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I think I may be missing something
Also, the armor I am adding to the pawn is not something unsuitable, it is a lamellar armor for a full size human. Could it be related with the tech levels?
I don’t do anything special for equipping. If it’s not equipped and you put it in the apparel that’s probably the pawn refusing to wear it. Common example is giving baby clothes to full size humans.
Specific already overrides global the point of global is to be the baseline. But it’s additive not replacement. It does global then adds the specific on top
I am using this mod together with TastyArmory stuff. I think the dev makes great visuals. The problem is, some armor or weapons are not equipped by the pawns even though I add it through the TotalControl interface. Some armor work completely fine; so, it is not a general issue. It usually happens when I try pawns to equip very good armor that is why I suspect that there might be an equipment cap for pawns that I couldn't find how to change. Do you have any idea to help me?
Exception filling window for FactionLoadout.FactionEditUI: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 33B62580]
at FactionLoadout.PawnKindEditUI.ScanDefs () [0x0009c] in <9b63b8c571dd4c79a82599ea3b81a8c2>:0
at <0x153df536140 + 0x00212> <unknown method>
at FactionLoadout.FactionEditUI.DoWindowContents (UnityEngine.Rect inRect) [0x0079c] in <9b63b8c571dd4c79a82599ea3b81a8c2>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <630e2863bc9a4a3493f2eff01e3a9556>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
but too be fair i wasnt getting this error before i changed its mod order and it still wasnt working
With Character Editor you can remove/add a tag on any item to stop it from spawning, or use Cherry Picker if you want to remove it alltogether from spawning naturally
I also only had that mod to test. Do I need to do anything else?
I opened the game, generated a new world, selected new pawns and loaded the map, then tried to access the mod settings.