Stellaris

Stellaris

Archaeology Story Pack 4.2
104 Comments
Inny  [author] 26 Nov @ 12:55pm 
The source of the issue has been found, it's a bug from the game linked to species accumulating affixes. So your Neo-Post-Ultra-High-Meta-Mutatis-YourSpecies will progressively endanger your game. And while you might have some control over your own species, you won't have such luck with the AI ones.
Unsure if 4.2 fixes that, though.
Wairui 23 Nov @ 10:34am 
From the 'Change Notes' - "Fixed ... planet class definition" --> did this resolve the below CTD and failed save files issues given below?
Reiko 22 Nov @ 4:43pm 
Yeah it's killed my saves as well.
Inny  [author] 22 Nov @ 3:19pm 
Thanks, let's continue in the bugs thread.
Ben_D⚜ 22 Nov @ 11:08am 
@ Inny

Do you want us to continue in the comments section, or the bugs thread? I've posted an answer there.
Inny  [author] 22 Nov @ 9:44am 
Is it crashing at a specific year or around a given decade or something?
Inny  [author] 22 Nov @ 8:53am 
I'm very sorry that this happens, I can't find a reason for that but I'm still looking for the cause.
Depraved Arachnophile 22 Nov @ 8:49am 
Can confirm the save CTD on my end as well. Completely borked two save files now.
Wairui 21 Nov @ 3:40pm 
kaylee:
Adopt and work on an abandoned archaeology/astral rift storypack mod. Many good ones available but currently unusable, often because they haven't been migrated to 4.x. :-(

Not only do you get the benefit of a lot of work already sunk into the storypack, but you'll also learn from it modding and integrating your work into Stellaris mechanics.
Ben_D⚜ 21 Nov @ 1:29pm 
@ Genzo & Awful

You guys should post things like ths in the bugs thread instead.
Awful 18 Nov @ 12:10pm 
@Ghenzo and I appear to be having the same crash when using this mod. At some point any saving (auto or manual) will cause a CTD. Happened in back to back games for me. Anyone else get this?
kaylee 6 Oct @ 4:26pm 
Do you have any advice for people who are thinking of writing for an archaeology/astral rift storypack mod?
Inny  [author] 5 Oct @ 10:54am 
The first music is not in this version of the mod.
alexusher_92 5 Oct @ 9:11am 
The first music doesnt really work. I only get stuff like "site_ASP_the_first_music" as description.
Ghenzo 4 Oct @ 3:44pm 
After some game time (something in 2300, something in 2400) it's literally impossible to save. it is a know issue?
Inny  [author] 29 Sep @ 2:56am 
Thanks, added to the description.
Stern 27 Sep @ 11:28am 
Hello, I translated your mod into French. The translation is available on my translation pack.
https://steamproxy.com/sharedfiles/filedetails/?id=3513691177
thijn7835 25 Sep @ 1:11am 
Is the ruined planet archeology site from this mod?
It is on a relic world and says there should be a nebula or something which isn't visually present.
Operator 21 Aug @ 12:30pm 
Bro this mod is insane! It adds so much more to stellaris. 11/10 great work
Inny  [author] 23 Jul @ 11:16am 
Good point.
BroncoXeno2035 22 Jul @ 8:53pm 
Can the Beyond Earth Story line get a unique interaction if you're Rogue Servitors? Feels odd to say for them to say the Isolated World should be invaded just because they're non gestalt.
Inny  [author] 12 Jul @ 3:55am 
The site itself is a clue about a possible outcome.
Darko 12 Jul @ 1:26am 
Will there be any consequences for accepting the help of the Parasite Machine?
Francisco 11 Jul @ 3:01am 
Thank you!
InvIzIble 10 Jul @ 3:05am 
Geoglyphs is Gigastructures digsite
Francisco 5 Jul @ 12:46pm 
Is this the mod that adds the mysterious geoglyphs archeology location?

It seems the dig site doesnt fully close in chapter 3
Dukenukem1122 3 Jul @ 5:31am 
rain world is missing the effect part of the script so it doesn't add the designated deposits. not a big deal easy to fix with console commands in game
Thank you for updating Inny
jchokey 12 May @ 2:48pm 
I adore this mod. Thanks so much for updating and maintaining it.
Inny  [author] 9 May @ 12:17pm 
Here it is. Not sure what's going on with Github, you'll just have to change the descriptor to 3.14.
https://github.com/Inny78/Archaeology-Story-Pack/releases/tag/3.14
Smokehouse03 9 May @ 10:43am 
Sorry to bother again, for the 3.14 version im assuming its under the 3.11 release on the github?
Bluberg 8 May @ 11:49pm 
You are the GOAT for updating the mod, take my awards!
Vumpalouska 7 May @ 11:38am 
Glad to hear this is still being worked on. While I like new official Stellaris content, I always dread the big overhauls because they tend to mess up all the good mods. But the game just wouldn't be the same without extensive, interesting mods like this one.
Inny  [author] 6 May @ 3:07pm 
Github.
Smokehouse03 6 May @ 12:57pm 
Will you be uploading the 3.14 version on the workshop or just github?
Inny  [author] 6 May @ 6:54am 
It's ongoing, but there's a lot to do.
Francisco 6 May @ 3:25am 
Great mod! Hope the update goes well too :WH3_clasp:
Pitlos Tails 2 Apr @ 2:34am 
is "soul of the art" a digsite from your mod?
Inny  [author] 10 Feb @ 9:45am 
Hello, nope, the update fixed the research bonus provided by some modifiers.
maseren 10 Feb @ 9:04am 
hey there! amazing mod, that said, your latest update, did it do anything at all to change the power of certain weapons?? the overall power of my fleets has increased quite a bit and i'm unsure why. It seems to have affected other ships too. Only updated mods are: The Merger of Rules, Amazing space battles and Archaeology story pack
Luke TasRook 24 Jan @ 12:29pm 
Thanks!
Inny  [author] 24 Jan @ 12:19pm 
Yes, that's the one.
Luke TasRook 24 Jan @ 12:17pm 
Hello. I'm just curious. Does this mod include a dig with a giant needle through a planet that is trapping some inter-dimensional calamity?
CikenJamur 12 Jan @ 3:55am 
thankss! very good mod!
Inny  [author] 10 Jan @ 11:37am 
This mod has been designed for compatibility in such a way that the load order won't matter, just put it with your other events mods.
CikenJamur 10 Jan @ 3:29am 
hi does the load order matter when i want to use other event mod? for example more events mod?
溥天之下小灵通 1 Jan @ 7:44am 
感谢分享
Inny  [author] 11 Nov, 2024 @ 2:54am 
The dig site could disappear too soon, and I fixed that. You might have got the update while doing this story and got caught between the bug and the fix.
Delusionalswamp 11 Nov, 2024 @ 1:37am 
What was the issue with the Beyond Earth story that you just fixed and is the fix save compatible? I ask because I just had a crash immediately after finishing that story. I am not sure if steam had updated the mod to the latest version or not when I started my session.
captainducko 3 Nov, 2024 @ 9:38am 
Ohh thanks I thought I was reporting a bug lmao Great mod