RimWorld

RimWorld

Punch Button
78 Comments
Durandal 26 Sep @ 1:04am 
now if only this could prevent my vampires from punching people to death ._.
talent ♿ 24 Sep @ 4:47am 
The same problem with the insane attack speed. There are 500 mods in the library, but the ones you discussed below are not in the library.
Fuko  [author] 17 Sep @ 5:11am 
@Sakura It's likely one of the mods that modify combat mechanics. I see mods like Supreme Melee or Vanilla Combat Reloaded, which are likely culprits. Or maybe something that modifies weapon stats or animations.

But if a mod makes such drastic changes in bypassing vanilla combat logic, there's not much I can do on my end.
Sakura 13 Sep @ 7:26am 
Hey, I can't quite track down what incompatibility is causing the issue, but for some reason your punch attack has an insane attack speed if a pawn is holding a ranged weapon.

Example Video: https://i.imgur.com/9TKJBAU.mp4

Log: https://gist.github.com/HugsLibRecordKeeper/93f66dbaeda969d365af6167ded1119b
Fuko  [author] 10 Sep @ 8:03am 
@Aban Yeah, that sometimes happens in vanilla social fighting too, when you get a lucky streak of them punching the same part repeatedly until it breaks. Welcome to Rimworld :lunar2019crylaughingpig:
Aban 9 Sep @ 3:28pm 
So one of my pawns just punched a prisoners leg off. Is this intended behavior?
Dj0z 3 Aug @ 8:37am 
@Zubekanov doesn't Melee Animation let you disable that? I have it set up to only cause executions when manually ordered
Fuko  [author] 29 Jul @ 9:07am 
@Zubekanov Hmm, that's actually a problem that can only be fixed on Melee Animation's side. They're treating unarmed punches like an attack that should trigger executions.
Tam 29 Jul @ 8:12am 
fuu punch is back
thanks for update
Zubekanov 28 Jul @ 3:55pm 
This mod has been fantastic for me and very useful, just wanted to add that theres a weird interaction with melee animations where my dudes are punching prisoners, then the execution from melee animation triggers and they instantly decapitate the poor dude.
DuckGoosebear PrairieDogLover 26 Jul @ 11:21am 
You the best :D
Fuko  [author] 26 Jul @ 6:49am 
1.6 Update is Here!!!!! (Don't mind the 1.5 in the image, I don't have the banner files with me ;P)

Sorry for the long wait. I've been in a different country for the last several months, so very low on time as you can imagine.

I don't have time to extensively test, so tell me if there's any new content/mechanics in the DLC that the mod isn't quite working with or newly introduced issues!

The mod can be added in the middle of a saved game, so no need to restart.

Also to a question asked a long while ago, mod load order doesn't matter. This mod doesn't have any interdependencies with other mods, so it will behave identically no matter where it is. In general, just obey the load order suggestions of other mods, like performance mods that suggest to be loaded last.

Have fun~!
Pirate King Mizzle 19 Jul @ 12:58pm 
yaaaaaaaaaaaaaaaaaaaaaaaay. hope your trip has been good
Fuko  [author] 19 Jul @ 4:08am 
Oh, new Rimworld expansion is out :lunar2019shockedpig:

I've been in a different country for the last several months, so very low on time as you can imagine, but I brought the source code along :MHRISE_Felyne:

I'll try to get my mods updated in the next few weeks.

@gold Thanks for providing a temporary update, seems like an easy enough change
gold 10 Jul @ 12:07am 
1.6 Update: https://steamproxy.com/sharedfiles/filedetails/?id=3521694134

Required renaming two calls in PawnAttackGizmoUtility_Patches.cs and rebuilding the .dll. Let me know if you'd like me to PR the changes and unlist my mod.
anyone know if this is working in 1.6?
jacrispy360 22 Apr @ 10:16am 
Is that korone
RedFire 27 Feb @ 4:11am 
Korone!!!
bluemeep 21 Nov, 2024 @ 8:38am 
:guacfist::guacfist::guacfist: Orayo!!
plusing123 (dragonheart) 9 Nov, 2024 @ 8:20pm 
that first line is the most rimworld line i thing i have saw XD
Mongshal 9 Nov, 2024 @ 1:16am 
orayo
TB_urton 22 Jul, 2024 @ 1:04pm 
I never knew this mod existed. I wish i did sooner.
Mr.Shcribbles 20 Apr, 2024 @ 5:42pm 
First off, love the korone thumbnail. Shes my favorite. Anyways keep up the good work
Gobrinsan 17 Apr, 2024 @ 1:35am 
just wanted to say Thank you, i love your Mods and appreciate the work you put into them
Fuko  [author] 17 Apr, 2024 @ 12:39am 
@Minxx What's the full name of that mod?
Minxx 16 Apr, 2024 @ 10:01pm 
any idea how this works for the cqb mod?
Tam 11 Apr, 2024 @ 1:56am 
Thanks for an update!
Fuko  [author] 10 Apr, 2024 @ 10:59pm 
Updated for 1.5 Anomaly!
DreamFree 20 Jul, 2023 @ 2:15pm 
Nice one, Fuu
Profile Name 28 Jun, 2023 @ 4:49am 
if this uses social fighting code, it also reduces the damage dealt, right?
Fuko  [author] 12 Jan, 2023 @ 2:35pm 
2.02 update: Added priority so punches are always preferred over headbutting and biting. This should completely prevent bites being used unless they have no other viable attack.

Also renamed the mod to Punch Button so it's easier to tell what it does.
Ajwoy 9 Jan, 2023 @ 1:31pm 
Been looking for a mod just like this. My prisoners will rest much easier being my bionic guard will no longer just remove their legs!
Tam 3 Jan, 2023 @ 4:23am 
I will take a look how it goes.
Sorry to bother, thanks again for your awesome mod, my prisoners die way less.
Fuko  [author] 3 Jan, 2023 @ 3:48am 
@Tamm Well I can't reproduce the problem. Also, whether the target has arms or not has no effect on what the attacker uses, so that's coincidental at best. It might have just been RNG.
Tam 3 Jan, 2023 @ 3:22am 
Nah no combat mods or any modificators, no bionics.
He usually punches with fists, but decides to bite against these prisoners with no arms
Fuko  [author] 2 Jan, 2023 @ 7:50pm 
@Tamm Interesting ;p. Is there a mod or something giving the warden extra bite damage? Because the game prefers to choose attacks with the highest damage.

Vanilla's social fighting code is deciding that bite is the best attack to use for the warden.
Tam 2 Jan, 2023 @ 1:46am 
If prisoner does not have arms and you command to punch him, the warden with healthy arms is going to bite only as well.
https://i.imgur.com/hsr1Zk9.png

Here is a combat result, all damage done to prisoner are bites.
Tam 25 Dec, 2022 @ 2:35am 
Awesome mod, no clue why its not polular.
Thanks
chill 12 Dec, 2022 @ 7:43am 
yes! YES!!
すし🍣 27 Oct, 2022 @ 10:18pm 
nice
Kapejek;_; 24 Oct, 2022 @ 6:57am 
Thank you for the update.
Fuko  [author] 22 Oct, 2022 @ 3:19am 
Updated for 1.4 and Biotech!
(Steam workshop can be slow/janky at detecting updated mods. If the mod doesn't update, unsubscribe, wait a few seconds, and resubscribe to force it to download the latest files)
Splinter 28 May, 2022 @ 4:21am 
@Volg something to notice is that if i remember correctly, rimworld pawns have a 150 damage treshold that when it hits they just drop dead instantly, dunno if it's your case but it might be.
If it is there's a mod called "No More Lethal Damage Treshold" that removes it.
Fuko  [author] 23 May, 2022 @ 6:32am 
@proselyte223 Okay thanks!
untitled9223 21 May, 2022 @ 10:04am 
I notify you that the mod has been translated into Russian:
https://steamproxy.com/sharedfiles/filedetails/?id=2810865222
I will try to keep the translation up to date.
Volg 30 Apr, 2022 @ 7:35pm 
i will try to pay close attention to what is going on. if i can find a cause i will let others know here as it may be a common mod, or a trait etc. that is doing it.
Fuko  [author] 30 Apr, 2022 @ 3:52pm 
@Volg So this mod just calls vanilla's social fighting code, so any mod that might increase unarmed melee damage could do it.

Igor Invader storyteller multiplies all damage by 2x.
A race mod that has unnaturally high unarmed melee damage.
A pawn with 20 melee skill.
Simple sidearms is tested to work fine with this mod.

Could be your pawns have extremely high pain tolerance as well. Pawns usually go down due to pain before they die, but if they have extremely high pain tolerance, they will fight to the death.
Volg 30 Apr, 2022 @ 5:55am 
My pawns still kill the targets when using this mod. Any ideas what may be causing this problem? It is not a rare thing, but happens 99% of the time, it is rare I actually get a knock down instead of a death. I am using simple side arms, however even when the pawn in question has nothing but a rifle in his inventory, he will still end up killing the target 99% of the time.
MercuryDoll 4 Apr, 2022 @ 1:48pm 
Please add a toggle option so guards will keep using only bare fists to punch prisoners and not monoblade their heads off, thank you.
ashhhh2 30 Dec, 2021 @ 5:25pm 
depends on the race to be honest some races are ridiculous