RimWorld
Yayo's Pollution
49 opmerkingen
KarolTheWildOne 10 nov 2024 om 12:26 
1.5??????????
PetLoverSpy 17 mei 2023 om 9:31 
Is there a way with either this mod or the second one to make the pollution spread start happening quicker than after 5 years?
Overkill 17 mei 2023 om 0:05 
Can my colony pollute the world like that too?
Tam 15 dec 2022 om 23:45 
This mod stacks so well https://steamproxy.com/sharedfiles/filedetails/?id=2879166831
Allows to build walls to block pollution through mountains yet doors still allow pollution to enter so need cleaning
Rain 30 nov 2022 om 15:49 
Will is spread through mountain?
Blutdrachen 23 nov 2022 om 9:26 
Whats the difference between this and the 2 version?
Jet 22 nov 2022 om 16:50 
oh nice. i thought you had quit modding. good to see you still going
[+DG+] Sir_Castic 21 nov 2022 om 5:06 
@yayo do the waster factions piss off the other surrounding factions when they pollute, like we do? & can they be made to do so?
YAYO  [auteur] 20 nov 2022 om 20:14 
https://steamproxy.com/sharedfiles/filedetails/?id=2891389292
It was released as a separate mode due to save compatibility issues.
A planetary cleansing ending has been added.
Muronelkaz 20 nov 2022 om 16:42 
Where are these options?
FlashWarrior 20 nov 2022 om 11:31 
i hope it will work with 40k mods because it can go very well together
Serfis 20 nov 2022 om 7:15 
For some reason the contamination events didn't trigger at the start of my game, I tested creating new games with the same modlist and now they trigger without issues. Is there a way to trigger the start of the contamination on an already ongoing save?
Orbit 20 nov 2022 om 3:22 
is it possible to make the pollution start from right to left or from like down to up
VelxraTV 19 nov 2022 om 7:17 
additionally, how do we remove the pollution after defeating the settlement?
VelxraTV 19 nov 2022 om 7:14 
ohhh yayo lives. is this what the prophecies have foretold us that this day will come?
Hoxtalicous 18 nov 2022 om 23:42 
somehow makes it so drop pods dont land at the start of the game and instead just float in the air, not sure what mod its conflicting with
ketty 18 nov 2022 om 19:05 
very cool as always, and no performance impact. thanks yayo :)
Gutterpunk 18 nov 2022 om 18:18 
Cool idea for and endgame threat. I usually find killing enemy bases trivial though, minus the trek to far off ones.
Halituis Amaricanous 18 nov 2022 om 15:20 
worried about the performance this will have on the game but a neat idea nonetheless!
eyesack1337 18 nov 2022 om 15:14 
Im not gonna use this mod, but i am mildly interested
fgrewsdtxs 18 nov 2022 om 14:33 
Mid-late stage of the rimworld can be somewhat dull. I feel like mod like this could be a solution.
GarlicSauce 18 nov 2022 om 12:15 
Will you ever add content so the player faction could be the one which can spread the pollution that can destroy the planet? I want to be the evil factory empire which can cause mass ecological destruction :(
19Peej 18 nov 2022 om 3:35 
That preview looks awesome!!!
Im excited for that :)
YAYO  [auteur] 18 nov 2022 om 1:09 
Yayo's Pollution 2 Preview
https://youtu.be/PYwy175zFgg
maqadamia 18 nov 2022 om 0:59 
@hoteldoor538 use dynamic diplomacy mod and they will
YAYO  [auteur] 17 nov 2022 om 21:24 
@hoteldoor538
nope
hoteldoor538 17 nov 2022 om 21:11 
will other factions attack the pirate's base?
Superfly Johnson 17 nov 2022 om 20:50 
Another great mold idea from Yayo :( best modder
YAYO  [auteur] 17 nov 2022 om 18:10 
@Franklin
Yes
19Peej 17 nov 2022 om 17:52 
@Rolhn I was wondering this also: if it's unreversable it seems like every world dies eventually on a time limit?
Rolhn 17 nov 2022 om 17:33 
But the real question is how the hell do we reverse it? Or better yet, create a means to keep a pollution-free zone around our settlements?
V01DIORE 17 nov 2022 om 11:27 
Wonder if someone could make an anti-pollution counterpart that spreads like anti-creep in creeper world so sides of factions compete for world space. Possibly that the relevant faction bases could randomly start to produce one or the other or stop production of which they were dynamically changing the world's environment till one wins out, with the players input to either do nothing and watch or take a side.
Franklin 17 nov 2022 om 10:41 
is it possible to make it works with mod faction? like i want to make the mech faction from vanilia expand to do the pollution, so it creates a situation if player dont clear the ship outpost the pollution will get worse quickly.
Orbit 17 nov 2022 om 9:38 
is it possible to make the pollution start from right to left or from like down to up
19Peej 17 nov 2022 om 6:57 
@Salty Slothy LOL!
Salty Slothy 17 nov 2022 om 6:36 
Now I can truly simulate living on the same planet as China. Or the imperium of man, the two are basically interchangeable at this point.
Broms 17 nov 2022 om 5:51 
Mod idea: new win condition: build a giant polluting machine that pollutes the entire planet in 15 days. Causes end game raids and causes non polluters to raid you, with polluters showing up as ally reinforcements possibly. Be the pollution
Rex705 17 nov 2022 om 4:44 
Perfect for a Fallout themed run
ZE 17 nov 2022 om 4:00 
an excellent mod idea : plant a big tree. you get an event where a researcher combines the DNA of Anima Gauranlen and Polux, and you have to plant it on the worldmap. it creates a new area and over 1 year it grows from a seedling, to a massive structure you must defend from waves of enemies periodically. you ARE allowed to build around it, but it slows its growth.

and radiating from that cell the pollution recedes. it also produces fruits which buff its defenders, and you CAN live inside it, though destroying it's walls that make up it's body is bad for obvious reasons.

it grows by expanding it's walls outward, and regenerates missing walls inside unless smoothed
YAYO  [auteur] 17 nov 2022 om 3:58 
@Inquisition Time!
My update criteria is when I want to use that mod. yayo's nature and yayo's planet are mods that I often use when I play, so there is a high possibility of an update
Right now I'm interested in the dungeon exploration mod, so this might be the first.
Inquisition Time! 17 nov 2022 om 3:51 
Also, any plans to update your nature mod? I love seeing my map slowly changing.

Sorry for the second post but there's no edit button.
Inquisition Time! 17 nov 2022 om 3:48 
Or maybe the more you clean your settlement the more you absorb polution from other tiles. Using a mod that cleans pollution using any tree, so it goes well with a mod that just causes pollution.

It's my way to play Captain Caveman Planet.
YAYO  [auteur] 17 nov 2022 om 3:37 
@ZE
I'm thinking of updating it so that destroying all pollution generating settlements will quickly cleanse the entire planet.
ZE 17 nov 2022 om 3:20 
does this just pollute? can you reclaim the planet? an inverse of this would make sense.
Raskaran 17 nov 2022 om 3:13 
This is such a great concept
The Blind One 17 nov 2022 om 3:11 
Guess those wasters must be using a lot of those toxifier power plants lol
Dai 17 nov 2022 om 2:10 
>Change the Empire to be the polluting faction
>Be conflicted if you want to destroy or help them
>Questionable moral decisions

Great mods as always. Thanks for your work.
Salad Snake 17 nov 2022 om 1:59 
You're the best, YAYO. Your mods are always great.
GarethTheGoblin 17 nov 2022 om 1:54 
Can you do anything to reverse the damage done?