Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
"Vahnilla Royal Arsenal: Specialty Weapons"
Since you know we have so many garbage "vahnilla" mods now..
These weapons look very nive!
I personaly am excited about those javelins!
Last time I had such a one-sided slaughter I accidentally gave said pawn invulnerability and they used melee. (And their Dark Marine armor fell apart from all the abuse.) This time they barely got touched. High quality weapon + good Ranged skill means that you rarely need all six shots from one volley to take down a target. Will have to see how it performs solo vs a caterpillar mech. (I might almost feel sorry for the mech. Almost.)
That stat is intentional. If you use the ranged weapon DPS mod, you will see its DPS is still crazy high even with the long warmup time. The long warmup is just a major downside of using it.
Huh, can't believe I missed that when I first uploaded this. They should have weapon qualities, so I'll fix that and push a new patch.
Thanks for letting me know!
Patch is up for the CE compatibility mod here: https://steamproxy.com/sharedfiles/filedetails/?id=2571853698
Just make sure to load the CE patch mod after this mod in your mod list.
These weapons are spectacular and I'm giving you multiple awards. Please keep modding!
I have this mod for Royal Arsenal CE combatibility: https://steamproxy.com/sharedfiles/filedetails/?id=2571853698
I'll be updating it to include patches for this mod as well before the end of the week.