Oxygen Not Included

Oxygen Not Included

Mod Profile Manager [MPM]
151 Comments
Sgt_Imalas  [author] 4 Oct @ 7:43am 
the version number displayed in the mod menu is often wrong in such cases, it might display the "latest" number, but the mod file itself got replaced with an old version
Sgt_Imalas  [author] 4 Oct @ 4:31am 
The game will sometimes bug out and download an older version of a mod.
In such cases, mod updater will refetch the last version
Vectrobe 4 Oct @ 1:09am 
the main problem seems to stem from some weird entirely unexpected cases that either the game or updater thinks it needs to update a given mod, but said mod actually hasn't been updated in as much as a couple years, and of course the versions in both the game and workshop are the same as they were beforehand, which is just weird and nonsensical as to why this would be triggered...

this was primarily why i was pointing to some form of steam api change, which the broken behaviour was also very well timed with the latest steam client and website updates, however so far it appears that the potential change on valve's side was unintended and they may have fixed it
Sgt_Imalas  [author] 3 Oct @ 6:27am 
the only way to prevent this issue is to manually install mods outside of the game.

or wait until Klei fixes their buggy extraction process.
Sgt_Imalas  [author] 3 Oct @ 6:25am 
"restart loops" are a bug in the game, not the mod, and caused by the game failing to handle extraction errors.
that process cannot be done by mods, so mods cannot fix it.
it happens more often with mod updater, because without it, the game wouldnt even try to install an update
Vectrobe 3 Oct @ 1:17am 
ony's version does seem to be slightly affected but it handles it in a different way, in this case it just suggests there may be an out of date mod, but it doesn't actually show any as being out of date, probably because the mod screen does check the version numbers
Vectrobe 3 Oct @ 1:14am 
unfortunately 'mod updater is not broken' is incorrect, its still broken in that it has been causing update-restart loops and often doesnt re-enable the mods its trying to update, partly because the mods its trying to do so with are already their latest versions and have not been updated in the workshop.
as to why exactly any of this is happening, is unclear, but it did begin with the recent updates and changes to the steam interface, store and workshop pages.
Sgt_Imalas  [author] 28 Sep @ 7:20am 
blatant misinformation gets removal.
mod updater is not broken, there has not been a change in the steam api.

ony also stole the updating code from mod updater (and still managed to fuck up so it remains buggy) in mod manager, both mods access the same endpoints (that are still in game code, not the actual api), just that mod updater does it properly and onys implementation is broken
Sgt_Imalas  [author] 25 Sep @ 6:55am 
use mod updater to force update the mod.
your local installation got most likely broken by bugs in the updating system
the mod is not working now it shows an error when starting :zambie:
Sgt_Imalas  [author] 27 Aug @ 3:25pm 
no it doesnt. thats a bug in the broken ony mod manager
lucaspimenteldesouza2018 27 Aug @ 2:39pm 
This mod makes the game's original mod list invisible when this mod is active
Sgt_Imalas  [author] 20 Jul @ 3:35am 
Some Ony mod is crashing, not related to this mod.
Turn it off
神殇丶听聆 19 Jul @ 9:23am 
Error in ModsScreen.ModsScreen.OnSpawn at (1440.00, 900.00, 0.00)

System.NullReferenceException: Object reference not set to an instance of an object
at Ony.OxygenNotIncluded.ModsScreen_BuildDisplay.Postfix (UnityEngine.Transform ___entryParent, ModsScreen __instance, System.Collections.IList ___displayedMods) [0x001af] in <0dd1ba61e31243d88ae85ca5e4ae70f8>:0
at (wrapper dynamic-method) ModsScreen.ModsScreen.BuildDisplay_Patch10(ModsScreen)
at (wrapper dynamic-method) ModsScreen.ModsScreen.OnActivate_Patch4(ModsScreen)
at KScreen.Activate () [0x00017] in <7becb3f73037484c93dc2b548fe42a58>:0
at KScreen.OnSpawn () [0x0004e] in <7becb3f73037484c93dc2b548fe42a58>:0
at KMonoBehaviour.Spawn () [0x0005d] in <7becb3f73037484c93dc2b548fe42a58>:0
Build: U56-679336-SCRP
大大能帮忙看看什么问题吗?
Sgt_Imalas  [author] 15 Jun @ 7:06am 
KPlayerPrefs sits in the game folder
Sgt_Imalas  [author] 15 Jun @ 7:06am 
you can turn that off.
read the description:

Workshop links from the "Subscription" buttons and the "Steam Workshop" button will now open in the steam overlay instead of the browser (this can be disabled by setting the parameter "Workshop_Browser_Choice" in the KPlayerPrefs file to "1")
聆听123 15 Jun @ 1:34am 
启用mod之后点击mod订阅页直接打开steam自带浏览器了 恶心的很 关闭这个mod就没有这个问题
Sgt_Imalas  [author] 8 Jun @ 4:04am 
use mod updater.
Osiris 7 Jun @ 9:54pm 
does anyone know how to fix the outdated notification for this mod when you enable it? I'm getting an outdated flag on this mod and it's the only one enabled currently for me.
Sgt_Imalas  [author] 31 May @ 5:17am 
Click the reorder symbol for the reordering popup.

But mod order doesn't matter 99% of the time anyway
-AIAe- 31 May @ 12:27am 
How can the sorting of the mod after being pinned to the top be modified?
MiserableGamer 9 May @ 8:20am 
I have to apologise....I've religiously used Ony Mod Manager, not realising you had one too.....Ony just updated theirs and totally broke it, and I've just spent 4 hours endlessly trying to get it working, until I found yours, removed Ony's and installed your one - works flawlessly!!! THANK YOU!!!!
Sgt_Imalas  [author] 2 Apr @ 5:18am 
Report that to Klei-its their buggy system.

Also just skip that restart message with esc.
Stonehead 2 Apr @ 2:46am 
so now i get a endless version update restart loop. thx :)
Sgt_Imalas  [author] 1 Apr @ 1:13pm 
added
Sgt_Imalas  [author] 31 Mar @ 7:39am 
thx
『KRS』山城张学友 31 Mar @ 6:53am 
I have uploaded the Chinese translation text in the URL you provided, I don't know if you can get it, here is the address : https://pastebin.com/jsSyhMCA
Sgt_Imalas  [author] 14 Mar @ 9:20am 
You could share its content via https://pastebin.com/ or some other form of online file/code transfer
『KRS』山城张学友 14 Mar @ 8:36am 
Can I send it to you by email, I don't have a github/discord account。
Sgt_Imalas  [author] 13 Mar @ 2:35pm 
you can send me translation files via github/discord
the translation template can be found in the mod folder
『KRS』山城张学友 13 Mar @ 2:34pm 
Oh! no chinese
Sgt_Imalas  [author] 11 Mar @ 9:06am 
added
Sgt_Imalas  [author] 11 Mar @ 4:07am 
good idea!
Seibutsu 10 Mar @ 12:47pm 
Please add a button to open the mod folder. I have a couple mods installed that are only configurable via the json file. Every time i want to edit one of them I have to open the workshop, search for the mod, check the url for the mod id, navigate to "C:\Users\<user>\Documents\Klei\OxygenNotIncluded\mods\Steam", and then ctrl+f for the id. :omg_tk:
Sgt_Imalas  [author] 29 Sep, 2024 @ 1:24pm 
if that wasnt active in your latest save thats how that feature works.
hottt3 29 Sep, 2024 @ 1:16pm 
It seems that when I use "Sync and resume" the mod WGSM https://steamproxy.com/sharedfiles/filedetails/?id=1833427385 is always being deactivated.
Sgt_Imalas  [author] 22 Sep, 2024 @ 12:46pm 
since that ony mod also deletes all mod presets each update due to bad coding, I added the option to import them in this mod for people to switch before their presets get deleted
Sgt_Imalas  [author] 22 Sep, 2024 @ 12:34pm 
no, its a bad performing clone of this mod with less features
hottt3 21 Sep, 2024 @ 11:30pm 
Thanks for the mod!! Do I need "Mods Presets Organizer" mod by Ony if I use this mod?
SniperAK977'3 5 Sep, 2024 @ 10:53pm 
@Sgt_Imalas I need to know each time, because game usually refuse to start due to conflict mods, what mods should be sorted before starting game
Sgt_Imalas  [author] 5 Sep, 2024 @ 11:20am 
Make it - the template file is found under

\mods\strings_templates\savegamemodloader_template.pot

you can send me the translation file either via github or discord, then I can add it to the mod
Luna y sol 4 Sep, 2024 @ 4:45am 
we need chinese !:steamhappy:
SniperAK977'3 27 Jul, 2024 @ 12:40am 
hmm I seen now
Sgt_Imalas  [author] 26 Jul, 2024 @ 3:01pm 
no. at the top of this page is a header called "Change Notes"
SniperAK977'3 26 Jul, 2024 @ 2:02pm 
that is from github?
Sgt_Imalas  [author] 26 Jul, 2024 @ 9:01am 
because there is a dedicated "Change Notes" section that a larger number of people dont know about
SniperAK977'3 26 Jul, 2024 @ 8:51am 
discussion looks good spot for changelogs, why not try it
Sgt_Imalas  [author] 25 Jul, 2024 @ 8:47am 
6.7:
- added better tools for changing mod load order position: clicking the first icon now allows moving a mod to the start, end or a selected index
SniperAK977'3 12 Jul, 2024 @ 10:58pm 
understood, I just had quicker way anyway
Sgt_Imalas  [author] 12 Jul, 2024 @ 11:32am 
Adjust the first part of that to your steam installation