Space Engineers

Space Engineers

Small Ship Mega Mod Pack
4,294 Comments
SEModder4[Supercharged]  [author] 7 Dec @ 2:18pm 
Luckily I had YouTube to help me through using it. 😁
dragonsphotoworks 5 Dec @ 10:48am 
I might try again with blender down road. Looked cool, but for some reason it confuses heck out of me. Hard to wrap my head around it.
SEModder4[Supercharged]  [author] 4 Dec @ 7:45pm 
I have SEUT installed with blender and it makes doing everything a simple task. That's how I was able to fix the hangar doors so quickly in this mod.
dragonsphotoworks 4 Dec @ 7:24pm 
3DS thats one i tried get for you lol I think buying used car be cheaper lol But glad you got used to blender. I remember "I think im right.." that blender was new and would need to learn how to use it. How is that going? :-) I tried it but the tutorials alone confused heck out of me lol
SEModder4[Supercharged]  [author] 4 Dec @ 6:20pm 
3ds max is indeed expensive. I'm glad blender is free.
dragonsphotoworks 4 Dec @ 5:27pm 
Oh ya i forgot you said had it my bad. But other program still expensive as heck lol
SEModder4[Supercharged]  [author] 4 Dec @ 5:22pm 
I do have blender up and running. Sparky Fox the modder behind Azimuth Remastered is working on it. I'm not sure how far he is into it though as it's a complicated model.
dragonsphotoworks 4 Dec @ 4:59pm 
Waiting on him to be able to get blender back. err... not blender.. i forget system he used. But its expensive and might take a while. I went to get it for him and... I ended up deciding on buy my kid a used car as was cheaper... lol
Raynor 4 Dec @ 3:43pm 
You have any plans to update the model for the arc reactor?
SEModder4[Supercharged]  [author] 4 Dec @ 11:43am 
@Abisius,

I think I'll start on the weapon core version around Christmas time. I've been dying to try it out and see what I could do.

@MaxStone,

Thanks! Yep I try to keep on top of all the comments you all leave here. Some might say I enjoy reading the comments, it means a lot to me.
MaxStone 4 Dec @ 4:36am 
huh. that explains it. I had crashed 10 of every ammo in the (modded) game, but it definitely fired more then 10.

The snipers go great with that mod that allows rotors and hinges to function off of movement controls. W/S for the pitch rotor, A/D on the Yaw Rotor, leaving the entire number bar free for camera zoom and stuff.

Awesome mod, man, thanks for not forgetting me!
Abisius 1 Dec @ 1:32am 
@SEModder4
it takes as long as it takes, just wanted to give a bit of input on it.
rl should always come first and the rest after it.
SEModder4[Supercharged]  [author] 30 Nov @ 4:03pm 
@Abisius,

Weapon Core version is on my list of things to do. I've got a lot on my plate outside of modding the game unfortunately. :)

@Solar-Stratos,

Yep that will be fixed soon. :D

@MaxStone,

They should use sniper rifle ammo dedicated for it. I can always change it to use the interior turret or gatling turret ammo easily enough.
MaxStone 30 Nov @ 3:59pm 
update on the static sniper weapons: turns out im just unobservant: they dont use ammo (as far as i can tell. Power, maybe?).

on a complely unrelated side-note (i swear), i now have a hole bored through my base when i left a certain weapon on autofire........... dont do that, btw, its a pain to fix and resupply!
Solar-Stratos 29 Nov @ 4:30pm 
Hi, so far enjoying the mod, just curious, is the hydrogen tank meant to be using the oxygen tank model? The large one has a very low res version of the small as its model. Hydrogen tank is also not mentioned in the mod description.
Abisius 13 Nov @ 8:39pm 
@SEModder4
in case you need help with making the wc version there is moddinginfostuff on the wc github and also a helpfull group of modders o nthe wc discord, both are linked inside the modescription of wc itself.

a point from my side would be that it might be a way to go to seperate the weapons out and then making a wc and a nonwc version of the weapons as a seperate mod so that you dont need to update 2 mods if you do changes to something not weapon related.
though it would also mean everyone using the mod would need to put in the weaponversion they want to use and there are probably atleast a few that miss the change and come in with reports of missing stuff even if you preannounce it.
SEModder4[Supercharged]  [author] 13 Nov @ 5:25pm 
I plan to do a weapon core version of this mod too. I just need to figure out how.
SEModder4[Supercharged]  [author] 13 Nov @ 5:22pm 
I'm a quick learner and the Keen discord peeps helped me out too. 😁
SEModder4[Supercharged]  [author] 13 Nov @ 3:48pm 
yup, I already applied the updates across all my small ship mod packs.

So they are all up-to-date with each other.
dragonsphotoworks 13 Nov @ 1:33pm 
Woot SeModder does it again with t he quick fixes :-)
SEModder4[Supercharged]  [author] 13 Nov @ 12:35pm 
@MaxStone, all fixed up! :D
SEModder4[Supercharged]  [author] 13 Nov @ 12:30pm 
Small Ship Mega Mod Pack Update Notes(Update: November 10/13/2024): Mod Update: Blueprint Classes.sbc fixes.
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=>Fixed the sniper rifle ammo wasn't showing in the production menu.
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SEModder4[Supercharged]  [author] 13 Nov @ 10:39am 
@MaxStone,

I will fix the assembler issue later today too and release a patch for it. I didn't forget ya. :D
SEModder4[Supercharged]  [author] 13 Nov @ 10:31am 
Small Ship Mega Mod Pack Update Notes(Update: November 10/13/2024): Mod Update: Hangar Doors Fixed
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=>Fixed the Hangar door blocks were visually broken, along with the collisions.
I have redone the models entirely. All new collisions and more.
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SEModder4[Supercharged]  [author] 13 Nov @ 9:06am 
The hangar doors will be fixed today. I already have the super small ship one fixed and ready to go. :D
SEModder4[Supercharged]  [author] 12 Nov @ 6:15pm 
@MaxStone,
I can look into that tomorrow. I think I know what is causing it.
SEModder4[Supercharged]  [author] 12 Nov @ 5:20pm 
I have blender and SEUT set up. I just need to figure out how to use it now.

I have used 3ds max my whole modding career and now I have to start all over learning blender.
Mophise 12 Nov @ 2:11pm 
Any chance on an ETA for when the visual bug with hangar doors will be fixed?
MaxStone 11 Nov @ 4:46pm 
the sniper static weapons (both sizes) arent accepting any ammo, of any kind. And the ammo it says it uses, isnt showing up in the assemblers ammunition tab. Is there anything im missing, or am i just unobservant and missed something?
~ThunderDuck~ 31 Oct @ 11:02am 
@SEModder4 - for real man, hit me up when you're back at home. 100% sure i can help out with your issue. I've modded another game for a good while, and exclusively use 3ds max
SEModder4[Supercharged]  [author] 30 Oct @ 6:00am 
Yep it still works, the hangar doors are broken visually. But for the most part everything else works.
dragonsphotoworks 30 Oct @ 12:25am 
Yes mod works. All mods by SEmodder4 work far as I know. Except for any one with hangers or such. Not sure if those his or some one elses off hand. As I know most of them and get their mods mixed up lol
King DaMuncha 29 Oct @ 9:12pm 
Does this mod still work?
SEModder4[Supercharged]  [author] 29 Oct @ 8:40pm 
I want to be modding again as well. I loved when I was releasing mods over and over.
dragonsphotoworks 29 Oct @ 8:34pm 
I want you modding again but.. cant expect you to pay that much on software.
SEModder4[Supercharged]  [author] 29 Oct @ 7:41pm 
Once I'm home I'll do whatever I need to do to get 3ds max back, or I'll get blender. One or the other.

Unfortunately I won't be home until Friday or Saturday.

I'd much prefer 3ds max because it's much more advanced and works better.
dragonsphotoworks 29 Oct @ 4:26pm 
Thunder I had same thought...
~ThunderDuck~ 29 Oct @ 3:34pm 
@SEModder4 - shoot me a message, i may be able to help you out
SEModder4[Supercharged]  [author] 26 Oct @ 9:54am 
I wish
dragonsphotoworks 25 Oct @ 8:18pm 
hmm does it have a government / military version by chance?
SEModder4[Supercharged]  [author] 25 Oct @ 7:46pm 
Yup I had the student version for most of my modding career and it was free. But they cracked down on it hard and so now I can't get it.

But I'll find a way to get it back. Hell or high water. Hopefully not literally. 🤣

Worse case I get blender back again. I learn quick.
dragonsphotoworks 25 Oct @ 7:20pm 
Ok I was thinking maybe get you a year sub as gift to thank you.. But as much as I like you.. FU!! "Lol obvious joke on FU part". But ya no way I can afford over 1,800$ :-( I know its classed as business software but damn! 230$ or so a month insane for single user as well. You would be forced to use it for business to make money off of it or it be massive drain. Now I know why not getting it again.
SEModder4[Supercharged]  [author] 25 Oct @ 5:39pm 
I had 3ds max at one point and I had it wrapped around my finger and I knew exactly how it worked. But then last year I built a brand new super PC and I lost my subscription to it and lost it all.

If I can't get 3ds max again I'll learn blender and it'll suck to learn, but I'm a very quick learner.

I'm always in the KSH discord if you all want to chat.
dragonsphotoworks 24 Oct @ 11:56pm 
I tried blender and couldnt get my head around it.. :-(
SEModder4[Supercharged]  [author] 24 Oct @ 7:09pm 
I'm always on discord if you wanna chat. I'm on there more than I am here because I'm a moderator. 😅

Once I'm back home I'll get the hangar doors fixed up and rebuilt.
Kham 24 Oct @ 9:12am 
I messaged you about taking a look at those for you, can message you on Discord if it'd be easier to send the files? Should just need to move the subparts and I already have Blender setup.
SEModder4[Supercharged]  [author] 24 Oct @ 8:57am 
Yep I have to redo them and that means I have to learn blender. Lol
Keen changed hangar doors in the 205 update so they are placed in the closed position and not the open position.
So that's why they do that.
Jebb 24 Oct @ 5:46am 
There is a problem with the hangar doors? When they are installed they are in the open position while they are in the closed position in the terminal, which would not cause any problems if the closing direction was not changed. For reference, on the screens of the hangar doors that you put on this mod, the doors would open towards the ground and not towards the sky.

I tried other mods installed on my part that add hangar doors but none have any problems.
Kham 23 Oct @ 2:02pm 
Haha no worries man. Thank you for the continued updates! :)
SEModder4[Supercharged]  [author] 23 Oct @ 1:42pm 
I may have done that on purpose, but I'll revert it back to how it was originally soon. :)