Total War: WARHAMMER III

Total War: WARHAMMER III

Versatile Engineers (Recompiled) [OBSOLETE]
60 comentarios
Kot_v_korobke  [autor] 14 JUN 2024 a las 13:40 
Guys! This mod is now obsolete. The author of the original mod has returned to work and, accordingly, my work is finished (for now).

Link to the original mod in the description.
sigmars_disciple 6 JUN 2024 a las 7:35 
Now that the original mod was updated (along with all the others), it would be a great time to clarify what the difference is here for folks, if this is still needed etc. <3 Thanks!

Obviously, if you just want Versatile Engineers, this will let you have that with just this one mod (/wo Derpy's relatively new asset pack), correct?
Hungry Lion 27 MAY 2024 a las 7:38 
This is a great mod, thanks for your time and for keeping it alive!
Kot_v_korobke  [autor] 5 MAY 2024 a las 11:10 
ok, I'll be happy to help!
Helion Halion 5 MAY 2024 a las 10:10 
Yay :>
Another great friend-modder-ship is born =)))
_D3rpyN3wb_ 5 MAY 2024 a las 3:07 
alright thanks :D, I'll be reworking some stuff too(Homing Rocket, Keg Thrower), if you want i can make u as co-contributor 😏
Kot_v_korobke  [autor] 5 MAY 2024 a las 2:19 
_D3rpyN3wb_, hi! No problems, you can do it, of course! Thanks for the nice mod!
Helion Halion 4 MAY 2024 a las 23:51 
@_D3rpyN3wb_ You should make him co-contributor to your main mod xD
Helion Halion 4 MAY 2024 a las 23:51 
@_D3rpyN3wb_ Well that's one hell of a turn of event =)))
_D3rpyN3wb_ 4 MAY 2024 a las 23:23 
Hello! :) is it okay i upload this to the main mod as an update? thanks for keeping the mod alive!
Raphaël Ambrosius Costeau 4 MAY 2024 a las 9:50 
Kazukan Kazakit-ha!
SageHashirama 3 MAY 2024 a las 8:45 
THANKX :steamthumbsup:
KneeDeep 2 MAY 2024 a las 13:59 
Kazukan Kazakit-ha!
Elitewrecker PT 2 MAY 2024 a las 13:52 
Kazukan Kazakit-ha!
Kot_v_korobke  [autor] 2 MAY 2024 a las 13:49 
Guys! I didn't wait and fixed everything before the weekend! Now, this mod is standalone (no dependencies).
The mod was tested in a separate battle with AI and in the campaign - everything works well (version 5.0).
Good luck and good game! Kazukan Kazakit-ha!
Elv 1 MAY 2024 a las 15:09 
你能让屠夫英雄也换上这些武器吗:steamhappy:
Kot_v_korobke  [autor] 1 MAY 2024 a las 1:22 
Hey guys, I'll try to make the mod standalone this weekend. But I won't promise that it will work. This will be my first experience in deeper modding (I will need to extract the necessary animations from the dependencies and correctly enable them inside the mod). I will write about the results on Sunday or Monday (May 5 - May 6).
AI-Man 30 ABR 2024 a las 19:40 
will this work with 5.0? im not using the thunderbarge mod anymore
SageHashirama 28 ABR 2024 a las 23:55 
thanks :steamthumbsup:
Kot_v_korobke  [autor] 15 MAR 2024 a las 7:42 
Bro, I'm not developing a mod, unfortunately(
I only fix them so that I can play myself and others can play)
XIX Victorious Aut Mortis 14 MAR 2024 a las 16:36 
Could you do a mod like this for the Warlock Engineer?
with Posion wind Globes. Warplock Jazzails,Warplock pistols, and Rattling gun?
Helion Halion 7 FEB 2024 a las 10:06 
Ok thanks for the explanation
Glad I can help
Kot_v_korobke  [autor] 7 FEB 2024 a las 3:37 
Bro, just try the order like mine (also written in the description):
1. Lost & Found Dwarfs: Complete Collection
2. Dwarf Thunderbarge
3. Versatile Engineers (Recompiled)

Because this mod uses animations from the first two mods. I don't know how to transfer the animations and make the mod independent because I'm a noob at modding. I update the mods I use and share it with others.
Helion Halion 6 FEB 2024 a las 17:25 
Wait...no...that does not make any sense
Why the hell does it need to come after
Dawi dough I need an explanation
Kot_v_korobke  [autor] 6 FEB 2024 a las 13:08 
Dawi! I understand! Indeed, the problem was in the order in which the mods were loaded. This mod must come AFTER those on which it depends (in the description). If the order is wrong, the miniguns will not work. Thank you very much for your feedback! Kazukan Kazakit-Ha!
Helion Halion 6 FEB 2024 a las 8:06 
Strange it is already on top by default
It still does not work for me
The mod is not completely unsusable just the crank gun
Kot_v_korobke  [autor] 6 FEB 2024 a las 7:05 
Hmm, I'll check it out tonight. Maybe you're right.
Helion Halion 5 FEB 2024 a las 18:39 
I have both of those and the heavy gun still dont work
What about the pos of the mod
Does this mod need to be on top of those 2 mods mention above
Kot_v_korobke  [autor] 5 FEB 2024 a las 12:59 
Um, people, I don't have problems with the current version of the mod in the current version of the game (4.1.4).
Please check that you have installed the dependencies from the description (two mods).
sssd18 5 FEB 2024 a las 11:24 
Thank you for the quick update. I really wouldn't be able to play with out you
Kot_v_korobke  [autor] 4 FEB 2024 a las 8:38 
Guys, I'll be fixing the mod tomorrow, Monday. I'll write the results in the comments.
Helion Halion 3 FEB 2024 a las 23:40 
Please update it
sssd18 3 FEB 2024 a las 9:17 
Recently, when the mode is use with the thunderbarge mod
I think there's a problem
n.pedrazalis 8 ENE 2024 a las 20:38 
yes i have thunderbarge hmm i will unable it to see if its caused by that one
achris1206z 7 ENE 2024 a las 8:23 
Thanks, good to know, I'll try giving your mod higher authority

n.pedrazalis do you also use thuderbarge?Because my malakai from that mod is just keep swapping his minigun, maybe there's some correlation?
Kot_v_korobke  [autor] 7 ENE 2024 a las 6:11 
Guys, I haven't problems with the mod in the current version of the game. Check if you have the necessary mods that are listed in the description.
n.pedrazalis 6 ENE 2024 a las 8:56 
thank you waiting for the fix
Anax 6 ENE 2024 a las 7:20 
ufter unsubbed and subbed it worked for me
Kot_v_korobke  [autor] 6 ENE 2024 a las 7:16 
Guys, I'll be fixing the mod tomorrow, Sunday. I'll write the results in the comments.
Anax 5 ENE 2024 a las 0:34 
Brimstone-Launcher is invisible
n.pedrazalis 4 ENE 2024 a las 13:44 
maybe the uptate broke the animations and graphics are broken
n.pedrazalis 4 ENE 2024 a las 13:30 
hello the mod needs to be uptated please as someone said the minigun engineer just keep aiming without shooting
achris1206z 26 DIC 2023 a las 6:38 
Does anyone else come across the issue which the minigun engineer just keep aiming without shooting
eldiabs 24 DIC 2023 a las 9:06 
Thanks for this. Also, your lost and found link leads back to this mod. You're probably looking for this link: https://steamproxy.com/sharedfiles/filedetails/?id=2897800168
Kot_v_korobke  [autor] 19 DIC 2023 a las 12:30 
No, sorry, I have a lot of work to do right now.
Ravagewolf 19 DIC 2023 a las 7:43 
A much needed submod. Is there any plans to do a submod that doesn't require the above listed mods.
Daifaeic 15 DIC 2023 a las 5:14 
Hello, my choice submod has finally been updated
Kot_v_korobke  [autor] 4 DIC 2023 a las 8:11 
Yes, it works in a campaign. With dependencies.
Kot_v_korobke  [autor] 3 DIC 2023 a las 14:25 
People! Good news! After a few more tries, I finally figured out what was wrong. This mod has dependencies on two other mods:

1. Lost & Found Dwarfs: Complete Collection
https://steamproxy.com/sharedfiles/filedetails/?id=3055500093
(repairs the Light Crank-Gun because the machine gunners use the same weapon)

2. Dwarf Thunderbarge
https://steamproxy.com/sharedfiles/filedetails/?id=2852872304
(repairs the Heavy Crank-Gun because the legendary hero Malakai Makaisson uses the same weapon)

Today I only tested models and units in a single battle.

Tomorrow I will check the operation of mods in the campaign in the current version of the game (4.1.2). I'll spend a little more time figuring out how to make the mod standalone (no dependencies), but I'm not sure I can handle it. If someone can take on the modification of the mod, good luck to you!
Kot_v_korobke  [autor] 2 DIC 2023 a las 2:11 
Sorry people, I don't know how to fix this. After diagnostics no errors appeared. I tried to analyze the relationships between tables and files myself, but I don't have enough experience in modding, so I couldn't fix the gatling guns. Perhaps the point is that you need to add new animations for different cases (waiting, aiming, shooting, etc.) and fix old animations, but I don’t work with animations.
When I first recompiled the mod, everything was very simple.
Once again I apologize for the unreasonable expectations.