Project Zomboid

Project Zomboid

Tools of The Trade
638 kommentarer
absum 28 okt @ 11:34 
Fantastic mod. Exactly what the game needs to spice up the combat a bit. Am I the only one that doesn't understand the obsession with b42? I mean, the visual improvements are fine, but the primitive crafting feels so pointless.. I've spent thousands of hours looting and killing zeds, occasionally making a scrap weapon, and now I'm supposed to get psyched that I can invest 10 hours in the game to make a hammer from scratch? What in the acual F
curiousgeorge2b 25 sep @ 21:04 
I thought the trench club would be the raider club from bf1 and then realized im dumb
The Soviet Shark 2 sep @ 0:11 
ofc someone says that right after an explanation that mod authors are not obligated to update for a B42 unstable beta
Liarzax 31 aug @ 6:49 
FFFFOOUUUURRRRRRRTTTTYYYYYY 2222222eeewwwwwwW!!!!!!!!111101
Paladin Dawnheart 22 aug @ 11:36 
@Annoying B42 people
B42 isn't out yet. Stop harassing every mod author on PZ to update their mod. UNSTABLE patch isn't an update, it's a free labor BETA test, and it's been going for 8 months. Mod authors don't want to take up a part time job time to flip their mods back to working order for you every month, and I don't blame them. Most of you won't even give the mod a like or award and sit here demanding updates on everything. Wait till B42 is ACTUALLY STABLE before you go around asking for updates. Get over yourselves.
John Dulanius 14 jun @ 23:36 
Single best mod for melee weapons ever, can't wait to see this in B42 some day :steamthumbsup:
ImDead (VietNam) 11 maj @ 2:59 
Can you integrate a mod for crafting Rebar?
Tanvex 12 apr @ 22:16 
Pls B42
Tax 26 mar @ 22:15 
woah a Fairbairn-Sykes Knife, amazing man! You're the absolute goat, I wasn't expecting ever to find a mod with one of my favorites knives ever... but look at this! Beautiful, time to RP as a Brit.
boxeador420 20 feb @ 11:51 
i want use the crutch
AltenRoguerz 16 feb @ 19:38 
is there any way to make a compat for common sense that allows you to pry doors and windows with the Utility Bar?
imgran 2 feb @ 15:58 
42?
No! 31 jan @ 18:32 
gamers, rise.
Mr.giray 21 jan @ 3:57 
hey bro are you gonna update to b42?:cherrypie:
Kenburnsing 10 jan @ 9:14 
will this be updated to build 42?
La muslona 6 jan @ 12:42 
b42????????
aquelarrefox 1 jan @ 19:31 
b42.....
2M4L 31 dec, 2024 @ 7:57 
definitely one of my favorite mods - can't wait for it to be updated to 42!
Dead Flag Blues 25 dec, 2024 @ 18:04 
I need that 42
Silver Star 23 dec, 2024 @ 13:57 
Fr can’t wait
Tommy Salami 23 dec, 2024 @ 6:26 
I'm so excited for when this mod comes to b42, you did such a good job already!
伊弦 20 dec, 2024 @ 7:23 
dude nice work,wait the update for b42
startrooper2345 19 dec, 2024 @ 10:03 
stun gun is INSANELY OP
Greb  [skapare] 18 dec, 2024 @ 7:48 
It will eventually. I'm dumb as asscrack hair though so I'll have to wait until other smarter people figure out how mods work in the new build.

Also find time to play B42 and find out what is obsolete or how the new weapons system works too, etc

Also y'know, Christmas and New Years lol.

Speaking of which, Merry Christmas and a Happy New Year! :dwayneelf:
Gabriel 18 dec, 2024 @ 6:21 
Finally build 42 is out, I hope this mod gets transferred
I will hit you with a shovel 10 dec, 2024 @ 3:46 
suggestion: monkey wrench, that cant wrench anything (due to being to large to grip small bolts and too smooth for pipes) but can be used as a hammer
Greb  [skapare] 8 dec, 2024 @ 3:50 
It's not meant to be picked up :hammering:
PINKMILK200 7 dec, 2024 @ 19:55 
how do we pick up thor's hammer? our friend has max strength and he cant pick it up
Greb  [skapare] 23 nov, 2024 @ 13:17 
Hope it all goes well :steamthumbsup:
bharos 23 nov, 2024 @ 13:07 
Awesome dude i'll give it a shot thanks
Greb  [skapare] 22 nov, 2024 @ 23:28 
You could download a copy and change the item distribution file, either commenting out the code, setting the spawn chance to 0.0 or straight up deleting the spawn definitions for each item you don't want.

Can't remember exactly but you can put mods into a local Zomboid folder to make them load independently of the workshop so they don't update so you can tweak them
bharos 22 nov, 2024 @ 10:52 
Hi! awesome mod, i really like the model work, very vanilla friendly, would it be possible to remove certain items from the pack and keep, for example only a couple of axes and multi-tools? If so how would i go about doing that?
Greb  [skapare] 31 okt, 2024 @ 9:21 
I can only assume it's from this mod by Gabester, a Museum which features a Civil War section and I couldn't find any clothing mods specifically adding Civil War clothes otherwise:

https://steamproxy.com/sharedfiles/filedetails/?id=2881370621

Hope that helps. I'm not sure where else it could be from.
Greb  [skapare] 31 okt, 2024 @ 9:18 
I'm not 100% sure since my friend group always used a special mod where we "borrowed" the clothing they liked from a big bunch of clothing mods and then put them into one big custom mod for private use, but it was probably from that one American history mod? I'll have a little browse and see if I can turn it up.
Keena 31 okt, 2024 @ 8:57 
Question! In image 7, where it shows the cavalry sabre, what mod do you use to get the cavalry hat?
Greb  [skapare] 29 okt, 2024 @ 21:58 
The missing link, a lump of steel on a long wooden or fibreglass handle. Who knew?
☩ Bohémond Ier ☩ 29 okt, 2024 @ 21:47 
Thanks, I meant Sledgehammer indeed. No worries, I understand it's complicated to make all those mods work proper together. So I'll keep looking for that damn Sledgehammer :D
Greb  [skapare] 29 okt, 2024 @ 20:17 
It should be a right click option for certain weapons, although the Splitting Maul cannot be swapped between axe or hammer mode. Thinking about it, not sure why I didn't add that function, hmm. Maybe I'll add it in the future.

If it's not working as a sledgehammer that'll be a mod conflict somewhere. It's a common one. It was linked to "Improved Build Menu" but there could be other mods that have a problem with it too. Somewhere, one mod is overwriting the other. Sorry about that, I was never able to fix it or even pinpoint exactly what the issue was.
☩ Bohémond Ier ☩ 29 okt, 2024 @ 16:11 
Hi, brilliant mod, thank you for the great work.
I read the Item and documentation topic and I was wondering : how do you switch between Axe mode and Hammer mode for weapons such as the Splitting Maul ? Because I cannot destroy walls when the Splitting Maul is equipped.
Greb  [skapare] 13 okt, 2024 @ 8:36 
I hope so. It should be an easy thing, I think? Just an ItemTweaker thing to add whatever extra lines of code to the various tools, if it detects this mod active alongside that one. I'd do it myself but unfortunately I'm, well, retarded. At least at the moment :steamsad:
Kor 13 okt, 2024 @ 3:04 
No problem, thanks for your effort. Maybe they will add compatibility on their own.
Greb  [skapare] 7 okt, 2024 @ 18:37 
Hey. It's not too much to ask, except for the fact I don't know how I would do that. I checked out the mod and it said it was adding more mod compatibility in the "coming soon" section, so maybe it will become compatible eventually?

I could probably make an ItemTweaker for it and figure out what needs to be added to the tools scripts so it recognises that, but honestly I've forgotten how to do all of that by now and I'm not really in a good place to start relearning it at the moment. Sorry about that!
Kor 7 okt, 2024 @ 14:13 
Hi, if it is not too much too ask, could you maybe add compatibility to the mod "The workshop"?
It has a tool belt item, but your tools dont work with it.
Showman 6 okt, 2024 @ 21:00 
You too
Greb  [skapare] 6 okt, 2024 @ 10:50 
Have a good one! :winter2019happybulb:
Showman 6 okt, 2024 @ 10:48 
Oh you dont have to be sorry about anything but thanks for being so nice cheers man.
Greb  [skapare] 6 okt, 2024 @ 10:44 
I see. Well, sorry this wasn't what you were looking for, and sorry I can't be more helpful. Perhaps it's one of those lost mods that got taken down to be improved but then got abandoned :winter2019sadbulb:

Well, I hope you find it!
Showman 6 okt, 2024 @ 10:33 
ah okay. ive been looking for an old mod that replaced a bunch of the melee sounds and i was hoping it was this one.
Greb  [skapare] 6 okt, 2024 @ 10:21 
No, it doesn't touch vanilla stuff at all. It uses vanilla sounds for the weapon impacts, and two custom sounds for the Stun Gun, but that's it.
Showman 6 okt, 2024 @ 10:17 
Does this mod change all of the weapons sounds?