Total War: WARHAMMER III

Total War: WARHAMMER III

Moulder's Menagerie (Chimaerats, Stormfiends, and More!)
268 Comments
The Grenadier 31 minutes ago 
I second Beregar. Only vanilla units appear.
Omnplayer 16 hours ago 
Dang, you beat me to it @barackollama. I just figured that out myself
barackollama 22 hours ago 
hey I just did some exhaustive debugging and it turns out that moulder's menagerie is causing a script break when units spawn via summon. This is the stacktrace (it says nagash because i thought it was coming from that mod). https://pastebin.com/X6knsa4k . To reproduce: enter battle with any character capable of summoning a unit, summon a unit, get a script break.
Beregar 10 Dec @ 12:12pm 
Maybe it's just my game, but these units don't appear in the Growth Vats when you pop a cluster. It only shows the vanilla units.
Barry Thot 8 Dec @ 9:14am 
does thsi work with version 7.0
'Nsu 8 Dec @ 8:06am 
Thank you for the update, much appreciated!
ChaosRobie  [author] 8 Dec @ 7:05am 
Updated, fixing the animation issues.
Meant to add "real" burrowing to the Burrowing Behemoth, but apparently that prevents the unit from moving entirely. Shame.
DiViNe NeKO 6 Dec @ 9:27am 
yeah 7.0 broke almost every good unit mod on steam, any mod unit that shoots a range weapon stopped working they just stall out
Doctor Altezo 4 Dec @ 4:25pm 
Sadly ranged monster units don't work anymore after 7.0, they have problems with pathing and they don't shoot at all.
The Lawdaddy 3 Nov @ 12:13pm 
@Kronk no unfortunately, trying to play with this and sfo submod causes crash to desktop and the campaign cannot be loaded
Kronk 12 Oct @ 5:42am 
does anyone know if there is an active SFO submod that works nowdays for this?
Stale Memes 11 Oct @ 7:16am 
Same is true for Armoured Rat Ogres as well, and probably the rest of the custom units if I had to guess.
Stale Memes 11 Oct @ 6:16am 
Not sure if this was reported already, but the Giant Rats cluster (the very first option when it comes to dumping the vats as Clan Moulder) shows a white placeholder image with a Daemon Prince's stats on mouse-over.
shnavooz85 2 Oct @ 10:38am 
burrowing behemoth is such a fella.
SpiralRazor 20 Sep @ 7:01am 
Awesome mod:) If youre a fan of this one, check out Skaven Esoterica...it adds a few more moulder monsters and stuff that was written about but never implemented. It also gives a big boost to Ikkit Claw.
Frost 29 Aug @ 9:23pm 
A RAT HYDRA?!
Ooh-la-la, It's GAGA!! 23 Jul @ 8:16pm 
It's a damn shame that i can't recruit this units by using military ally outpost
PoisonClaw 14 Jul @ 12:02am 
Is there spawn commands for the items that one gets in the forbidden workshop? (i use a mod to get the workshop while playing other skaven but this makes me not get the reward items for research in said workshop)
Ooh-la-la, It's GAGA!! 3 Jul @ 11:48am 
This ogre ranged units are rly underpowered compared to their vanilla smol rats
Ooh-la-la, It's GAGA!! 3 Jul @ 10:37am 
Say WHAT tanks?
Link pls
Mali 26 Jun @ 1:05pm 
@lordziffy: not balanced at all. It is brutal and fun. Like the mods for dwarf nuke tanks, etc. Absolutely amazing! :D
lordziffy 26 Jun @ 5:28am 
Anyone with experience with this mod, how is it balance wise relative to the base game?
HistoriesPiston 20 Jun @ 11:35pm 
Does this workshop replacement conflict with availability of units for Clan Ikits faction?
VioletGreyTV 8 Jun @ 8:04pm 
could we get a Allied recruitment table with these great units?
ethonian28 15 May @ 12:09am 
Wondering how to get the ror?
Tforson 12 May @ 7:40am 
Can we ask for update from the autor pls ? Here take my points :D
flameshroud 7 May @ 3:56pm 
@spark, playing with ikit as well, together with a son of mods, can access all the stormfiends so has to be on your end
MoW 6 May @ 6:11pm 
Does this mod still works?
Spark 30 Apr @ 2:21pm 
Having issues with Ikit using this mod not allowing me to get the anchillaries when i upgrade my workshop, also not being able to access the stormfiend workshop page as ikit. works for a friend of mine with a tech tree mod and a hero skills mod being the only differences between our mod lists.
flameshroud 29 Apr @ 4:38am 
hey, i really love those stormfiends! well done, i had a question, would it be possible to let the ranged ones benefit from the red line upgrades that benefit weapon teams?
♥♥♥ war arena 18 Apr @ 7:45pm 
causes crashes unfortunately
Inerael 14 Apr @ 3:12pm 
amazing mod ! Just wondering does someone know if there is a way to get Stormfiends armor same color as faction ?
Anyway thanks you
Óðinn Alföðr 22 Mar @ 4:09am 
My game crashes a lot because of this mod lately.:WH3_horror_Blegh::WH3_horror_Blegh::steamsad:
Malidictus 3 Feb @ 2:45pm 
I've run into a new problem which wasn't present prior to activating this mod. Battles seem to "freeze" randomly. Sometimes the action resumes, but other times it stays that way forever, forcing me to Alt+F4 the game. I don't know if it's a mod conflict, but it wasn't present in previous campaigns, even when playing Skaven.
Malidictus 3 Feb @ 9:34am 
Yeah, overall performance takes a massive nosedive with this mod. It's fine in battles, but out on the campaign map, I lose a good 30 FPS (70 down to 40) just doing nothing. The massive freeze when opening the Flesh Lab is there in vanilla, but the framerate drop isn't.

*edit* This only happens with Clan Moulder, though. I tried a game with Ikit and his performance is just fine.
ChaosRobie  [author] 2 Feb @ 2:12pm 
No it doesn't because that weird freeze/stutter also happens in vanilla.
RTKBlade 1 Feb @ 2:53pm 
this mod kills my performance for some reason
Lil125 (not muted) 25 Jan @ 12:46pm 
Dont know why but when playing with Throt with this mod the game just becomes a stuttering fest but any other lords are fine
Nukular Power 19 Jan @ 9:33pm 
love this mod, nice that it integrates for ikkit too
Lil125 (not muted) 15 Jan @ 1:40am 
this mod needs an update it makes my game slow as hell and a big delay when pressing the moulder lab mechanic
[BRE] Humbert "Le Frog" 24 Dec, 2024 @ 10:33am 
Update?
Ratatoy 16 Dec, 2024 @ 8:20am 
Does it work with the new dlc?
fwyb 20 Nov, 2024 @ 2:39pm 
sorry if this has been asked before, is the hp of the armored rat ogers and other mod units supposed to be a lot less than the normal ones in ultra unit size?
Raging Alcoholic 9 Nov, 2024 @ 8:41pm 
Does this work in the Battles Mode?
LimeUser 27 Sep, 2024 @ 5:38am 
Would it be possible to add an option in the MCT menu to unlock/enable the Ikit workshop buffs for factions other than Ikit?
Fully understandable if you find me annoying, i find myself annoying from time to time aswell.
Ikrani 24 Sep, 2024 @ 7:38am 
I was wondering why Giant Rats were on the table top but not in Total War. Glad I happened across this.
LimeUser 19 Sep, 2024 @ 5:55am 
Just realized i have already written about this compatibility issue on that mod page
LimeUser 19 Sep, 2024 @ 5:52am 
The mod in question is this massive one
https://steamproxy.com/sharedfiles/filedetails/?id=2882587644
It's just a small annoyance but knowing where the problem is could help.

I'm sadly not capable of modding and too paranoid to change files myself so i will most likely forward any info to the other mod creator.
LimeUser 19 Sep, 2024 @ 5:47am 
When gaining Ikits workshop using a confederation mod the stormfiends are not available for upgrade, is there a possibility of fixing this?
Blue bird does things 5 Sep, 2024 @ 11:48pm 
hey does anyone know if there is a different radious compatibility mod/fix? Its out of date and I think DarkRite isn't going to update it.