Space Engineers

Space Engineers

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Trade Operators Coalition
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Type: Mod
Mod category: NPC
File Size
Posted
Updated
10.114 MB
23 Apr, 2023 @ 2:11pm
14 Oct, 2024 @ 10:38am
4 Change Notes ( view )

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Trade Operators Coalition

In 2 collections by Meridius_IX / Lucas
Modular Encounters Collection
20 items
MES-Friendly Mods
57 items
Description
Meridius_IX has retired from modding. Click Here[gist.github.com] for more details.

Introduction

Trade Operators Coalition adds several Economy-Driven Neutral NPC Grid Encounters to your game. This includes Space and Planetary Cargo Ships, and Planetary Installations.


Encounter Information

This table provides information about what to expect with the encounters in this mod. Please note the following may not apply to every encounter. For more information on the attributes, click on the attribute name to view more information on the Modular Encounters Systems Wiki.

Attribute
Description
★☆☆☆☆ - No Challenge
Grid Difficulty[github.com]
★☆☆☆☆ - No Challenge
Environments[github.com]
Space, Atmosphere, Gravity
Encounter Types[github.com]
Space Cargo Ship, Planetary Cargo Ship, Random Encounter, Planetary Installation
N/A
Special Abilities[github.com]
Merchant Equipment


About Trade Operators Coalition

The Trade Operators Coalition is a group of merchants that organized into a formidable economic force in several systems. Their stations can be found on many planets and in outer space. Each station operates in its own territory, so it is uncommon to find multiple stations grouped together in a small area. The stations feature a variety of services, including buying and selling of goods, refueling, shipyard services, and Suit Upgrade Modules.

Merchant ships can often be found wandering various areas. These ships can be approached and they will stop so you may browse the items they have for sale. Cargo Ships also appear near the stations, and will try to deliver additional stock for the station stores - however, pirates sometimes try to attack these ships as well. Defending these cargo ships will often be in your best interest.


Shipyard Services

The stations in this mod offer new economy features in the form of Shipyard Services. This allows players to sell grids that they have majority ownership of for a fraction of their current total credit value. It also offers the ability to repair and construct existing grids (repairs damage / builds projected blocks). And finally, if you have a grid that you've captured with non-majority ownership, you can pay to have the grid fully converted to your ownership. All grids interacting with the Shipyard Services must be within close proximity of the station to utilize these features.


Suit Upgrades

Another unique economy feature introduced via this mod is Suit Upgrades! This allows you to purchase permanent upgrades for your character that offer a variety of advantages. These upgrades include varying levels of immunity to the various Inhibitor blocks that some NPC mods use, passive suit energy recharge while in direct sunlight, and an overall damage reduction modifier.

These upgrades come with a catch though. In addition to be very expensive, they also require special Research Points. These points can be found by infiltrating various NPC ships and stations belonging to Imber, Parallax, Incon, and perhaps others. The Research Points can be downloaded from special terminals found on those grids.


Known Issues

- If trying to scrap-sell a grid with subgrids (connected by rotor, piston, connector, landing gear, etc), I strongly recommend disconnecting those subgrids before processing the sale. Sometimes these grids will despawn with the sale of the parent grid. This is something I'm looking into, and hope to have a more permanent solution for in the future. MES Update 2.69.13 should fix this issue.

- Contract blocks present in stations are not activated at this time. I am hoping at some point keen released some better ModAPI control over contracts like they did with the store blocks in 1.202, which would allow me to do more interesting things with them.

- Some are reporting that the TRADE faction is starting as hostile, which would not be intentional. Keep in mind if you attack TRADE owned ships, your reputation will decrease and you will eventually become hostile (intended behavior). However, if the faction started as hostile for you, try using the following chat command (its not a URL, steam seems to think it is, just copy/paste it) . MES Update 2.69.12 should fix this issue.


Special Thanks

Huge thanks to all the station designers who allowed me to use their designs in this mod! These folks built some awesome looking stations for that Economy Station contest Keen ran a few years ago, and I'm grateful I get to put a spotlight on them with this project!

- The Deedle
- Spaceweasel
- Delta606
- ZEO CMF
- The Kraken
- SlimSumo
- UnagiKing
- AGentleTree

And another huge thanks to AutoMcD for making the Suit Upgrade station block!


Restrictions Regarding Republishing This Mod:

Please refrain from republishing this mod on the workshop or anywhere else. Unauthorized copies will be removed from the workshop.


Resources

Looking for Config / Admin Options? Having Issues with the Mod? Want to Find Resources for Making Your Own Encounter Mod? Click Here![github.com]

Join The Modular Encounters Collection Discord Server for News, Updates, and Support.[discord.gg]
Popular Discussions View All (3)
5
31 Aug, 2023 @ 1:29pm
GTXGaming breaking it?
MattPlaysSimulations
0
1
23 Apr, 2023 @ 2:19pm
PINNED: Original Station Designs
Meridius_IX / Lucas
0
1
28 Nov, 2024 @ 12:42pm
[Issue] No offers in store block
KEJWII
256 Comments
Alice Degraff 23 Jan @ 10:22am 
The connector issue is something I had struggled with for a while too.
What you need to do is before connecting to the station switch your connector to Trade mode. It's something you can pin to your bar.
Jim 10 Jan @ 6:17am 
Love this one in particular, delivering actual cargo. Excellent.
Having two odd bugs though.
Trade stations are somehow hacking my connector when connected and whenever I deliver a physical cargo box it says 'contract failed'. I still get the payout but no reputation reward. No negative rep either, just nothing.
Sara Duterte's Hitman 2 Jan @ 4:45am 
I can't access any of TRADE's contract kiosk. I don't know what's causing it.
meraDMG 11 Dec, 2024 @ 4:52am 
I noticed adding a new npc to the TRADE faction and changing the grid ownership from The Board to then fixed the hostile issue (Ps: I'm neutral towards TRADE, the relations are set to 0), I've tried a new save without AiE and it worked just fine
meraDMG 11 Dec, 2024 @ 4:33am 
I noticed the same issue as Launch_pad, for some reason the ships and instalations are spawning without faction, i dont know if this is a conflict with AIEnabled since its the only different mod i added in this playtrough
launch_pad_mcduck2003 29 Oct, 2024 @ 10:58am 
wandering merchant wont trade with me. says not owned by faction when i try. comes up hostile in color (redish). when using the reset command from above it gives message = true but i still cannot trade. :(
Tipok 27 Oct, 2024 @ 12:40am 
upd: I can only make successful repairs if I turn on creative mode.
Tipok 26 Oct, 2024 @ 3:03pm 
It seems that trade stations don't do repairs. They take money and do nothing. Does someone have the same problem?
Darth Porgus 23 Oct, 2024 @ 1:43pm 
I assume the SPRT Brawlin- Bandit Ships are from this mod, right? Every now and then, the trade station that I live close to in my creative world, is receiving shipments, it gets attacked.
These SPRT Ships however fall out of the sky after engaging the Zedious II Transport, even though they have hydrogen. What is going on there?
I've disabled shooting, yet the still land on the ground and lock their landing gear.
Royal_Gargoyle 14 Oct, 2024 @ 10:37pm 
Tried with success the above listed fix for trade faction starting out as hostile.