Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Everyone should know this by now.
However, it existed since the first Left 4 Dead.
We simply ported it before Valve and their so-called wannabe L4D2 TLS developers.
It's extra people because, of course, of modified dedicated servers.
I remember being an admin, so I was able to use commands to remove the HUD.
Being with extra actual humans, it made it fun to have them pose randomly.
After 15 years, I feel such changes to the game should be obvious by now.
Should only require checking the logic entities and fixing it so the ladder entities are enabled/spawned when the path blocker entities are. Simple human error from tired eyes
Thanks for your support!
The original author has most likely possibly moved on from this project.
I'm one of the last, if not the last, person left behind (same as "Cold Case").
However, we still have someone who could possibly fix this up.
Considering this is a marathon mashup style, it's definitely in their favor.
Anyway, that being said, any negative comments will be removed.
Please only offer constructive criticism and feedback to help us improve.
Should also be noted this was originally experimental and learning experience.