Arma 3
Fire Support Plus
639 Comments
Phenosi  [author] 2 Oct @ 4:16am 
It might have to do with how the modules are registered, I will have a look
mghamdi54 1 Oct @ 2:34pm 
i did everything but the mod menu just wouldn't show! it happened with air support + too and idek how to fix it. i checked zeus and i checked CBA_A3 and made sure my game master module is set to unofficial content included but still its not there
Phenosi  [author] 25 Sep @ 5:58am 
Something to do with Zeus Enhanced most likely, also ensure your game master module (to give yourself zeus) is allowing unofficial content.
-AS HE- 24 Sep @ 1:22pm 
hum i can see only EMP modules why ?
Phenosi  [author] 7 Sep @ 9:57am 
Blastcore compiled by Isky might still have that
Jabka757 7 Sep @ 5:44am 
how to make explosions like yours?Mine explosions are small and bad but that type of explosions that are on photos are so good
Phenosi  [author] 6 Sep @ 4:02am 
It's never too late to learn, you got this!
LOGASARUS 4 Sep @ 4:55pm 
i have no clue how
Phenosi  [author] 4 Sep @ 10:48am 
you can do it, just make a soft compat :)
Rex_Imperator14 15 Aug @ 7:29am 
Please please please add a non-lethal or non-damaging function for artillery modules.
Phenosi  [author] 4 Jul @ 2:33pm 
It's quite outdated, just spawn a big earthquake module after it for now.
Griffon 4 Jul @ 2:26pm 
Uhmm the big Nuke dont make any damaga to building can you help me please ?
Phenosi  [author] 19 Jun @ 11:09am 
@imbroiniso Zeus enchanced and CBA_A3 need to be loaded, ensure your game master module, has the setting: 'includes unofficial addons' ON.
im.br,o.W 19 Jun @ 8:35am 
Good afternoon, I wanted to know what's going on with the mod since I don't see the fire support plus option in Zeus. I'm wondering if I need a mod or something. Thanks if you answer.
Phenosi  [author] 13 Jun @ 1:32pm 
I agree with the idea, but it's an edge case and I got other matters to attend to that will take higher priority atm, thanks for your suggestion regardless. :))
Lockwood 13 Jun @ 12:59pm 
It would be nice to create protection methods, at least temporary ones. It would open up great opportunities for creating scenarios based on your modification. Thanks for the answer, I'll follow the news!
Phenosi  [author] 13 Jun @ 11:36am 
Yeah there is no scripted way too protect yourself, I would list that kind of thing on the workshop page
Lockwood 13 Jun @ 9:37am 
Hello! Sorry, I can't figure out how to protect myself from nuclear weapons. I decided to look at your modification, after installing it I decided to check it in Zeus. I assembled a chemical suit, but it doesn't help.
starpluck 6 Jun @ 12:38pm 
I will be here soon to finish some which is nuke package
Jinx 1 Jun @ 11:05pm 
Any chance of getting an EMP version of the 40mm Drone from Reaction Forces? Would be a really cool tool for people in missions.
Phenosi  [author] 8 May @ 2:52am 
Not sure.
sgt.bean 6 May @ 6:20pm 
Are we getting the MOAB at some point?
Phenosi  [author] 27 Apr @ 6:14am 
I'm glad to hear that ! :)):SBpanda:
MantisToboggan 26 Apr @ 2:07pm 
Well this is a lot of fun, wish I knew about this sooner! Great work, I love all these new additions
Phenosi  [author] 13 Apr @ 9:49am 
You could script it, yes. but at that point you might as well just use the BI functions for artillery etc.
.xeken 13 Apr @ 9:43am 
and I also wanted to ask, is it possible to set the time so that the artillery does not fly immediately but after a while or is triggered? If so, can you tell me how?
Phenosi  [author] 13 Apr @ 9:43am 
Google how to setup 'zeus'
.xeken 13 Apr @ 9:38am 
I saw that you somehow set up a setting so that artillery would fly at bots
.xeken 13 Apr @ 9:36am 
hi, i really want to ask how to use a camera like yours fire support plus
Phenosi  [author] 8 Apr @ 10:27am 
@rivarama for now there isnt a lot to use in 3DEN, maybe in the future; if you are in zeus most modules should be under 'Fire Support' not with a +
rivarama 8 Apr @ 9:52am 
And also is there a way to use these modules in Eden Editor?
rivarama 8 Apr @ 9:50am 
I just realised that Eden and Zeus Editor aren't the same. I'm new to Arma, sorry if I caused anyone a headache.
rivarama 2 Apr @ 12:29pm 
And like there is no Fire Support + there😭😭😭
rivarama 2 Apr @ 12:28pm 
Please help!!!
I have only the EMP Waypoints, but there must be more, am I right?
Right now in "Fire Support" waypoints I have the 155mm Howitzer EMP Barrage, 230mm Rocket EMP Barrage and 82mm EMP Barrage.

As I already said, should not there be more?
If yes why don't I have them😭😭😭
In Addon Options there are a lot of them (btw. they are turned ON), but they are not displayed in Eden Editor!
Phenosi  [author] 1 Apr @ 11:53am 
DMCA Claim has been Retracted, You can use the mod normally again.
Razorteam321 1 Apr @ 6:35am 
It got DMCA? Oh boy....
Mr. J Soda 31 Mar @ 10:03pm 
@Razorteam321 currently under DMCA, you can learn more about it in the discord
Razorteam321 31 Mar @ 7:15pm 
What happened to the sci-fi plus mod?
Phenosi  [author] 26 Mar @ 12:29pm 
@victorczon it's a scripted thing, I could make it a droppable bomb in the future
victorczon 25 Mar @ 12:09pm 
what is JDAM called in config viewer?
Phenosi  [author] 24 Mar @ 1:16pm 
@Jaxx - pshoooo yeah I'm pretty sure that is part of the EMP expansion part of the mod.
Jaxx - pshoooo 23 Mar @ 11:17pm 
no, the Blue Tracer ammunition type used in some weapons like the Stoner LMG, or the MX series. it lists its source as being "Fire Support PLUS" which is this mod is it not?
Phenosi  [author] 22 Mar @ 1:52pm 
@thegamecracks solid bug report, will check it out.
@Jaxx magazines? Do you mean to EMP related weapon ammo?
Jaxx - pshoooo 21 Mar @ 5:15pm 
is it possible to make the addition of, as well as having full Blue Tracer round magazines/belts for weapons that are appropriate, also add Reload Blue Tracer mags/belts for those, much like vanilla does for not having 100% tracers? love the mod
thegamecracks 18 Mar @ 10:37am 
Our dedicated server recently slowed down to a near halt at around 3FPS and 500+ continuous guaranteed messages in queue. Upon looking at the log file, it was 25GB large and the first 450MB consisted almost entirely of "ref to nonnetwork object ... Land_HelipadEmpty_F" messages. I asked them and they said they used this mod's napalm bombs quite a bit, so I checked the napalm addon, and it looks like the invisible helipads spawned in damageunits.sqf don't get automatically deleted after their 3 minute duration. I suspect this is what caused the server's slowdown. Can you guys upload a patch for this? Thanks!
Phenosi  [author] 11 Mar @ 11:04am 
Isee, thanks for the report
Zacho 11 Mar @ 1:50am 
Just so you know, it seems the older Freestyle nukes in here don't seem to work. NX-01 B-83 and
Diamoandback don't trigger nukes. Only the newer ones seem to.
Phenosi  [author] 19 Feb @ 6:38am 
@想想PRO哥怎么做 the mod can always be expanded upon but currently really tries to serve as an addition to the base-game munitions. If you want some crazy kind of munitions I do recommend Wenza's modding work (maybe ill add a soft-dependency for his mods and make some crazy modules, who knows *shrug*).
Charon 18 Feb @ 11:15pm 
PLZ!:rinflipped:Could you add more types of shells and more shell types with larger calibers? Make it more diverse! For example like FAB500, FAB1500, FAB7000(nope)and so on. I've been playing this mod for a long time and I still love it! (Blasting the AI with Zeus is really satisfying. It's just that after playing for a while, I feel that the power of the 155mm is much smaller than I expected.even add ACE3) :rinflipped: