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I'll fix the chands later :)
Thanks for your comment.
⠸⠿⡀⠀ ⠀ ⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀
⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆
⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆
⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆
⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿
⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉
⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇
⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇
⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇
⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇
⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇
⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
I would totally credit you and mark you as a creator if you give would like. I just feel it’s proper modder etiquette to ask before I upload anything.
Another bug is with the Satchel, as trying to use them just drops the weapon and is so weird as they just tumble and spin around like when you grab a prop and toss it. And about explosive weapons, for some reason you can no longer pre-cook the grenades.
The Shock Roach can charge ammo infinitely instead of toping at 10. And the Barnacle weapon is too slow and just instakill anything the second the white part touches them instead of only doing damage when you reach them.
Now on to bugs. The Wrench (yes, again) has a problem when using the c_hands version, where it will show the hand correctly, but instead of hiding the rest of the arms behind your view, it hides them to the other side of the map so it streches your arm from your screen to the end of the level and it just looks trippy in first person. The 9mm Handgun also shows Adrian Shepherd's arm in the middle of the screen regardless of if you are using the c_hand version or not. Oh and it the c_hands version also takes like a full second to show the hands as they become invisible for a bit.
And speaking of Low damage, the Sniper Riffle should always be able to kill a soldier in Oppossing Force in 1 shot, while in here it will only kill with 1 shot if it was a headshot, as leg-shots and arm-shots requires 2 or 3, and shooting the chest can be a gamble as sometimes they die from 1 shot, and other times it takes 2 for some reason.
In terms of graphics, I really liked some of the weapons, but others have their AI upscaling WAY too overdone to the point of looking like a complete mess in the most literal sense possible. Like the textures of the Wrench or the Displacer Cannon. I really much prefer the more subtle texturing work you did for weapons like the Sniper, the Deagle or the Shotgun.
It may be that I left it at some point during the creation of the plugin to test things but in the end I discarded it and forgot to delete the code.
sorry for causing compatibility issues
the plugin has just been updated
thanks for letting me know