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Called in the MAC round with ship, and as it was departing from the battlefield, the ship rapidly began spinning in place before shooting off and teleporting away.
And the zeus who jumped said ships in dosen't see them spin but the other players do. This didn't happen before
@mr.tosted I am not sure what this gamemode is? but given its a custom zeus mode of some kind they need to add my modules to their mode/mod not the other way around, thank you for understanding.
Here is a code snippet: https://pastebin.com/8fEYWvaf
...and if it flies in backwards or something then just lmk.
@Ruca I see. I am pretty sure I support a lot of these already but i can have a second look.
it has star destroyer and venator class star destroyer
there is also a star destroyer from the mod: JMSLLTE, there are only reuploads of this mod, i use this one: https://steamproxy.com/sharedfiles/filedetails/?id=3447903805&searchtext=long+live
Should be
---
"[_x,(configFile >> 'CfgVehicles' >> 'LandVehicle')] call CBA_fnc_inheritsFrom &&
---
rather than
---
"isKindOf 'LandVehicle' &&
---
IsKindOf doesn't take config entries (also wrong syntax here anyway)
@Glloyd thanks for the heads up
ship core.