Space Engineers

Space Engineers

Trade Operators Coalition
262 comentarios
Bear 28 JUN a las 8:30 a. m. 
I think you need to make your own faction and then accept peace. I didn't experience any issues with their station except no contracts, though the vanilla stations do have contracts even with this mod installed.
Seabee Assassin 22 MAY a las 6:24 p. m. 
nice work ty
Lowki 20 MAR a las 12:39 p. m. 
How does buy/sell if the grid keeps saying not owned by faction
Patrick 9 MAR a las 11:49 p. m. 
@Jim, sounds like you are talking about the Freight Contracts mod, which is a different mod. Fwiw, the "contract failed" message is the result of a Keen-side bug. You still get your payout and collateral refund.
Scarfy 2 MAR a las 4:04 a. m. 
how to sell ships how to convert ships how to repair ships how to see contracts help :steamhappy:
Man Face 1 MAR a las 2:01 p. m. 
Take note, for anyone interested in survival and economy and if you care about progression. This mod randomizes components in the store. And you'll end up being able to purchase Prototech Components for relatively cheap in comparison to what you can get in reward in Contracts.
As great as it is. It cheeses the economy and the purpose to hunt the Factorum.
Alice (She/Her) 23 ENE a las 10:22 a. m. 
The connector issue is something I had struggled with for a while too.
What you need to do is before connecting to the station switch your connector to Trade mode. It's something you can pin to your bar.
Jim 10 ENE a las 6:17 a. m. 
Love this one in particular, delivering actual cargo. Excellent.
Having two odd bugs though.
Trade stations are somehow hacking my connector when connected and whenever I deliver a physical cargo box it says 'contract failed'. I still get the payout but no reputation reward. No negative rep either, just nothing.
Racial Ghoul 2 ENE a las 4:45 a. m. 
I can't access any of TRADE's contract kiosk. I don't know what's causing it.
meraDMG 11 DIC 2024 a las 4:52 a. m. 
I noticed adding a new npc to the TRADE faction and changing the grid ownership from The Board to then fixed the hostile issue (Ps: I'm neutral towards TRADE, the relations are set to 0), I've tried a new save without AiE and it worked just fine
meraDMG 11 DIC 2024 a las 4:33 a. m. 
I noticed the same issue as Launch_pad, for some reason the ships and instalations are spawning without faction, i dont know if this is a conflict with AIEnabled since its the only different mod i added in this playtrough
launch_pad_mcduck2003 29 OCT 2024 a las 10:58 a. m. 
wandering merchant wont trade with me. says not owned by faction when i try. comes up hostile in color (redish). when using the reset command from above it gives message = true but i still cannot trade. :(
Tipok 27 OCT 2024 a las 12:40 a. m. 
upd: I can only make successful repairs if I turn on creative mode.
Tipok 26 OCT 2024 a las 3:03 p. m. 
It seems that trade stations don't do repairs. They take money and do nothing. Does someone have the same problem?
Darth Porgus 23 OCT 2024 a las 1:43 p. m. 
I assume the SPRT Brawlin- Bandit Ships are from this mod, right? Every now and then, the trade station that I live close to in my creative world, is receiving shipments, it gets attacked.
These SPRT Ships however fall out of the sky after engaging the Zedious II Transport, even though they have hydrogen. What is going on there?
I've disabled shooting, yet the still land on the ground and lock their landing gear.
Royal_Gargoyle 14 OCT 2024 a las 10:37 p. m. 
Tried with success the above listed fix for trade faction starting out as hostile.
Royal_Gargoyle 14 OCT 2024 a las 10:35 p. m. 
As of the new Contact update, the trade faction's first spawn is coming in as an enemy faction. I guess that's not too surprising until the mod gets updated. Will try the listed fix above that was crossed out to see if this fixes the issue.
Itami 11 SEP 2024 a las 6:02 p. m. 
would there be any way to turn on the contracts blocks
HANT-WILD FAIL 15 JUL 2024 a las 6:24 p. m. 
not work
Dots 22 JUN 2024 a las 4:16 a. m. 
"Meridius_IX has retired from modding" does that mean that the planned stuff will never be done?
Kobra 30 MAY 2024 a las 10:16 a. m. 
Не работает апгрейд скафандра после глобального обновления.
***
The suit upgrade does not work after the global update.
kinngrimm 1 MAY 2024 a las 4:34 a. m. 
One option i am looking for is to be able to buy for credits any tech/research blueprint from the research tree, so that those could be largely disabled by default and then by selling stuff one gets credits and would bit by bit enable the research tree through trade, selling scrap grids or mined ressources and such.
Spectral_Ace 8 ABR 2024 a las 2:39 p. m. 
I know the mod description says that the contracts blocks are disabled, but the store's are completely empty on stations for me. Wandering traders are fine, but did something break with stations? I am running basically just base MES stuff and some graphical mods so that shouldn't be the problem.
Legion 3 ABR 2024 a las 5:24 p. m. 
hey i can't sell/repair/change ownership of any ships through the trade station. it doesn't give any ships in the area a value
JohnJ44 29 MAR 2024 a las 10:18 a. m. 
@FunkWolfie Thank you
FunkWolfie 29 MAR 2024 a las 9:41 a. m. 
@[AiR] Le0_gAiR its a known issue between hostile takeover and this mod dont listen to FartyParty
@JohnJ44 same thing
JohnJ44 13 MAR 2024 a las 7:08 a. m. 
Why sabotage his own stations?
FartyParty 12 MAR 2024 a las 11:47 p. m. 
Le0_gAiR, that was Meridius' joke to the community--he sabotaged his own stations before signing off--surprise!
[AiR] Le0_gAiR 6 MAR 2024 a las 12:23 p. m. 
i think i found a bug... when connected via connector, the trade station hijacks my connector...
KLEYDOX 6 MAR 2024 a las 5:04 a. m. 
hi, how can i add/set research point to inventory? have command or add item id....?
Yinan 28 FEB 2024 a las 4:09 a. m. 
So, looking at the Discussion Threads... is GTXGaming as a host still breaking this mod? Or is it working as intended with that host?
ryangoslinglover306 22 FEB 2024 a las 4:03 a. m. 
add mid save?
PaganPilot 16 FEB 2024 a las 10:43 a. m. 
I understand Meridus status but am wondering if there is a place within the mod that lists what each point in the suit upgrades does? As in, is lvl1 damage reduction = 10%, 20%? Do you need more than one lvl of the inhibitor immunity?
Sardaukai 8 FEB 2024 a las 1:34 a. m. 
The station should sell all items if their price is not zero
Philanthrophalus 7 FEB 2024 a las 11:41 p. m. 
Do the Trade Stations also trade in Modded Items? For Example - The Brewing in Space Beer and Wine Cases or would this break the Economy?
Tekomi Nakama☭ 5 FEB 2024 a las 6:33 a. m. 
this mod has conflict with Aaw(agaris at war)
Meridius_IX / Lucas  [autor] 25 ENE 2024 a las 1:35 p. m. 
@hethan757 - The unique trade functionality added by this mod does not work on consoles.
Hethan757 25 ENE 2024 a las 11:32 a. m. 
I will obviously give you full credit and a link back to this
Hethan757 25 ENE 2024 a las 11:28 a. m. 
Can I upload this on Mod io for console servers?
If not could you do it?
The_Spy 18 ENE 2024 a las 2:52 p. m. 
There is only ice in the ships, no components just ice
Deapri 15 ENE 2024 a las 11:16 p. m. 
Is this meant to disable all contract blocks, or just the stations added by the mod? (I do want to still be able to do the base contracts.)
JohnJ44 10 ENE 2024 a las 6:32 a. m. 
Any chance this mod would give us a way to sell spare components and resources? I mostly play as a space pirate and have a crazy excess of resources sitting around with no purpose.
Kobra 4 ENE 2024 a las 4:07 a. m. 
Улучшения костюма не работают, за полгода использования не встретил ни одного из указанных НПС, с которых можно повысить ранг исследователя. Переведите кто-нибудь автору. Спасибо)
Sardaukai 26 DIC 2023 a las 8:34 a. m. 
@xXShadowNinjaXx
I revisited the code and found a working solution. I just made a small test but it looks really good !!!

Set item min price to zero with

<MinimalPricePerUnit>0</MinimalPricePerUnit>

I hope it works for you too!
Sardaukai 25 DIC 2023 a las 3:49 p. m. 
@xXShadowNinjaXx
I ran into the same issue.... got about 300 components I do not want to sell.
I try to figure it out where the problem is. It could be at
TOC-StoreItems-Basic.xml
TOC-StoreItems-Enhanced.xml
TOC-StoreItems-Merchant.xml

because it choose random components.
It could be possible to set all components by hand but you have to edit the xml. Without a reup it is not possible...
xXShadowNinjaXx 3 DIC 2023 a las 11:57 a. m. 
So better late than never I guess lol. and I set "CanPlayerOrder" to false for all the modded components, and the vanilla stations that work fine, but these modded ones are still forcing them into the trades.
xXShadowNinjaXx 3 DIC 2023 a las 11:54 a. m. 
Is there a way I can make this mod not force-sell modded components and ammo? I didn't know this mod was doing that until it was too late, and now the balance of my server is destroyed.
miku567 10 NOV 2023 a las 3:55 p. m. 
@Killboy_Kavo same here
Killboy_Kavo 10 NOV 2023 a las 10:14 a. m. 
when trying to repair my vehicles in the trade station it takes my credits and doesnt even repair my vehicles am i the only one having this problem or not?
Torpedoandi 10 NOV 2023 a las 9:07 a. m. 
Is there a Wiki or something like this for: How to handle this mod? :)