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Body Dirt Increase Multiplier : 0.1
Clothing Dirt Increase Multiplier : 0.1
Body Dirt Multiplier Application Minimum : 0.5
Body Dirt Multiplier Application Maximum : 0.5
Clothing Dirt Multiplier Application Minimum : 0.5
Clothing Dirt Multiplier Application Maximum : 0.5
a great mod, but doesn't suit for me.
I'm not sure. That's not something I looked into for this mod.
"I am guessing that those areas count for the missing 32/100 in the Dirty status."
That's correct; certain things only accumulate dirt in certain areas. I often tested by sprinting into trees while making the mod and I observed similar results. Essentially, every body part in the medical menu has its own individual dirt level and the global dirt level takes all of those into account.
Now, the interesting thing with this 'zombie ramming' test is that I was never able to push the Dirty counter above 68/100. So no matter how many times I kept ramming into zombies past that point, the counter would stay locked at 68/100. At that point, the character is completely covered with dirt, except for the face, chest and abs which remain perfectly clean. So I am guessing that those areas count for the missing 32/100 in the Dirty status.
How are you updating the sandbox values? Are you certain they're up to date when you're testing? Also, I should've asked this before, but were you comparing the actual dirt values, or doing this testing by eye? Because of how the game handles thresholds for dirt visuals, the first stage of dirt visibility would appear faster than you might expect.
Someone in one of the earlier comments suggested this mod for a visual change to the dirt, if that's what you're looking for: https://steamproxy.com/sharedfiles/filedetails/?id=2941368238 .
Regarding the default settings seeming to accrue normally, this could be because the thresholds at which dirt start to display are odd. It could've been a small value, but still showed the amount for small amounts of dirt.
Either way, if you create an issue on the GitHub repository and provide your console.txt file, I'll take a look at it.
I set the multipliers to 0 in the mod options because I thought it would either completely stop or greatly slow down dirt accrual but it doesn't seem to have affected anything.
Even at the standard 0.1 dirt seems to accrue normally.