Total War: WARHAMMER III

Total War: WARHAMMER III

Versatile Engineers (Recompiled) [OBSOLETE]
60 kommentarer
Kot_v_korobke  [ophavsmand] 14. juni 2024 kl. 13:40 
Guys! This mod is now obsolete. The author of the original mod has returned to work and, accordingly, my work is finished (for now).

Link to the original mod in the description.
sigmars_disciple 6. juni 2024 kl. 7:35 
Now that the original mod was updated (along with all the others), it would be a great time to clarify what the difference is here for folks, if this is still needed etc. <3 Thanks!

Obviously, if you just want Versatile Engineers, this will let you have that with just this one mod (/wo Derpy's relatively new asset pack), correct?
Hungry Lion 27. maj 2024 kl. 7:38 
This is a great mod, thanks for your time and for keeping it alive!
Kot_v_korobke  [ophavsmand] 5. maj 2024 kl. 11:10 
ok, I'll be happy to help!
Helion Halion 5. maj 2024 kl. 10:10 
Yay :>
Another great friend-modder-ship is born =)))
_D3rpyN3wb_ 5. maj 2024 kl. 3:07 
alright thanks :D, I'll be reworking some stuff too(Homing Rocket, Keg Thrower), if you want i can make u as co-contributor 😏
Kot_v_korobke  [ophavsmand] 5. maj 2024 kl. 2:19 
_D3rpyN3wb_, hi! No problems, you can do it, of course! Thanks for the nice mod!
Helion Halion 4. maj 2024 kl. 23:51 
@_D3rpyN3wb_ You should make him co-contributor to your main mod xD
Helion Halion 4. maj 2024 kl. 23:51 
@_D3rpyN3wb_ Well that's one hell of a turn of event =)))
_D3rpyN3wb_ 4. maj 2024 kl. 23:23 
Hello! :) is it okay i upload this to the main mod as an update? thanks for keeping the mod alive!
Raphaël Ambrosius Costeau 4. maj 2024 kl. 9:50 
Kazukan Kazakit-ha!
SageHashirama 3. maj 2024 kl. 8:45 
THANKX :steamthumbsup:
KneeDeep 2. maj 2024 kl. 13:59 
Kazukan Kazakit-ha!
Elitewrecker PT 2. maj 2024 kl. 13:52 
Kazukan Kazakit-ha!
Kot_v_korobke  [ophavsmand] 2. maj 2024 kl. 13:49 
Guys! I didn't wait and fixed everything before the weekend! Now, this mod is standalone (no dependencies).
The mod was tested in a separate battle with AI and in the campaign - everything works well (version 5.0).
Good luck and good game! Kazukan Kazakit-ha!
Elv 1. maj 2024 kl. 15:09 
你能让屠夫英雄也换上这些武器吗:steamhappy:
Kot_v_korobke  [ophavsmand] 1. maj 2024 kl. 1:22 
Hey guys, I'll try to make the mod standalone this weekend. But I won't promise that it will work. This will be my first experience in deeper modding (I will need to extract the necessary animations from the dependencies and correctly enable them inside the mod). I will write about the results on Sunday or Monday (May 5 - May 6).
AI-Man 30. apr. 2024 kl. 19:40 
will this work with 5.0? im not using the thunderbarge mod anymore
SageHashirama 28. apr. 2024 kl. 23:55 
thanks :steamthumbsup:
Kot_v_korobke  [ophavsmand] 15. mar. 2024 kl. 7:42 
Bro, I'm not developing a mod, unfortunately(
I only fix them so that I can play myself and others can play)
XIX Victorious Aut Mortis 14. mar. 2024 kl. 16:36 
Could you do a mod like this for the Warlock Engineer?
with Posion wind Globes. Warplock Jazzails,Warplock pistols, and Rattling gun?
Helion Halion 7. feb. 2024 kl. 10:06 
Ok thanks for the explanation
Glad I can help
Kot_v_korobke  [ophavsmand] 7. feb. 2024 kl. 3:37 
Bro, just try the order like mine (also written in the description):
1. Lost & Found Dwarfs: Complete Collection
2. Dwarf Thunderbarge
3. Versatile Engineers (Recompiled)

Because this mod uses animations from the first two mods. I don't know how to transfer the animations and make the mod independent because I'm a noob at modding. I update the mods I use and share it with others.
Helion Halion 6. feb. 2024 kl. 17:25 
Wait...no...that does not make any sense
Why the hell does it need to come after
Dawi dough I need an explanation
Kot_v_korobke  [ophavsmand] 6. feb. 2024 kl. 13:08 
Dawi! I understand! Indeed, the problem was in the order in which the mods were loaded. This mod must come AFTER those on which it depends (in the description). If the order is wrong, the miniguns will not work. Thank you very much for your feedback! Kazukan Kazakit-Ha!
Helion Halion 6. feb. 2024 kl. 8:06 
Strange it is already on top by default
It still does not work for me
The mod is not completely unsusable just the crank gun
Kot_v_korobke  [ophavsmand] 6. feb. 2024 kl. 7:05 
Hmm, I'll check it out tonight. Maybe you're right.
Helion Halion 5. feb. 2024 kl. 18:39 
I have both of those and the heavy gun still dont work
What about the pos of the mod
Does this mod need to be on top of those 2 mods mention above
Kot_v_korobke  [ophavsmand] 5. feb. 2024 kl. 12:59 
Um, people, I don't have problems with the current version of the mod in the current version of the game (4.1.4).
Please check that you have installed the dependencies from the description (two mods).
sssd18 5. feb. 2024 kl. 11:24 
Thank you for the quick update. I really wouldn't be able to play with out you
Kot_v_korobke  [ophavsmand] 4. feb. 2024 kl. 8:38 
Guys, I'll be fixing the mod tomorrow, Monday. I'll write the results in the comments.
Helion Halion 3. feb. 2024 kl. 23:40 
Please update it
sssd18 3. feb. 2024 kl. 9:17 
Recently, when the mode is use with the thunderbarge mod
I think there's a problem
n.pedrazalis 8. jan. 2024 kl. 20:38 
yes i have thunderbarge hmm i will unable it to see if its caused by that one
achris1206z 7. jan. 2024 kl. 8:23 
Thanks, good to know, I'll try giving your mod higher authority

n.pedrazalis do you also use thuderbarge?Because my malakai from that mod is just keep swapping his minigun, maybe there's some correlation?
Kot_v_korobke  [ophavsmand] 7. jan. 2024 kl. 6:11 
Guys, I haven't problems with the mod in the current version of the game. Check if you have the necessary mods that are listed in the description.
n.pedrazalis 6. jan. 2024 kl. 8:56 
thank you waiting for the fix
Anax 6. jan. 2024 kl. 7:20 
ufter unsubbed and subbed it worked for me
Kot_v_korobke  [ophavsmand] 6. jan. 2024 kl. 7:16 
Guys, I'll be fixing the mod tomorrow, Sunday. I'll write the results in the comments.
Anax 5. jan. 2024 kl. 0:34 
Brimstone-Launcher is invisible
n.pedrazalis 4. jan. 2024 kl. 13:44 
maybe the uptate broke the animations and graphics are broken
n.pedrazalis 4. jan. 2024 kl. 13:30 
hello the mod needs to be uptated please as someone said the minigun engineer just keep aiming without shooting
achris1206z 26. dec. 2023 kl. 6:38 
Does anyone else come across the issue which the minigun engineer just keep aiming without shooting
eldiabs 24. dec. 2023 kl. 9:06 
Thanks for this. Also, your lost and found link leads back to this mod. You're probably looking for this link: https://steamproxy.com/sharedfiles/filedetails/?id=2897800168
Kot_v_korobke  [ophavsmand] 19. dec. 2023 kl. 12:30 
No, sorry, I have a lot of work to do right now.
Ravagewolf 19. dec. 2023 kl. 7:43 
A much needed submod. Is there any plans to do a submod that doesn't require the above listed mods.
Daifaeic 15. dec. 2023 kl. 5:14 
Hello, my choice submod has finally been updated
Kot_v_korobke  [ophavsmand] 4. dec. 2023 kl. 8:11 
Yes, it works in a campaign. With dependencies.
Kot_v_korobke  [ophavsmand] 3. dec. 2023 kl. 14:25 
People! Good news! After a few more tries, I finally figured out what was wrong. This mod has dependencies on two other mods:

1. Lost & Found Dwarfs: Complete Collection
https://steamproxy.com/sharedfiles/filedetails/?id=3055500093
(repairs the Light Crank-Gun because the machine gunners use the same weapon)

2. Dwarf Thunderbarge
https://steamproxy.com/sharedfiles/filedetails/?id=2852872304
(repairs the Heavy Crank-Gun because the legendary hero Malakai Makaisson uses the same weapon)

Today I only tested models and units in a single battle.

Tomorrow I will check the operation of mods in the campaign in the current version of the game (4.1.2). I'll spend a little more time figuring out how to make the mod standalone (no dependencies), but I'm not sure I can handle it. If someone can take on the modification of the mod, good luck to you!
Kot_v_korobke  [ophavsmand] 2. dec. 2023 kl. 2:11 
Sorry people, I don't know how to fix this. After diagnostics no errors appeared. I tried to analyze the relationships between tables and files myself, but I don't have enough experience in modding, so I couldn't fix the gatling guns. Perhaps the point is that you need to add new animations for different cases (waiting, aiming, shooting, etc.) and fix old animations, but I don’t work with animations.
When I first recompiled the mod, everything was very simple.
Once again I apologize for the unreasonable expectations.