Left 4 Dead 2

Left 4 Dead 2

Fairfield Fallen
13 Comments
$T3V3BR0 3 Mar, 2024 @ 10:18am 
I love this campaign! I think the randomization really adds to the replay value and it's nice to see the older versions of these maps again after so many years. I also enjoy the challenge that comes within the maps. Personally though, I do wish the maps used L4D infected instead of the L4D2 ones. I also wish the navmesh could be fixed because both survivor bots and tank bots get stuck often enough to where you have to cheat to fix it.
★★S.W.A.T★★ 21 Nov, 2023 @ 12:12pm 
Nice one :steamthumbsup:
Trunten  [author] 27 Sep, 2023 @ 1:06pm 
Last screenshot is The Last Stand
Everyone should know this by now.
However, it existed since the first Left 4 Dead.
We simply ported it before Valve and their so-called wannabe L4D2 TLS developers.
It's extra people because, of course, of modified dedicated servers.
I remember being an admin, so I was able to use commands to remove the HUD.
Being with extra actual humans, it made it fun to have them pose randomly.
After 15 years, I feel such changes to the game should be obvious by now.
RAAMPEAK 27 Sep, 2023 @ 12:35pm 
lol whats the last picture and how are there five people
Wuzzle 3 Jul, 2023 @ 4:01am 
Yeah you guys need to fix the bot's navmeshes, the campaign is borderline unplayable in singleplayer
Lyica. 26 Jan, 2023 @ 3:23am 
8/10 - I would've liked this map more but some alternate paths are just hell to navigate, sometimes i had to use noclip to progress and also there's not much supplies so i can tell it would be pain to beat it on expert with bots. Not really bad but definitely not recommended unless you have Left 4 Bots and Admin System.
jai 17 Dec, 2022 @ 10:25pm 
maybe try the skylight?
Naga the Confused Undead 14 Dec, 2022 @ 3:12am 
Stairwell in no mercy is completely blocked. No way forward.
Cuba 13 Dec, 2022 @ 12:33am 
Hell yeah this map rocks
Sibylus  [author] 12 Dec, 2022 @ 4:29pm 
Fix for the progression bug on the first map that users identified in the past, as best as I can recall from my own investigations: one of the optional path blockers that activates in the alley before the main street fails to turn on the ladder brush for the rope entity and allows players to climb into the building to get around the block.

Should only require checking the logic entities and fixing it so the ladder entities are enabled/spawned when the path blocker entities are. Simple human error from tired eyes :tga_trophy:
Trunten  [author] 12 Dec, 2022 @ 3:28pm 
Uber Morph
Thanks for your support!
ÜberMorpth 12 Dec, 2022 @ 1:51pm 
I saw the previous "upload" of this, sad to hear someone attempted this without permission. Glad you at least were able to get this up even if its "incomplete" I'm just glad we have something to play with in general.
Trunten  [author] 12 Dec, 2022 @ 12:13pm 
Keep in mind how old this is before commenting how "bad" or "broken" it is.
The original author has most likely possibly moved on from this project.
I'm one of the last, if not the last, person left behind (same as "Cold Case").
However, we still have someone who could possibly fix this up.
Considering this is a marathon mashup style, it's definitely in their favor.
Anyway, that being said, any negative comments will be removed.
Please only offer constructive criticism and feedback to help us improve.
Should also be noted this was originally experimental and learning experience.