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I believe its world edit for saving builds.
basically
how do you stop it?
i used cityscaper for the first time yesterday to create a moth man floaty town thingy
i placed it close to the ground
on a gas giant moon
with a midnight biome / frozen tundra
so there is loads of ghosts and other monsters
i put the prefab in an existing town that had been killed of by the wildlife
placed a load of turrets around place to combat that problem
but
there is always monsters spawned inside the structure of the moth house town thingy
have i just placed it over a spawn point or has the structure got a spawn setting that needs altering
i know the moth add-on is an addition to this mod but i wondered if you might know whats happening
another great addon
also good luck on exams neb! hope everything goes well for you
also it would be nice to have a way to save a build in your world as a schematic to use elsewhere if that'd be at all possible (maybe with applying a price/block aspect with blocks having a higher price if they have more value)
Mods like FU and Starforge add ways of getting a lot of essence quickly and early, and considering this game is nigh unplayable without mods its safe to assume something like that would be at play.
Will still be looking into it though, keep an eye out.
i think that just limits your audience
and as a build mod, i personally don't think that people should be made to complete the quest-tine and go dungeon crawling so that they enjoy the building / creative side of the game
for example i've only just, these last few weeks bothered to complete the quest line...
yet have been playing starbound for nearly 1000 hrs
i just prefer to potter about , mostly farming (which provides the pixels) and building (which i gather materials and go mining for)
im not great at boss battles
it doesnt really mater i suppose, i can always cheat my way to have enough essence.
As for changing the costs, this is a maybe, there might be a patch I release that takes into account block count, and cost of furniture. This will be more costly though, so I may still add essence or another requirement to compensate for the excessive costs. Its hard to find a good balance.
I plan on updating the UI to have a horizontal scroll box for the costs later down the line, which could be better for showing the material costs and allow an indefinite number of materials that can be used for it.
the thing that's putting me off is the blueprint requirements for building.
the images show that they require ancient essence and lots of it. as well as a load of pixels.
this seems like a huge pain in the ass for anyone not cheating to get ancient essence.
do all the building blue prints have this requirement?
if so is there any plan to change the requirements to roughly match the blocks used in the build
I built a line of outpost rooms underground, and only one of the types spawned monsters despite my fix and that was the outpost bathroom. It lessened when I put more blocks surrounding the room but occasionally still happened until I covered the room in torches, but it might be solved by the second thing I found out.
Experimenting on a barren planet I found out that putting an outpost room down in a tunnel made by a maxed out manipulator spawns an extra sliding door, but only in the direction I'm not standing and if there's room for it. This makes me think that the outpost rooms wants to be "enclosed" within something, and so my next experiment will be various "enclosing" on planets with monsters. Oh, and on the barren planet my outpost rooms get no walling along the entire floor, but full walling in the roof.
Not sure if there is something hidden added that removes the walling again, keep that in mind.
Make sure to backup everything before trying.
Btw I'm working at creating some (FU)BYOS modules and some ship "skeletons" for various races using base in a box, but I don't have an ETA yet because I'm not very good at aesthetics, so I'm slow at creating good designs.
- CityScaper - Saturnians Addon
- CityScaper - Alcoholic Poptops Addon
-It's perfect for small prefabs but often have problems with big bases.
-It requires a little time to understand and use it well
-It need an external tool to export schematics across multiple savegames (or patience typical of a copypaste maniac)
-It has issues with filled containers, there are workaround but I suggests you to don't put items you care for in containers inside structures you want to scan/copy
-Performance issues during copy and especially during bse/prefab deployment
This mod instead, at least on my pc, des not suffer from all the problems of that one but has a different scope.
I personally use both this and that mod for their own purposes and I suggests you both the mods, they work well together.
That is an incredibly complex mechanic which isn't realistically achievable in base Starbound unfortunately. The issue is you cannot dynamically create dungeons in the game. To achieve a similar effect I would have to manually find individual tiles to place the dungeon, but then previews will look incorrect, and it would be hard to visualise. Not only that but it would require hours of work just implementing every tile, and if a tile is invalid it also may not function. And if the design is too big, it would probably just freeze the game. Then there's the file size of a single blueprint holding hundreds of strings, positional data and colour, etc which would bloat the player file very quickly if saved. There is far too many downsides and time investment for this that the initial commission budget could not have covered and would just be unpleasant to use. There is a dll injection that may make it slightly easier to achieve, but again would still be too costly.
Sadly, however, it disappoints me that I'm unable to. Don't get me wrong, this is a great mod and I really like it. But it's missing that one specific feature of creativity that truly appeals to an audience that is more into copy and pasting their own prefabs. Consider the video game, Mindustry, for instance. I know, it's not a very popular game, it may even be dead. But, it has this option where your able to design a factory of your own, then when finished, you copy and paste it in another place.