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With how you made the mod, what can you tell us about the effect of using the current mod on the latest version of the game? Do we expect any game breaking issues if we run the mod or will the optimizations still function?
This mod makes distinct changes to the aesthetics of the game while simplifying the shaders in spots. It's not a huge overhaul on speed for most users, but it probably saves 5 FPS or so. I can totally understand if people don't want to use it, etc.
Anyhow, I have no plans to overhaul everything that's new; I've been really busy working on a game of my own and I just don't have the time for this right now.
Would definitely love to see this mod and your other big optimize mod updated, its honestly incredible how much of a difference they make to the games performance.
as stated on Nexus it is now integrated in YAML:
https://www.nexusmods.com/mechwarrior5mercenaries/mods/51?tab=description
@The_Riddick [Linux]
if your Mech is just one big overall gray mech, it is probably just a issue with a Skin you used (which might have been removed or overridden).
Try and pick a different Skin, it should look normal again.
What is ok?
Anyway I believe it could be a issue with YAML, but I prefer that mod as it adds content to game rather then just attempts (but fails at) improving mech shaders.
Its ok.
Not sure if this is intentional or not. 2.99 optimizer seems fine however.
But for some reason I also can not open his page. Perhaps the author stopped supporting it. ._.
This is probably normal, but there is a conflict with the Increased Treefall Animation Rate mod too.)
And one more small note: this mod somehow overrides the data of custom saved skins (or affects them in another way, I don’t understand this), because some of them began to display not quite correctly. This isn't a big problem because you can just recreate them, but it's still a bit of an inconvenience.)
Nuke Survivors is the result.
I've put up a free demo on Itch.io, if anybody wants to look. It's arcade-y and pretty straightforward at this time, but I'm open to adding more features if I'm seeing enough feedback!