Europa Universalis IV

Europa Universalis IV

Colonial Partitioning
25 Comments
Crustys41 7 Jun @ 10:39am 
my colony isn't getting partitioned
mat1432  [author] 3 Nov, 2023 @ 2:16am 
Only players can split their colonies.
Wodan 30 Oct, 2023 @ 4:29pm 
works with Ai?
udkudk 5 Apr, 2023 @ 12:05pm 
PART 2:


After which continue in released target scope, and transfer 10 random province in target Colonial Region to this opm, and add cores.

After which again continue in released target scope and delete other cores in those 10 random provinces via;

every_core_province = {
limit = {
NOT = {
OR = {
continent = africa
continent = europe
continent = asia
}
}
}
every_core_country = {
limit = {
NOT = {
tag = PREV_PREV #released opm
tag = ROOT #your country
}
}
remove_core = PREV
}
}

After which event or decision must wait colonies to form. Then when that happens, make your country annex opm. Colony will transfer to you.
udkudk 5 Apr, 2023 @ 12:05pm 
PART 1:

random_owned_province = {
limit = {
is_capital = no
OR = {
continent = africa
continent = europe
continent = asia
}
}
any_core_country = {
limit = {
NOT = { tag = ROOT} #can use PREV_PREV as well (works only as a target,
#do not use PREV_PREV = {}, it works like
#THIS scope)
exists = no
NOT = {
calc_true_if = {
all_core_province = {
exists = yes
}
amount = 2 #target must only have 1 core
}
}
}
ROOT = {
release = PREV
}
}
}
udkudk 5 Apr, 2023 @ 12:05pm 
@mat1432
Thanks for your consideration.
I have the idea to make an decision that becomes available once you control all territories in a Colonial Region. Ideally decision would properly partition with proper borders.

Of course there's a easy and dirty way:(border gore in colonial region will happen)


Have decision release an opm nation that's capital is not in new world and is annexed by player, targeting it works like this;
mat1432  [author] 4 Apr, 2023 @ 1:41pm 
Cool suggestion, my strat to achieve this is full annex a small coloniser before their colonies declare for independence.

I might add that feature sometime, but not now; paradox code is a lot simpler than python or JS, so there's a lot of workarounds for things that are simple loops and variable management (i.e. no such thing as an array).

It would be a cool feature, but it would be a pain to code it.
udkudk 4 Apr, 2023 @ 8:19am 
I wish there was a mod that partitions your colonies to 10 province colonies to get extra merchants. Currently only way is pu'ing big colonizers or annexing them to get their colonies as well.
mat1432  [author] 28 Mar, 2023 @ 1:11pm 
Thanks @Zencerd, I updated my description of the mod.
mat1432  [author] 28 Mar, 2023 @ 2:10am 
DM. Not sure whats wrong from a chat, It'll help if I have your save.
Zencerd 27 Mar, 2023 @ 12:31pm 
can i say i seriously dont understand how this mod works like. i have a carribian colony that taked some place in mexico and i do the mod thing and pressed bein but it didnt do anything.
can you help me understand?
mat1432  [author] 27 Mar, 2023 @ 12:08am 
Apologies about that, testing the live version on my end and startup events wouldn't fire. I released a patch; menus and localisation loaded correctly on my end but I need to test the mod a bit more.
Mattix 26 Mar, 2023 @ 12:13pm 
all the menus say missing location
mat1432  [author] 28 Feb, 2023 @ 1:33pm 
You could let some colonies grow to a size you want, then annex one of them and move your capital to the new world before you unpause.
This does mean abysmal envoy travel times in Europe/home territory.
udkudk 28 Feb, 2023 @ 11:43am 
@mat1432

Thanks for the fast answer.
I'm really searching for a mod that does that. Unfortunately, except Subjects Expanded (Settler Colony subject) mod, there isn't anything. And that mod while is great, changes too much for my taste.
mat1432  [author] 28 Feb, 2023 @ 11:27am 
Not directly control. The Annex option cedes all their lands, and transfers their cores to you. Colonies should spawn normally from those provinces. (highest dev province becomes their capital, and highest total dev becomes their new religion except pagan).
udkudk 28 Feb, 2023 @ 10:27am 
@mat1432

After you use annex option, does new colonies spawn in that colonial region?
In other words, can this mod be used for directly controlling colonial regions, without disabling colony spawning (via altering defines)
mat1432  [author] 5 Jan, 2023 @ 3:41pm 
Thanks
Apo7292009 5 Jan, 2023 @ 10:19am 
awesome work
mat1432  [author] 28 Dec, 2022 @ 3:45am 
Cheers! No worries!
Ariq20 28 Dec, 2022 @ 3:33am 
THANK YOU YOUR A LIFE SAVER!
Gyuwaaz 24 Dec, 2022 @ 12:45pm 
ok that makes sense. I can just take over the AI's colonies
mat1432  [author] 24 Dec, 2022 @ 12:39pm 
Also, you can only cut up your own colonies, I thought that would be the best as it seems more fair than say cutting up mexico to weaken them before a war
mat1432  [author] 24 Dec, 2022 @ 12:37pm 
No. Only players.
Gyuwaaz 24 Dec, 2022 @ 12:22pm 
this is probably a stupid question but can an AI colonizer do this aswell? If not is it possible for a player to use this to split up an AI's colonies?