RimWorld

RimWorld

Yayo's Pollution
49 kommentarer
KarolTheWildOne 10. nov. 2024 kl. 12:26 
1.5??????????
PetLoverSpy 17. maj 2023 kl. 9:31 
Is there a way with either this mod or the second one to make the pollution spread start happening quicker than after 5 years?
Overkill 17. maj 2023 kl. 0:05 
Can my colony pollute the world like that too?
Tam 15. dec. 2022 kl. 23:45 
This mod stacks so well https://steamproxy.com/sharedfiles/filedetails/?id=2879166831
Allows to build walls to block pollution through mountains yet doors still allow pollution to enter so need cleaning
Rain 30. nov. 2022 kl. 15:49 
Will is spread through mountain?
Blutdrachen 23. nov. 2022 kl. 9:26 
Whats the difference between this and the 2 version?
Jet 22. nov. 2022 kl. 16:50 
oh nice. i thought you had quit modding. good to see you still going
[+DG+] Sir_Castic 21. nov. 2022 kl. 5:06 
@yayo do the waster factions piss off the other surrounding factions when they pollute, like we do? & can they be made to do so?
YAYO  [ophavsmand] 20. nov. 2022 kl. 20:14 
https://steamproxy.com/sharedfiles/filedetails/?id=2891389292
It was released as a separate mode due to save compatibility issues.
A planetary cleansing ending has been added.
Muronelkaz 20. nov. 2022 kl. 16:42 
Where are these options?
FlashWarrior 20. nov. 2022 kl. 11:31 
i hope it will work with 40k mods because it can go very well together
Serfis 20. nov. 2022 kl. 7:15 
For some reason the contamination events didn't trigger at the start of my game, I tested creating new games with the same modlist and now they trigger without issues. Is there a way to trigger the start of the contamination on an already ongoing save?
Orbit 20. nov. 2022 kl. 3:22 
is it possible to make the pollution start from right to left or from like down to up
VelxraTV 19. nov. 2022 kl. 7:17 
additionally, how do we remove the pollution after defeating the settlement?
VelxraTV 19. nov. 2022 kl. 7:14 
ohhh yayo lives. is this what the prophecies have foretold us that this day will come?
Hoxtalicous 18. nov. 2022 kl. 23:42 
somehow makes it so drop pods dont land at the start of the game and instead just float in the air, not sure what mod its conflicting with
ketty 18. nov. 2022 kl. 19:05 
very cool as always, and no performance impact. thanks yayo :)
Gutterpunk 18. nov. 2022 kl. 18:18 
Cool idea for and endgame threat. I usually find killing enemy bases trivial though, minus the trek to far off ones.
Halituis Amaricanous 18. nov. 2022 kl. 15:20 
worried about the performance this will have on the game but a neat idea nonetheless!
eyesack1337 18. nov. 2022 kl. 15:14 
Im not gonna use this mod, but i am mildly interested
fgrewsdtxs 18. nov. 2022 kl. 14:33 
Mid-late stage of the rimworld can be somewhat dull. I feel like mod like this could be a solution.
GarlicSauce 18. nov. 2022 kl. 12:15 
Will you ever add content so the player faction could be the one which can spread the pollution that can destroy the planet? I want to be the evil factory empire which can cause mass ecological destruction :(
19Peej 18. nov. 2022 kl. 3:35 
That preview looks awesome!!!
Im excited for that :)
YAYO  [ophavsmand] 18. nov. 2022 kl. 1:09 
Yayo's Pollution 2 Preview
https://youtu.be/PYwy175zFgg
maqadamia 18. nov. 2022 kl. 0:59 
@hoteldoor538 use dynamic diplomacy mod and they will
YAYO  [ophavsmand] 17. nov. 2022 kl. 21:24 
@hoteldoor538
nope
hoteldoor538 17. nov. 2022 kl. 21:11 
will other factions attack the pirate's base?
Superfly Johnson 17. nov. 2022 kl. 20:50 
Another great mold idea from Yayo :( best modder
YAYO  [ophavsmand] 17. nov. 2022 kl. 18:10 
@Franklin
Yes
19Peej 17. nov. 2022 kl. 17:52 
@Rolhn I was wondering this also: if it's unreversable it seems like every world dies eventually on a time limit?
Rolhn 17. nov. 2022 kl. 17:33 
But the real question is how the hell do we reverse it? Or better yet, create a means to keep a pollution-free zone around our settlements?
V01DIORE 17. nov. 2022 kl. 11:27 
Wonder if someone could make an anti-pollution counterpart that spreads like anti-creep in creeper world so sides of factions compete for world space. Possibly that the relevant faction bases could randomly start to produce one or the other or stop production of which they were dynamically changing the world's environment till one wins out, with the players input to either do nothing and watch or take a side.
Franklin 17. nov. 2022 kl. 10:41 
is it possible to make it works with mod faction? like i want to make the mech faction from vanilia expand to do the pollution, so it creates a situation if player dont clear the ship outpost the pollution will get worse quickly.
Orbit 17. nov. 2022 kl. 9:38 
is it possible to make the pollution start from right to left or from like down to up
19Peej 17. nov. 2022 kl. 6:57 
@Salty Slothy LOL!
Salty Slothy 17. nov. 2022 kl. 6:36 
Now I can truly simulate living on the same planet as China. Or the imperium of man, the two are basically interchangeable at this point.
Broms 17. nov. 2022 kl. 5:51 
Mod idea: new win condition: build a giant polluting machine that pollutes the entire planet in 15 days. Causes end game raids and causes non polluters to raid you, with polluters showing up as ally reinforcements possibly. Be the pollution
Rex705 17. nov. 2022 kl. 4:44 
Perfect for a Fallout themed run
ZE 17. nov. 2022 kl. 4:00 
an excellent mod idea : plant a big tree. you get an event where a researcher combines the DNA of Anima Gauranlen and Polux, and you have to plant it on the worldmap. it creates a new area and over 1 year it grows from a seedling, to a massive structure you must defend from waves of enemies periodically. you ARE allowed to build around it, but it slows its growth.

and radiating from that cell the pollution recedes. it also produces fruits which buff its defenders, and you CAN live inside it, though destroying it's walls that make up it's body is bad for obvious reasons.

it grows by expanding it's walls outward, and regenerates missing walls inside unless smoothed
YAYO  [ophavsmand] 17. nov. 2022 kl. 3:58 
@Inquisition Time!
My update criteria is when I want to use that mod. yayo's nature and yayo's planet are mods that I often use when I play, so there is a high possibility of an update
Right now I'm interested in the dungeon exploration mod, so this might be the first.
Inquisition Time! 17. nov. 2022 kl. 3:51 
Also, any plans to update your nature mod? I love seeing my map slowly changing.

Sorry for the second post but there's no edit button.
Inquisition Time! 17. nov. 2022 kl. 3:48 
Or maybe the more you clean your settlement the more you absorb polution from other tiles. Using a mod that cleans pollution using any tree, so it goes well with a mod that just causes pollution.

It's my way to play Captain Caveman Planet.
YAYO  [ophavsmand] 17. nov. 2022 kl. 3:37 
@ZE
I'm thinking of updating it so that destroying all pollution generating settlements will quickly cleanse the entire planet.
ZE 17. nov. 2022 kl. 3:20 
does this just pollute? can you reclaim the planet? an inverse of this would make sense.
Raskaran 17. nov. 2022 kl. 3:13 
This is such a great concept
The Blind One 17. nov. 2022 kl. 3:11 
Guess those wasters must be using a lot of those toxifier power plants lol
Dai 17. nov. 2022 kl. 2:10 
>Change the Empire to be the polluting faction
>Be conflicted if you want to destroy or help them
>Questionable moral decisions

Great mods as always. Thanks for your work.
Salad Snake 17. nov. 2022 kl. 1:59 
You're the best, YAYO. Your mods are always great.
GarethTheGoblin 17. nov. 2022 kl. 1:54 
Can you do anything to reverse the damage done?