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With 50k items in my game its just a huuuge list of stuff uncategorized, even the vanilla is better.
This mod looks soo much more user friendly and i have had it favorized for some time and haven't had the gut to test it on my CE playthrough, especially showing all layers on all different body parts as it can be hard to keep track if you've actually covered it all. If it really works as you are saying i am willing to give it a try. Do you have any errors so far? Or problems?
All we need to do is to is setup a generic CE loadout with drop other stuff uncheck and check the ad hoc indicator with nothing else. Set how many mags pawns are going to carry and let Compositable Loadouts handle the rest.
Works great so far.
I have three tags assigned to all my colonists, two for a state called "war" and one to "any", in that order from top to bottom. I also have a state called "peace" which has no tags assigned to it. The "war" tags contain armor, the "any" tag contains tribalwear.
The outfit policy is set to permit everything, so I turned on the mod option to only wear apparel that's in a tag. But now, when I select "peace" for my colonists, they will remove all apparel, including the tribalwear. On the other hand, if I set them to "war", they will not wear the armor, even if I use the button to satisfy the loadout now.
I'm not sure what I'm doing wrong. If I look at the coverage panel, it does show the correct loadouts for each of the states, but for some reason the pawns aren't equipping themselves accordingly.
Say I don't fill the leg slot in any tag. Will the pawn wear pants?
Right click in the assign tab on the copy button, this has been a feature for a while.
bro your mod is invisible for others
Space Furniture Patch
This will let you keep the Space Base Furniture buildings and should fix the loadout issue!
Then I recommend [NS] Dress Code , which might fit your purpose.
Sorry for bad english.
It's safe to use CL(this mod) and CE together without hard incompatibility. Just keep in mind don't set CE_loadout "drop undefined" on, if you having active CL_loadout with item.
> Any chance we could get something like this for drug use?
This is pretty much just the vanilla system, I don't see a reason.
As for the number(s) issues, they've been fixed, small oversight on my side.
I'm getting the same error, but I don't even have numbers installed.
"[CL] Failed to apply 'Numbers' compatibility patch, Loadout overview column will not show up. "
immediately followed by
"Error while instantiating a mod of type Inventory.ModBase: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> HarmonyLib.HarmonyException: Patching exception in method static System.Reflection.MethodInfo"
This happens even if Compositable Loadouts (and Harmony) are the only enabled mods.
Full text of those two errors: https://pastebin.com/Y5rTs4F2