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Is it CE compatible? 🥲
One idea that could work was a golden silk pupae, which would make golden silk that would be a replacement for gold when it came to making higher tier pelt throne. The gold silk can also be used for crafting that can make beautiful clothing.
I guess a problem with it would be that it be a bit RNG to get these things, but it could be fixed by calling in a special blood caravan that sells the pupae needed with the comms console so long as you have someone with a required title.
Oh, and another thing, is it possible to make the deserters and the old god factions work when both are enabled? I think the problem with them is that their both considered "TribalEmpire" and thus both of their quests and factions seem to conflict, making them bug out and not work properly together.
@KUMO yeah that's a nice idea, I'll work on that.
@Lira and @Power Monkey Hmm that's weird. Will try to fix asap.
@ElTwoFour and @Deimos kai Aischylos Thanks :')
That said, this mod is great and enables a really interesting tribal play-style, especially in something like a Medieval Overhaul context. Great work on this one :)
A+ for the added flavor.
Error in El's Ilk of the Old Gods, assembly name: Ilk, method: RoyalTitlePermitWorker_OrbitalBeam:BeginCallBombardment, exception: System.MissingMethodException: void RimWorld.Targeter.BeginTargeting(RimWorld.ITargetingSource,RimWorld.ITargetingSource,bool,System.Func`2<Verse.LocalTargetInfo, RimWorld.ITargetingSource>,System.Action)
@GardenOfHel Oh, nicely spotted! Updated - People, comment if you still have issues with quests/people not turning up
@Bearzapt34 Aw thanks! Yeah I'm really happy with the names. Should be fairly easy to do a solo tribal name mod, I'll consider that. I also want to do a solo mod with just the hallucinogen plant (and integrate the new hallucinations from Anomaly) + the painkiller plant from my other mod.
How would I go about fixing this?
Any help or idea why its happening would be great!
i did a tribal start with this mod and it worked great and was reallyyyyyyyy cool but then i tried with the vanilla expanded tribals faction and they hated me..... they hated me if i started with any of the vanilla expanded factions.
@Kyrox Good point. I've added a note, but Save game compatible if you use Vanilla Expanded Framework . Otherwise the new faction won't get any settlements.
@Crackajack Tantrum bug should be fixed, it was dumb!
I don't know if it is possible but i would love to see a vanilla psycasts expanded skilltree exclusively for the old one's allys.
Excelent job man!
Can this be added mid-save?
Also this mod underperformed even though it's better than most of my other ones, so idk go tell your friends about it or something : - )
NNNOOOOO, you have to update this!
This mod will go so well with Anomaly!
And any other mods that create a horror ambience.
Rimasquerade, Vanilla Races Expanded Sanguophage, Call of Cthulhu - Cults, Rim of Madness, Hellsing ARMS Ultimate, V.O.I.D. and so on. Think, El, THINK! A savage tribal faction that worships bloodleting and ceremonies with mystical hallucinogens? Goes great with all of the above.