Rivals of Aether

Rivals of Aether

Ayaka Kinoshita
30 Comments
D YellowMadness 28 Nov, 2023 @ 4:20pm 
Seems like that Clairen move is just a balancing paradox anyway. It's the kind of move that does literally nothing to some characters & completely invalidates other whole characters if it works the way it's supposed to. I'd hate hate to have to deal with that move when using Lucy, Ralsei, or Finik for example.

Point is I think it's best not to worry about it because its whole concept always either makes it useless or unfair.
Ambi  [author] 23 Nov, 2023 @ 9:47am 
@OlafsCarrot thank you so much!! the love is highly appreciated

with the clairen thing though i was actually unaware of that interaction, but it makes sense, as the code for the axes is pretty strange. in order to fix it i would need to contact the friend of mine that originally coded the axes, who, admittedly has been a bit busy. and since my mod(s) are mostly just made to play against other workshop characters, it's not really enough of a concern to me to want to bother my friend over it. hopefully that's not too bad of much of an issue.
Freakasaurus Rex 23 Nov, 2023 @ 12:46am 
I absolutely love this mod, the only thing I could critique is that the special moves that are projectiles do not seem to be blocked by Clairen's down B, and while I think it would be unfair to have her F-tilt and F-air nullified since that would shut down too much of her gameplay, I do think her specials should be countered by Clairen's bubble.
Ambi  [author] 16 Dec, 2022 @ 3:10pm 
@D YellowMadness yeah, i thought the old fstrong was really just. not a good move, plus it was just there to give her the charged versions of her projectiles like min min does, but those weren't well implimented so i just scrapped it entirely and got a new fstrong for her, very glad with how it turned out

as for bair, no, that's the same as ever
D YellowMadness 15 Dec, 2022 @ 4:53pm 
I somehow didn't know about the update until I used her again a minute ago. For a few seconds, I thought giving her a forward strong was gonna be an awful change but then, I realized how useful it is to be able to follow up an axe throw with a forward strong, how good the move is in general, & how crippling it was before that she didn't have have one. I love it.

Is the back air new too? I don't remember it. Seems like her standard up special can curve more now too. She used to feel almost helpless when fighting crowds but now, she actually seems good at it. Very satisfying moveset.
Chi You 30 Jun, 2022 @ 7:41am 
Awesome my new main.
Ambi  [author] 1 Jun, 2022 @ 11:31am 
@JanSolo mhm!! ayaka is a d&d character of mine, college of swords bard!! :D
JanSolo 1 Jun, 2022 @ 10:08am 
Ooh, D&D reference?
NuzzlyLeaf 25 May, 2022 @ 9:30pm 
My favorite touhou character, after 2 red dots
Ambi  [author] 23 May, 2022 @ 4:50pm 
@Quantumleaper NEO they have their own animations, take a guess if they're intended or not lol
Quantumleaper NEO 22 May, 2022 @ 9:06pm 
You can use strongs right out of axe throws. Feels good to do that but I'm not sure if it was intended?
Ambi  [author] 19 May, 2022 @ 1:26pm 
@D YellowMadness I'm glad to hear that, since most of this sounds like where her design goals were aligned! I was trying to add a lot of things to her axes that I thought would really help balance out Min Min's arms (such as them losing to other hitboxes), while also making them feel like a part of the kit that isn't *needed*, but is still a big part of her gameplan.

I'm very happy to hear that you like her!!
D YellowMadness 18 May, 2022 @ 10:28am 
Min Min is one of my mains in Smash but Ayaka's even more fun than her. Largely because while Ayaka's thrown axes lack some of the advantages Min Min's arms have, she feels less reliant on that mechanic than Min Min does & the amount of axe types makes them more interesting.

Her balance also feels more consistent than Min Min's so I don't have one match where a player crushes me & then another match where the same player spends the whole match getting edge guarded just because they switched characters.
Ambi  [author] 8 May, 2022 @ 9:17pm 
@IceTheHottest thank you very much!! i tried really hard to give her notable weaknesses to balance out her strengths and i think i've done a decent job so far haha
IceTheHottest 8 May, 2022 @ 7:52pm 
I love this character and I'm big on how balanced she feels. Combines the best aspects of Min-Min and the Belmonts that I liked individually into one character I like as a whole
Ambi  [author] 6 May, 2022 @ 5:23pm 
@N3KROW

I can in a few minutes, I think.
N3KROW 6 May, 2022 @ 4:59pm 
@Ambi yeah, we can do that. i really want her to be well-balanced, i'd love to play her frequently but i've just been getting nowhere whereas i switch to any other character and do 2x better. it may be her playstyle, but that would be strange because i've had recent experiences of me playing characters i've never tried before, and i caught onto their flow swiftly. i played about 3 hours of ayaka yesterday, trying out different approaches with how i should play her and trying to utilize her neutral, but just felt like i was a sandbag.

i'll friend you and whenever you're ready to play sometime just DM me, 70% chance i'll be available since i'm usually not doing anything too important
Ambi  [author] 6 May, 2022 @ 11:05am 
@N3KROW (cont.)

Calm Emotions is a move best used while the opponent is offstage, or while you're offstage trying to recover. It's mostly a tool used for mixups. I know it's not that great, but I didn't want to make something like Deep Breathing or Chara N-Spec where you ALWAYS wanna have it active because I just don't like that in terms of design. It's a niche move, and if you get in the rhythm of it it can get scary.

Up-Special is bad, yeah, I'm not gonna try hiding that, but that was also intentional, I don't think Workshop has enough characters that are easy to edgeguard, so I decided to make it so Ayaka would be one of them.

Despite all this, I still think she's a character who can very much hold her own due to the strengths, despite her notable weaknesses. If anything, I could try to play you sometime to show how I play her and maybe it'll make you see something you didn't see before? :0
Ambi  [author] 6 May, 2022 @ 11:05am 
@N3KROW

Thanks for the feedback, I'm aware that axes are rather clunky, but I think that's simply a result of how the mechanic itself actually works. In Ultimate, Min Min is restricted to her walking speed while her arms are out, and Ayaka functions in the same way. While, yes, you are restricted to just your other axe, there's a lot of options that you still have, even with that axe.

People jumping over her axes absolutely shouldn't be an issue imo, because I made her kit with punishing jump in mind. Throw out your left axe, they jump, and then hit them with green axe, which covers jump, or jump and throw a second grey axe, or throw out red or blue in the air before throwing your grey axe to cover that space.

Rolling behind her does leave her open, but rolls can only get behind her at certain ranges. Main reason she can't throw axes behind her though *is* just coding difficulties though, but I personally don't think it's too much of an issue.
N3KROW 5 May, 2022 @ 11:50pm 
(cont.) making her a tuned-down min min really doesn't work, because of how fast-paced rivals is and the fact that every character has universal countermeasures to deal with her axes easier than they would if they fought min min using her arms.

lastly, buff normal up-special. it's a free punish and the fact that you need calm emotions to make it even slightly better (which you won't, because you won't keep it for more than 5 seconds) is tedious. back air's startup is extremely slow, heighten that. that is all.
N3KROW 5 May, 2022 @ 11:50pm 
her mechanic feels too clunky. axes come back way too slow, you miss an ftilt and you're locked into slow movement and no other attack but throwing another axe until your previous one comes back. she's too restricted for a character that's supposed to zone you out midrange, everyone literally jumps over her axes and they TRADE with other attacks, leaving you unable to attack until the axe comes back once again. all of this, and you can't even throw axes in opposite directions of eachother, so people can just roll behind you and you're practically a training dummy.

also, her calm emotions going away after a *single* hit is a bit too much for what it is. i'm barely able to find a use for it because it's so slow to activate, and even when i do get it? it lasts no longer than 5 seconds because there's absolutely no drawback to just rushing her down and hitting her.
Bunny 4 May, 2022 @ 7:48am 
Thank you for adding them!
Ambi  [author] 3 May, 2022 @ 5:15pm 
@vido games not entirely sure, bernardo coded the axe stuff, and it seems really difficult to code. i don't think it's entirely needed from my playtesting experience though
Ambi  [author] 3 May, 2022 @ 5:05pm 
@Rospoho @Bunny i forgor
Snolid Ice 2 May, 2022 @ 11:12pm 
Hello. Im just wanted to tell you since i stopped binging snolid I got a good job, good education, a healthy lifestyle and lost weight. Still didnt get a gf but the addiction is gone and I'm looking forward and you can do it too
Bunny 2 May, 2022 @ 4:46pm 
Ah, back to the days of not even having sprites in the cover image, let alone not having those screenshots
D YellowMadness 2 May, 2022 @ 2:56pm 
I thought it looked like Min Min's gameplay when I watched the direct but I thought it was an accident.
vido games 2 May, 2022 @ 2:48pm 
this is FUN. I missed min min from smash and was REALLY waiting for a character like her in rivals. the air drift boost feels super cool, I wish more characters had something like that.

out of curiosity, do you plan to make it possible to throw one hatchet and another in the opposite direction? feels like I'm extremely vulnerable to being jumped over at the moment from even one stray ftilt.
Rospoho 2 May, 2022 @ 2:10pm 
Where dafuq r the screensharts mate?
ar 2 May, 2022 @ 1:05pm 
min min in rivals