RimWorld

RimWorld

Non-Lethal Extra for Vanilla Expanded (deprecated)
62 Comments
FelipeGames2000 17 Jul @ 6:12am 
Not a 1 to 1 recreation... but cringe!'s comment has a link a rework of non-lethal weapons + a few additions.
Hadley 17 Jul @ 5:31am 
Alternatives?
FelipeGames2000 11 Jul @ 3:29pm 
No oscar, read the name and the description, it's deprecated
oscarmdsh69 11 Jul @ 2:01pm 
1.6 update coming?
Leozingameplays 7 Jul @ 8:49am 
Works with CE too, as the main mod does?
Bones 10 Jun @ 6:02pm 
Someone needs to get Mlie on this stat!
cringe! 25 Mar @ 11:36pm 
rest in pieces this beautiful mod
Potato0 22 Mar @ 1:05pm 
pls someone update this mod
Corvus 10 Jan @ 11:36pm 
I love the concept that, by default, sometimes pepper spray just kills people
FelipeGames2000 8 Jan @ 6:58am 
Subbing to the thread to see if a kind soul will continue this masterpiece
Dżizas Chrajst 22 Dec, 2024 @ 1:41am 
When it gonna work with Combat Extended?
Krad Wolf 19 Dec, 2024 @ 1:43pm 
Is turrets ignoring prisoners part of the mod (I read the description)? I'm just asking since I had rocket artillery turrets put the fear in me when my prisoners were escaping and they almost wiped my colony.
Justfly 10 Dec, 2024 @ 6:59am 
@Sarg Bjornson
i get some red errors from the Tear Gas Launcher, how can i fix this ????
Sarg Bjornson 28 Nov, 2024 @ 3:16am 
Just a heads up that the latest update to Non-Lethal might break this mod. Check the latest commit to see if you need to adjust some damage numbers and damagedefs:

https://github.com/Vanilla-Expanded/VanillaWeaponsExpanded-NonLethal/commit/882821d1f48a48dde4ceb9d0e637abc4fd31dcf5

Basically weapons now use VWE_ConditionalStun instead of Stun, so it gets affected by mod options.

Tear gas now has its own code instead of relying on OpToxic, which will be phased out
Big Daddy 31 Aug, 2024 @ 1:29am 
uk lore loooool
TundraMoth 28 Aug, 2024 @ 8:07am 
uk lore
Royal Coyote 12 Aug, 2024 @ 4:32pm 
I'm guessing this is not CE compatible?
sybersmoke 9 Jul, 2024 @ 4:47pm 
Hello Revolver, I got your mod as a fun way to expand my game and I have found an oddity. I am using Yayo's Combat 3 (Continued) and it would appear some of your ammo capacities are a bit...huge when using ammo. Like your pistol is holding 332 rounds of ammo.

Would you be able to look into doing some balancing to the ammo?
Hotaninja05 1 Jul, 2024 @ 12:47pm 
Please also make the Turrets fire able indoors.
Hotaninja05 1 Jul, 2024 @ 12:47pm 
Bro could you please add patches for some gas masks because I have used 5 different gas masks and none of the protect against teargas.
L. Velociraptor 24 Apr, 2024 @ 9:32am 
Love the mod and the extra turrets, thanks for updating. Any chance we could get a couple of them wall-mounted using the new 1.5 wall mount system?
Johnny Silverman 13 Apr, 2024 @ 12:19pm 
Amazing mod idea, cause as much as I absolutely love the non-lethal pack from VE I've always wondered why there wasn't a non-lethal turret of some sort to add to the theme, and this mod adds a whole bunch of em
Had to substitute a non-lethal turret for my prison guard duty with a flamer turret, which was mildly hilarious, but not actually very effective or good at dispatching a prison break
Hemlock 8 Apr, 2024 @ 7:43pm 
Seems like the teargas sentry is in-fact, not a sentry
It requires to be manned
Troubles The Cat 31 Mar, 2024 @ 8:03am 
I was only questioning why when original was
Bimby the Cutie 30 Mar, 2024 @ 8:57pm 
Not CE, cring
Thor 28 Mar, 2024 @ 2:48pm 
Really glad to hear that! Thank you!
And congrats on being featured on Noobert's "2024 best mods for rimworld" YouTube video! That's how I discovered this mod.
℟ E V O L V E ℟  [author] 28 Mar, 2024 @ 2:04pm 
@Raizo, thanks. Sure, I'll do it.
Thor 28 Mar, 2024 @ 1:34pm 
Don't worry too much about it, Revolver. "Is it CE compatible?" is essentially a Rimworld meme question at this point. Yes, it is popular, but no, not all mods support CE, and that's mainly the CE author's fault. Not every mod should revolve around CE.

Now to my own question. Do you plan on updating this to work for 1.5?
In case you were not aware, you can start working on 1.5 support already now, with the "Unstable - Public Testing" beta participation in Steam properties.
℟ E V O L V E ℟  [author] 21 Mar, 2024 @ 9:18pm 
@Troubles_The_Cat, I'm really sorry. I just never thought that CE was so popular. Never used it myself.
Troubles The Cat 21 Mar, 2024 @ 11:19am 
Why no CE compatible when original vanilla expanded less lethal weapons is? :(
Евген Мяо 26 Feb, 2024 @ 5:25am 
CE Compatible?
Gabichiro 4 Dec, 2023 @ 6:42pm 
Mark Skarr 4 Dec, 2023 @ 5:36pm 
Why won't Tazer Turrets target escaping prisoners? Haven't tried the others, but I really wanted these for my prison complex. But, they don't do anything to escaping prisoners.
gravy 3 Dec, 2023 @ 7:04pm 
extra extra non-lethal
Saturday 2 Dec, 2023 @ 11:02pm 
Yo bro add a minigun and I'll paypal you 5 dollars.
℟ E V O L V E ℟  [author] 2 Dec, 2023 @ 1:51pm 
@eden206, No CE patch. Sorry.
zel 2 Dec, 2023 @ 11:31am 
i recognize that syringe gun
Margatroid 1 Dec, 2023 @ 5:40pm 
Non-lethal sandvich when?
0ddbase 1 Dec, 2023 @ 2:18pm 
bros taking bitcoin donations :skull:
neonhexo 1 Dec, 2023 @ 12:01pm 
Non lethal Tank when? Like with a water gun
GreenFire835 1 Dec, 2023 @ 11:38am 
which idiot in my colony decided to give the mad scientist medic access to a syringe gun?

oh wait. that was me.
Infinitizm 30 Nov, 2023 @ 6:37pm 
I really dont wanna ask this question.... buuut is there a CE patch?
阎老西 30 Nov, 2023 @ 5:47pm 
tf2?
Hole Diver 30 Nov, 2023 @ 12:03pm 
non lethal orbital bombardment when?
hoovy is medic 29 Nov, 2023 @ 8:57pm 
Is that the syringe gun from tf2
theycallmegeese 29 Nov, 2023 @ 10:12am 
non-lethal just means you have to hit them harder
*loads bean bag rounds
Gutterpunk 28 Nov, 2023 @ 12:53pm 
Socker-bopper battlefists when?
Conniday 28 Nov, 2023 @ 4:57am 
Fully automatic machine-tazer sentry?