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This should be vanilla
Imagine bottles for soup and stuff like IRL... Anyways, this is plenty, and pretty awesome, thanks bro
For example, let's say you have 4 plates, plate # 1, 2, 3 and 4 and 2 stir fries, stir fry # 1 and 2. If you tried to choose "Make 2 plates of stir fry meals" and you choose the "All" option, I believe that the game would attempt to use Plate # 1 and 2 to plate stir fry # 1, and for some reason since you had chosen the "All" option, stir fry # 2 also attempts to use Plates # 1 and 2 as well instead of Plates # 3, and 4.
However, since Plate # 1 and 2 was used by stir fry # 1 it cannot complete the action and doesn't even attempt to use Plate # 3 and 4, so it halts the process.
That's my guess, but honestly, it's a guess in the end so it may be 100% wrong lol
https://imgur.com/a/E6jStrE
The fridge has a few more stir fries, which is why I have this option, and since I usually cook in large batches I end up spending a bit of time plating my food since the "All" option doesn't work
( https://pzwiki.net/wiki/Griddle_Pan - https://pzwiki.net/wiki/Frying_Pan - https://pzwiki.net/wiki/Roasting_Pan )
"imports
{
base
}"
At the beginning of the script file would prevent this issue.
Anyway, i swapped out "Plate" for "Base.Plate" for the three items.
Thanks you for looking into this, I hope this will fix the issue
Mod author, the fix Zoomies suggests completely fix the "cannot empty plate by eating" problem we were talking about days ago, I just tried it and now it gives back the normal empty plate, also I did not turn off any of my mods
Waiting for your official fix to thumb up your amazing lorefriendly work @ISuckYourSoul <3
You need to change "ReplaceOnUse = Base.Plate" for these three items.
but I don't have Calm before the storm, so I need more time to try finding what's going on
I'm not sure what happened with the other 2 plates, they didn't even show me the Fullness bar like every food, but now they show it
I will not change the bonus stat mod as I want it to be very generous and OP. The goal of this additional mod was to make the game easier for new players. I might create a new additional mod with the change you asked as they are good, but I have another project for now so I will delay it.
result:setBaseHunger(item:getBaseHunger() / 2 * 1.15)
I'm both good at math and terrible at math, heh.
Incidentally, that seems a bit too generous. it takes Cooking 10 to unlock ~50% bonus nutrition in vanilla, whereas this can be done at Cooking 0 to gain two-thirds of the same benefit.
The generic divisor is (portions / (1+percent)) -- e.g., 1.5 = (2 / 1.333333) -- and Lua will happily accept a calculated divisor, which is easier to balance with. I figure the best percentage benefit would be a 15% bonus (0.15), or (2 / 1.15) for 2x recipes and (4 / 1.15) for 4x recipes.
For instance, result:setBaseHunger(item:getBaseHunger() / (2 / 1.15)) --calculates a 15% benefit