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I've uploaded my version here: https://steamproxy.com/sharedfiles/filedetails/?id=2956974755
Would you be okay with me putting up my version as a compatibility focused alternative ? Or I can turn it over to you, for that purpose (would you be okay with me putting up a Github in that case ) ? I try and provide the source for all my mods for people who don't use Steam / Paradox Workshop or who want to tinker / submit changes themselves )
I decided to try my hand at this and the current progress is here: https://www.dropbox.com/sh/0bpjs3wytkt5x77/AACtQFd8qvPHz7tF-pgJ-u9La?dl=0
It's not quite done: I still need to remove the bonus traits if they are invalidly picked in Ruler Designer ie without the corresponding 3 trait but I need to get some sleep).
Did you want to have a chance of the bonus traits spontaneously appearing in the world ? (The current setup means that you can only access the bonus traits either through Ruler Designer or through inheriting a rank 3 trait from both parents, which has a chance to cause rank 1 of the corresponding bonus trait to show up).
(to be clear: an example of what they're talking about getting, say, an "extra intellect" trait in addition to the genius trait if both parents are geniuses, rather than genius trait turning into another trait, so that this mod plays nice with things in the base game and other mods that play with the genius trait)
It might actually be easier to make these "stand-alone" traits, increase the rate they appear at then for born characters use the architected ancestry method to strip these traits if the character doesn't already have the corresponding Level 3 traits. For generated characters I guess you could use random_yearly_everyone_pulse , anyone who dies in less than a year probably doesn't matter if they have some extra bonuses for a little bit.
And more_genetic_traits needs to be UTF-8 BOM for it's encoding (it's currently missing the BOM)