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I should’ve phrased my sentence better I meant that they’re in the Change Notes now, since I just added the updates to the changelog a little while ago. I had forgotten to include them earlier. If you need anything else, just let me know.
the changes are in the Change Notes, but mainly I added the click-to-open doors option and added a few extra light functions.
ALS received an update on June 30th, but if the message that appears is ALS missing and not Warning, then this means that ALS is not active, try unsubscribing and subscribing to the mod again.
I'll take a look at it, thanks for letting me know.
I imagine that "fly off" refers to the animation becoming too fast. This happens because I released an update that allows for faster animations. It was more of a bug before animations used to update every two frames. I fixed this issue so that animations now update every frame, which enables faster animations.
If you want to fix the problem of animations being too fast, you just need to edit the saved animations and double their duration. Then, you can save them with the same name to replace the old ones.
yes, in the saved patterns tab, each pattern has a delete button, if you click on it the pattern will be deleted
this is just an engine, if you want vehicles that use this engine you need to download vehicles compatible here: https://steamproxy.com/workshop/filedetails/?id=2835689467
and remember to enable the Advanced Light System for the lights to work.
make sure the mod is active in the mod menu.
should work if you have a keyboard connected as I haven't added controller binds support yet.
try unsubscribe and resubscribe to the mod.
There isn't any mod that has a conflict, as far as I know.
Can you tell me if there's any specific step you follow that makes them stop working, or if they work but stop when you spawn a vehicle?
And just to be sure, confirm that the mods you're using are in this collection of compatible vehicles.
https://steamproxy.com/workshop/filedetails/?id=2835689467
no worries :)
the Vapid Cruiser mod is not working because of an update that had in the teardown, which changed the function of the lights in vehicles, the mod author of that mod has to fix it on their end.
the lights stay on when you leave the vehicles, that's the whole premise of this mod, but only vehicles that are using the script for this mod will work.
list of vehicles compatible with ALS:
https://steamproxy.com/workshop/filedetails/?id=2835689467
{ or at least add this in options }
Please do sync it with the Vapid Cruiser mod, it contains the highest-quality police car in TD.
what do you mean are they all white? like are they all on?
which mod pack is doing this?
and if it is a specific vehicle, which vehicle in the mod pack is doing this?
If you want more specific help you can join the discord server, you can find it in the mod (ALS) Vehicle Template
Only modded vehicles.
There is only 1 way for now, which would be creating a copy of the mod and editing the table in "LightAnimationTables.lua"
I'm still thinking of a way to add the option on a button click, but teardown doesn't have many saving options in the API.
I agree with you, bro, I would like that too. I want to make an Advisor on the (ALS)LAPD pack, but alas they don't save.:(
1- make sure ALS is active
2- make sure your using ALS compatible vehicles
3- make sure you are inside the vehicle
1- make sure ALS is active
2- make sure your using ALS compatible vehicles
3- make sure that there are not two ALS mods active at the same time
its a bug, will fix it later