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In such cases, mod updater will refetch the last version
this was primarily why i was pointing to some form of steam api change, which the broken behaviour was also very well timed with the latest steam client and website updates, however so far it appears that the potential change on valve's side was unintended and they may have fixed it
or wait until Klei fixes their buggy extraction process.
that process cannot be done by mods, so mods cannot fix it.
it happens more often with mod updater, because without it, the game wouldnt even try to install an update
as to why exactly any of this is happening, is unclear, but it did begin with the recent updates and changes to the steam interface, store and workshop pages.
mod updater is not broken, there has not been a change in the steam api.
ony also stole the updating code from mod updater (and still managed to fuck up so it remains buggy) in mod manager, both mods access the same endpoints (that are still in game code, not the actual api), just that mod updater does it properly and onys implementation is broken
your local installation got most likely broken by bugs in the updating system
Turn it off
System.NullReferenceException: Object reference not set to an instance of an object
at Ony.OxygenNotIncluded.ModsScreen_BuildDisplay.Postfix (UnityEngine.Transform ___entryParent, ModsScreen __instance, System.Collections.IList ___displayedMods) [0x001af] in <0dd1ba61e31243d88ae85ca5e4ae70f8>:0
at (wrapper dynamic-method) ModsScreen.ModsScreen.BuildDisplay_Patch10(ModsScreen)
at (wrapper dynamic-method) ModsScreen.ModsScreen.OnActivate_Patch4(ModsScreen)
at KScreen.Activate () [0x00017] in <7becb3f73037484c93dc2b548fe42a58>:0
at KScreen.OnSpawn () [0x0004e] in <7becb3f73037484c93dc2b548fe42a58>:0
at KMonoBehaviour.Spawn () [0x0005d] in <7becb3f73037484c93dc2b548fe42a58>:0
Build: U56-679336-SCRP
大大能帮忙看看什么问题吗?
read the description:
Workshop links from the "Subscription" buttons and the "Steam Workshop" button will now open in the steam overlay instead of the browser (this can be disabled by setting the parameter "Workshop_Browser_Choice" in the KPlayerPrefs file to "1")
But mod order doesn't matter 99% of the time anyway
Also just skip that restart message with esc.
the translation template can be found in the mod folder
\mods\strings_templates\savegamemodloader_template.pot
you can send me the translation file either via github or discord, then I can add it to the mod
- added better tools for changing mod load order position: clicking the first icon now allows moving a mod to the start, end or a selected index