Total War: WARHAMMER III

Total War: WARHAMMER III

Official Radious Total War Submod - Stronger Veterans
75 Comments
Radious  [author] 24 Dec, 2024 @ 4:08am 
Yup
alilgeek 24 Dec, 2024 @ 4:05am 
is this updated?
Synthetic Man  [author] 21 Oct, 2024 @ 1:59am 
Those would be the base Radious values, you can just turn the submod off if that is the balance you are aiming for
💕Dream Girl💕💞Ardenciara 20 Oct, 2024 @ 6:10pm 
Hello, nice mod, but as some say - it is too powerful - it would be nice to reduce the unit buffs by experience values ​​​​for this mod by about 50% (I mean damage, defense and discipline etc)
Synthetic Man  [author] 28 Sep, 2024 @ 2:42am 
RoR do not gain Xp like normal units
Toxic 27 Sep, 2024 @ 2:18pm 
Having the same issue, they don't gain XP either so they're not being treated like a regular unit. They just get thrown at rank 9 then get beat by units at rank 4 of the same tier...
Ruthkiin 27 Sep, 2024 @ 1:46pm 
RoR aren't getting the bonus for some reason.
Sir nugget 23 Aug, 2024 @ 12:09pm 
Ok Thank you for your time
Synthetic Man  [author] 23 Aug, 2024 @ 2:43am 
Yes, I will update the submods either today or tomorrow
Sir nugget 22 Aug, 2024 @ 11:37pm 
will this mod be updated?
Synthetic Man  [author] 25 Jul, 2024 @ 5:19am 
It should be
Ave, True To Caesar! 25 Jul, 2024 @ 1:49am 
Playng as Sylvania the Mod buffs my enemies really hard, waging war against dwarfs with grudbearer units that are all max gold is sheeeeet.
Ave, True To Caesar! 25 Jul, 2024 @ 1:48am 
Ello, is this mod safe to remove mid game?
dBurva 9 Jul, 2024 @ 5:58pm 
Is there any way to increase missile range for infantry units. I tried to add it myself but couldn't figure out how to add range as stats instead of effect.
Radious  [author] 1 Jun, 2024 @ 10:47am 
Zerox: Yes cause in our mod RoR are getting experience same as regular units.
Zerox 1 Jun, 2024 @ 10:29am 
Does this affect RoR?
Synthetic Man  [author] 26 Feb, 2024 @ 6:08am 
Should be fixed now
BearArse 16 Feb, 2024 @ 11:58pm 
@Radious sweet thanks
Radious  [author] 16 Feb, 2024 @ 10:08pm 
Beararse: All our mods and official submods will be. This one should not even need an update.
BearArse 16 Feb, 2024 @ 8:45pm 
@Radious will this sub-mod be updated for Update 4.2??
Aegyssus 28 Dec, 2023 @ 10:19am 
As Musical Jacob said:

Here was me, as Reikland (always !)
About turn 20-ish facing a Vampire invasion of almost a full Army; all 3 gold Chevrons...

They wiped out my 4 various armies of max 1 silver chevrons ...

An my last battle: Karl with a Reik's last elite army: one 3rd 2 silver, the rest, 1 silver chevrons.
Almost won.
The last 2 units of 3 Gold chevrons Vamps with their lord, surrounded by half of what was left of my Army.

Almost ... almost ... and they slowly killed everything ...
... Rage quit !

Great Idea for TW masochists only ... :steammocking:

Otherwise Radious is the BEST !
Lil Beetle 3 Nov, 2023 @ 6:44am 
is there a standalone version? without radious
Musical Jacob 29 Oct, 2023 @ 10:35am 
I like the idea of this submod, but in practicality, it affects too much of the game to be worth it. A few nations end up controlling all the power and the game gets too cheesy far too fast.

- Single army wonders under Skarbrand will steam roll entire nations.
- Once the elves lose one major battle against the dreadfleet, Ulthaun is lost. Full stack elven armies lose everything to the autoresolve against a seasoned dreadfleet.
- ANY faction that had a string of wins is guaranteed to be the powerhouse nation. An army of veterans under a Legendary Lord will beat all autoresolve dice rolls.

TLDR: This submod makes the game far too turbulent and small(fewer nations) far to fast. Veterans are TOO strong and the AI uses veteran armies to crush everything in it's path. Get it if you like the Karl Franz falling to the vampire counts by turn 40. If you're like me, however, and want a more organic type game with many nations vying for power until late game, avoid this submod.
Radious  [author] 12 Sep, 2023 @ 8:59pm 
Submod now Updated for latest 4.0 (plus hotfixes) and Shadows of Change DLC.

If you find any issues, please report them on our discord.
blood for the blood god 12 Sep, 2023 @ 8:39am 
update please
gregstcroix 26 May, 2023 @ 6:36am 
any mods like this for the vanilla game
Tony老师 8 May, 2023 @ 8:16am 
It seems not work for ror units.
Dmitry Yazov 1 May, 2023 @ 2:10pm 
Works well right now. But is it possible to use it without Radious pack :o I have my own modpack (Cause msot of them has not got radious submod) and i want to use this with them:peace_hoi:
Thron 29 Apr, 2023 @ 9:39am 
I played for like 4 hours and didn't have any issues that I noticed, no crashing or anything for me at least.
Synthetic Man  [author] 29 Apr, 2023 @ 3:13am 
Will be updated soon, though it shouldn't be causing major issues in its current state
Thron 28 Apr, 2023 @ 6:57pm 
Wondering if this works with update as well, going to test it myself and see if it explodes my game or not, will post results!
doug righteous 28 Apr, 2023 @ 6:50pm 
does this work with 3.0?
Redcoat 19 Apr, 2023 @ 3:21pm 
is there a non radious reliant version of this mod that i can use while we wait on radious?
legio_xxii 23 Feb, 2023 @ 1:29pm 
yeah, they say rank 9 but unlike the ror units the stats dont improve
Synthetic Man  [author] 19 Feb, 2023 @ 3:47am 
@legio_xxii Do you recruit the dragons already at max rank?
legio_xxii 18 Feb, 2023 @ 5:38pm 
not sure if this is just me but it seems that the dragons from Imrik's campaign don't get the veteran stat boost
Baptusus 5 Jan, 2023 @ 4:51pm 
Hi Radious,
Been loving this mod to give so much more impact to having veteran troops and feeling the loss if you lose them compared to before.

However, one part I find quite painful now is the imbalance between garrison and experienced troops. Now fully upgrading cities and with the garrison buildings cant compete as the AI often have vet lvl 9 troops and only a hand full are unstoppable against a city compared to before.

Would like to see some sort of idea you have to re balance it slightly, I now need alot of armies just sitting in cities because their small packs could take them otherwise.
Radious  [author] 28 Oct, 2022 @ 10:23pm 
Hoxers: In our main mod its around 25% stronger then in vanilla, this mod adds +- additional 20-25% on top of that.
Hoxers 28 Oct, 2022 @ 9:27pm 
how much does it improves veterans by at each rank compared to vanilla?
Lil High 24 Oct, 2022 @ 12:35am 
appreciate the hard work guys
Radious  [author] 23 Oct, 2022 @ 11:49am 
All submods wil lbe updated +- tomorrow. We have been super busy with main mod first.
Lil High 23 Oct, 2022 @ 11:44am 
r u guys planing on a update?
Ganon Cannon 23 Oct, 2022 @ 5:38am 
Is there any plans to update? just wondering Was not sure if you were done modding.
GrumpyStoner 20 Oct, 2022 @ 5:19pm 
Is there a non Radious version of this mod for those days we arent using it?
D0omHammer 10 Oct, 2022 @ 7:29am 
Very good work, but would it be possible to have also that the elite regiments (regiment of renown) can also rise in rank?
Cheese 4 Oct, 2022 @ 8:10pm 
@--Deluxe-- the other side of that argument is who is more likely to have better training and experience? a soldier in an army or what is basically a city guard? units provided by garrison buildings would be the exception and maybe could be the building that provides exp to all garrisoned units.
--Deluxe-- 1 Oct, 2022 @ 3:56am 
May be to be considered as a suggestion:
This could be improved e.g. by giving all garrison units a fixed starting rank of e.g. 4 when upgrading to the last garrision building or alternatively generating experience per round by a new or changed province decree.
I am really interested to know you thoughts on this and this is absolutely no critisim but just sharing ideas and opinions for improvement
--Deluxe-- 1 Oct, 2022 @ 3:56am 
@ Radious Team,
There is something I have recognized by playing with this mod and what I just want to adress as an idea or argument to be considered.
First of all it makes a lot of fun to take care of your best veterans, keep esp. them alive in battles and really feel the progress that they are getting more powerful.
However meanwhile all stacks on the campaign (your own as well as opponents) having at least a mix of average ranked units - lets say on average something between rank 4 and 6), all garrision units remain at rank 0. For that reason every garrision fight becomes much more easier with this mod enabled and it is even much more difficult to defeat your own settlement even if you have Tier 3/4 and further garrison buildings.
--Deluxe-- 1 Oct, 2022 @ 3:42am 
@ Evolve To Crab,
there is a mod out there called "Regiments of Renown Gain XP" which does not have the issue with that wrongly shown rank9 icon.
But it chanced to untlimited RoR units instead of max 3 of them (recruitment possible every 10 rounds).
Maybe with look into that mod this can be changed by the radious autors.
Pog Miser 28 Sep, 2022 @ 7:06pm 
ROR units are leveling as you use them now so if you recruit them and the stats look lower then what it should be then dont worry they will level with use even though they have the exp icon that says they are at max level so with enough exp they will surpass their maxed out ordinary counterparts also currently and i dont know if this is something that can be changed but the icon will not say how much exp is needed to level an ROR unit at this time.