Age of Wonders 4

Age of Wonders 4

Conversion Methods Remastered
34 comentário(s)
Kaige  [autor(a)] 10/nov./2024 às 22:26 
Thank you very much.
Xeryx 10/nov./2024 às 20:32 
@Kaige as a fellow mad modder, thank you for this mod! It is perfect and exactly what the game needed. :steamthumbsup:
Ben 28/jun./2024 às 11:11 
Subbed.
Kaige  [autor(a)] 5/mar./2024 às 13:29 
@Madochi It should be fixed now, je suis désolé
Madochi 5/mar./2024 às 12:39 
Hi all , it's just to say thanks to this mod, and since last patch my game is only in english with this mod activate (i'm french).

So ... it will be possible to fix it ?
Arno 24/nov./2023 às 12:25 
I had an idea that one method is assigned to one culture, making them more unique.
Like: mana - mistics
knowledge - dark,
(maybe reavers - war spoils) etc
But is it even possible..idk, anyway great mod and nod for Aow3 :steamhappy:
Kaige  [autor(a)] 21/nov./2023 às 23:34 
Okay, so people may enjoy hearing what the error was. I accidentally made it so that Stable (10 to 39) stability gave you a +5% bonus to stability. Orderly, did not have a bonus to happiness. So what would happen, if you had say, 39 stability, the bonus would knock you up into 40+...then you would fall back down once you lost the bonus. Then you would go back up with the bonus. Then you would go back down with the bonus...
Kaige  [autor(a)] 21/nov./2023 às 22:35 
@SuperNerd000 Thanks for the information. I always had the same issue with Perfectionist Artisans. I did some tweaks, and it started working for me again. Uploaded it, and hopefully it works now
SuperNerd000 21/nov./2023 às 17:53 
@Kaige I did that and am still getting the hangups, though after more testing I have found it only seems to happen when I try to start a game and it includes certain civs. I (currently) believe the issue may be with civs that have the Perfectionist Artisans culture trait.
Kaige  [autor(a)] 21/nov./2023 às 16:54 
@SuperNerd000 Hey, I just tried booting the game up with just this mod, and got one of my friends to do it as well. Please unsubscribe from the mod and resubscribe. Sometimes when a lot of updates are made Steam doesn't automatically update to the latest version
SuperNerd000 21/nov./2023 às 16:06 
It seems like after today's update, the game hangs indefinitely while starting a new game.
Kaige  [autor(a)] 21/nov./2023 às 7:11 
Fwiw, I understand the feeling that food is often more useful than stability, the reasoning for my change is that converting draft to stability makes immediate sense to me, it's you using your local military to suppress the people/enforce the laws/keep the peace etc. Draft to Food conversion on the other hand doesn't make a whole lot of sense to me, at least it doesn't make more sense than a production to Food conversion
Origami 21/nov./2023 às 6:58 
Yeah I'm right there with you Yodarkore. Was reading the description all exited then got to the draft to stability part and was super let down. Stability has always kind of been a nonfactor to me. Getting over 40 for the 10% bonus to food/production is super easy. Id rather have a flat 25% to food when I'm not producing units than maybe be able to push up over 80 stability for that extra 5%...
Yodarkore 20/nov./2023 às 4:58 
Can you make another version of your mod keeping the draft to food conversion, or at least let us have the choice between draft to food and draft to whatever? In my current playtrough I already took care of stability in my cities and I need that draft to food conversion.. I just noticed that draft to stability thing, tought it was a bug, came straight here checking... :p I'm disabling your mod until then, but anyway thanks for your work on that mod, the concept is great... at least if you can still have choice to keep the regular "vanilla" conversion (prod to gold, draft to food) along the other conversions your mod enable :)
Xiphos Fraznoir 12/nov./2023 às 14:42 
I see it. I guess its not possible.
Kaige  [autor(a)] 12/nov./2023 às 13:03 
I uploaded an image showing the conversion method code blocks. There is no block for Only Throne City.
Xiphos Fraznoir 12/nov./2023 às 12:55 
Ah. What about the Only throne city restriction function they have on Resource editor?
Kaige  [autor(a)] 12/nov./2023 às 10:51 
While it would be possible to lock a conversion method behind a building with the current setup, the problem is the building would unlock the conversion method for all cities. The current code setup allows you to put conditions on conversion methods for player, but not for cities.
Xiphos Fraznoir 12/nov./2023 às 10:44 
I think I have a solution. What if you create a new structure that is restricted only to the throne city and with that unique structure built unlocks the conversion for imperium for the throne city.
Xiphos Fraznoir 12/nov./2023 às 10:14 
Making it only work in throne city would be interesting. If it were possible it'll be also interesting with the limitation it locks while the throne leader is dead. If there was a way to limit the imperium conversion to the throne city what would be the (%)?
Kaige  [autor(a)] 12/nov./2023 às 9:51 
@Xiphos Fraznoir If I could limit an Imperium conversion mode to just the Throne City, I would add it. As is, Imperium is generally meant to be a resource that you can't make more of by being bigger, so I don't want to add a conversion method that can be used in every city.
Kaige  [autor(a)] 12/nov./2023 às 9:49 
@Xiphos Fraznoir It's still possible to use the food from draft conversion to lower the cost of boosting population, but you have to clear the queue first of units.

@selfisthtoaser Not sure what you mean. The extra conversion methods aren't in the base game.
Xiphos Fraznoir 12/nov./2023 às 8:06 
I think it would be called something like "Give a Speech" to produce imperium if the turn goes through.
Xiphos Fraznoir 12/nov./2023 às 8:01 
I have a interesting idea after seeing the new salvage binding essence. Also the draft tab that is used for food is a very good balance choice I like it. What if you added a convert 5% of production into Imperium. Before I decided to fully send this message I decided to use the calculator on my PC. Lets say my city makes 168 production a turn that will make it 168x0.05=8.4 I think its mainly like 8 imperium. But as 7.5% would be 168x0.075=12.6
I think it might be very interesting to try.
OnyxFyre 11/nov./2023 às 21:31 
isnt this just in the base game now though?
Xiphos Fraznoir 11/nov./2023 às 13:33 
Did you fix the part where if I 1st select food but without ending my turn I noticed the gain population fast that cost Example:(120 Imperium is 80 instead) because food is in the 1st queue. I grab increase pop cheaper and then take food off queue to queue something else?
Kaige  [autor(a)] 11/nov./2023 às 13:21 
Updated
MadGAD 7/nov./2023 às 12:56 
May you add a way to convert production or gold into new resources for Empires and Ashes?
Xiphos Fraznoir 7/nov./2023 às 11:24 
Update
Kaige  [autor(a)] 29/jun./2023 às 17:15 
The game engine doesn't allow multiple options for draft conversion. I originally wanted there to be 3 conversion options for production and 3 conversion options for draft until I ran into that problem

If there's a way around the problem I found, I'd love to know about it
indernachtisteskaelteralsdrausen 29/jun./2023 às 8:21 
hey looks cool
i will try it out
but why only one option for Draft convertion ? - why not the same options as Produktion Convertion ?
ilya-rysenkov 28/jun./2023 às 12:06 
I'm very surprised why that wasn't in the game in the first place. Great! Thanks!
yorick 28/jun./2023 às 4:29 
Is it possible to make it infinite in the production queue?
Werzui M.S 28/jun./2023 às 3:33 
hi, this looks cool, do you plan to integrate this in your overhaul mod aswell?