RimWorld

RimWorld

Psychic Animals
43 Comments
Karkino 30 Jul, 2024 @ 8:25pm 
oh! dont worry! it was mostly to confirm future people that currently is not working! :D leave a hint for people who wanted to try it too
Stardust 🌠  [author] 30 Jul, 2024 @ 4:46pm 
Sorry @Plump Helmet Man. Like I say in the description, Im not a coder. This is a commissioned Mod. I have a friend who updates my mods on occasion, so It's possible it gets updated, but don't hold out for anything. I'll give updates if it does get fixed!
Karkino 30 Jul, 2024 @ 3:41pm 
sadly it doesnt work and i would love if you could get it working again q.q pretty please
Stardust 🌠  [author] 24 Jun, 2024 @ 6:18pm 
I used to use it in 1.4 and it worked okay Smitty! I dont know if it works in 1.5 though, sadly :(
bordsarentreal 19 May, 2024 @ 10:59am 
Has anyone tried this lately? I cant get the idea of a pokemon run out of my head
Bleeding Eyes Mcgee 3 Aug, 2023 @ 10:40am 
@CEM Operation to give animals psylinks doesn't show in the operations menu, and forcefully granting them a psylink via debug or character editor doesn't seem to do anything.
CEM 2 Aug, 2023 @ 4:00am 
@Magikarp,@Bleeding Eyes Mcgee

How exactly is it presently incompatible with VFE psychics?
Bleeding Eyes Mcgee 5 Jul, 2023 @ 3:13am 
VPE support would be amazing, i'd love to have a cat that breathes fire and shoots lasers.
Magikarp 2 Jul, 2023 @ 2:53pm 
Any chance of compatibility with vanilla psycasts expanded? I realize it's not likely but I thought I'd ask.
Azure 28 Jun, 2023 @ 7:19am 
Same here
FriendlyPurpleGlow 9 May, 2023 @ 3:48pm 
Same problem, there is no psylink surgery bill nether anima fruit bill from your another mod for my ethical genetic monsters
I'm bad 17 Apr, 2023 @ 1:25am 
Ok so I got around to testing it on a strictly vanilla game minus the mods required to make this one work and the surgeries still don't show up unfortunately. I remember this being a really good mod and hope you can get it working properly again it was a lot of fun and had a lot of utility.
I'm bad 15 Apr, 2023 @ 9:18pm 
It changed nothing I still can't give them neuroformers or psytrainers to teach them abilities.
I'm bad 15 Apr, 2023 @ 9:01pm 
Hello I just wanted to report that the surgery option for neuroformers doesn't show up regardless of train-ability level for me I do have Vanilla Psycasts Expanded installed as well. With dev mode enabled I can give them a psylink level but still can't teach them anything with the psy trainers whether from base rimworld or otherwise. I am going to try to put this mod above VPE and see if that changes anything, I will make another comment letting you know.
HIM 20 Feb, 2023 @ 12:19pm 
OH MY GOOOD! Thank you SO MUCH!!
Stardust 🌠  [author] 20 Feb, 2023 @ 9:44am 
Currently, admist all of the projects related to my other mods, and a full-on race mod, there are plans of an Animalitor alternative to Mechanitors which will be tangentially related to this mod.

But until then, Have this 1.4 update.
Triel 20 Feb, 2023 @ 9:30am 
Coz they have plans allready. Is it hard to understand?
Thiago 12 Jan, 2023 @ 6:58am 
Why not give it to Mlie, they can update it
HIM 24 Nov, 2022 @ 6:07am 
Thank you!
Stardust 🌠  [author] 24 Nov, 2022 @ 5:20am 
There are plans, ⍊ᓵꖎ. Just don't expect them to come anytime soon.
HIM 24 Nov, 2022 @ 3:53am 
Will this mod be updated to 1.4? Please answer if you have any plans for it or you're not planning to update it at all, Wolfcub05
Richard Stern 28 Oct, 2022 @ 11:39am 
Would like an 1.4 update, or permission for the mod to be updated by Mlie.
Lordlynel 30 Aug, 2022 @ 9:17pm 
Oops, my apologies
Stardust 🌠  [author] 13 Aug, 2022 @ 6:00am 
@Lordlynel If you're replying to the comment i posted on may 21st, That comment was posted before Vanilla Psycasts Expanded was released.
The comment on May was referring to a Different mod by the same name.
I am not aware of the other mod, I am aware of Oskar's incredible work :)
Lordlynel 12 Aug, 2022 @ 9:24pm 
Vanilla psycasts expanded is a complete psychic rework (it is kinda halfway between vanilla psycasts and rimworld of magic)
victea 15 Jul, 2022 @ 6:31pm 
help i dont know why my animal cant geat sylink 6
Stardust 🌠  [author] 20 May, 2022 @ 7:26pm 
Depending on what the mod does, it should be compatible as-is. The mod automatically adds psycasts it detects on launch.

If Vanilla Psycasts expanded adds other functionality that isn't part of vanilla. (Like a buildable or something) i probably will not be able to make it compatible, because, well, im not a coder :)
Stardust 🌠  [author] 15 Apr, 2022 @ 9:13am 
I'll take a look at this issue when i get back home and infront of a computer :)
Victor 13 Apr, 2022 @ 9:02pm 
Yes I tried to make an almighty psychic Joruto.
Victor 13 Apr, 2022 @ 9:01pm 
Yep, I also can't find the operation for the Anima Fruit. Psylink Neuroformers do work though... kind of. Basically they break the game and throw a bunch of red lines. Log: https://gist.github.com/e902f2350f21e9c7b2dbfbee4d8022a4
Richard Mc Nutbuster 2 Mar, 2022 @ 8:16am 
the operation is just not a thing for me
victea 13 Feb, 2022 @ 2:53pm 
wtf my wolf now cant even sleep in a sleeping spot and wont restore his power meter, i don't know what happens to its program
Gareth 19 Jan, 2022 @ 2:35pm 
The way this mod checks for eligable animals means that it doesn't work with Dryads. I've created a mod to patch that here: https://steamproxy.com/sharedfiles/filedetails/?id=2724994230
why are we here? just to suffer? 24 Oct, 2021 @ 11:11pm 
hell yes
Stardust 🌠  [author] 2 Oct, 2021 @ 4:28pm 
It's always been a requirement @Luke :)
Luke 2 Oct, 2021 @ 4:06pm 
Did you just add draftable animals to the requirements?
Kaden Ha 22 Sep, 2021 @ 5:41pm 
Oh, I see that I fed the Anima Fruit (from your mod) to the animal that hadn't been trained in Attack yet so they gained psylink but no psycasts.
Stardust 🌠  [author] 22 Sep, 2021 @ 3:57am 
Nope, they gain psylinks both ways @dnkhiem199833
Both through psylink levels and neurotrainers.
Kaden Ha 22 Sep, 2021 @ 3:35am 
Wait, so animals don't gain psycasts as they gain psylink level, only through neurotrainers?
Вистан 17 Sep, 2021 @ 2:22pm 
PO-KE-MON GONAA CAST THEM ALL
Stardust 🌠  [author] 17 Sep, 2021 @ 7:52am 
@Shun

Animal Equipment does that.
It's the framework mod used for the Animal Armor mod. It allows utility items like shield belts, grenade belts, and jump-packs to be equipped on animals.
MrKociak 17 Sep, 2021 @ 6:43am 
Nice! Maybe my giant animal collections will have an actual use now :Y
ShunTheWitch 17 Sep, 2021 @ 6:10am 
wait what mod lets animals have jump packs?