RimWorld

RimWorld

Rah's Vanilla Turrets Expansion
216 Comments
wardragon 28 Jun @ 12:01pm 
any plans too update to 1.6
Scorpio 21 Jun @ 11:27pm 
pipe turret patch?
Cant Dodge Rodge 14 Jun @ 11:24am 
I have been looking to see if there is any sort of patch to go along with Reels Turret Pipeline for this awesome turret mod. Haven't been able to find anything. Anyone know if there is one or plans of there being one?
lego116 12 Jun @ 11:14am 
@rah "Van's Retexture : More Vanilla Turrets" re-textures the turrets from the earlier version of this mod, but that version is out of date.
Rah  [author] 11 Jun @ 2:37pm 
sry been away. i havent tested it with other turret mods, but I don't see any reason why it shouldn't work.
lego116 4 Jun @ 7:12pm 
Does this version work with "Van's Retexture : More Vanilla Turrets"
200 2 Jun @ 6:23am 
it doesn't appear to be compatible with reels. perhaps with some kind of patch.
Evono 9 May @ 9:59pm 
is this compatible with Reels turret mod ?
Rah  [author] 12 Apr @ 7:31pm 
<3
kot 16 Mar @ 9:55am 
This mod was always the goat
Rah  [author] 12 Mar @ 3:42pm 
It's compatible yes.
Daniel 2 Mar @ 6:44pm 
is this mod compatible with combat extended?
Rah  [author] 9 Jan @ 12:28pm 
<3
KeyLime 8 Jan @ 10:58am 
Cool! Thanks again! :cozybethesda:
Rah  [author] 8 Jan @ 12:55am 
I'll note it down and take a look at it if I get some time.
KeyLime 4 Jan @ 2:26pm 
Thanks for the quick reply, and thanks for the mod. Do you think you might add the functionality to turn on or off lights, or potentially add that button to change them to darklight? My darkness worshiping cultists are not big fans of the turrets from this mod.
Rah  [author] 3 Jan @ 10:23pm 
not while they're active, but you can turn them off with the power button.
KeyLime 3 Jan @ 10:53am 
Any way to turn off the lights coming from the turrets?
DocHolliday 21 Dec, 2024 @ 5:25pm 
I'm blind thank you very much, I have the swkotor mod series so the crafting menus are very cluttered.
Xeonzs 21 Dec, 2024 @ 4:56pm 
Thank you, will give it a try again
Rah  [author] 21 Dec, 2024 @ 4:23pm 
update 2.8: Vulcan Cannon has been buffed. After some testing, it did come up a bit short. It actually used to be stronger, but the firing rate had some issues in the previous versions. It should now be quite strong. I might continue to tweak if it turns out to be a bit too op. Some text description was also updated on a few turrets. enjoy.

@DocHolliday, fabrication bench.
DocHolliday 20 Dec, 2024 @ 11:28am 
How do I make plasma power cells?????????
Xeonzs 16 Dec, 2024 @ 4:15pm 
Yeap the vulcan is very dissapointing, not worth the resources and research at all.
Dust 24 Nov, 2024 @ 4:07pm 
Vulcan cannon has a lot of ammo and decent range, but otherwise seems pretty lackluster for what one would expect of both the name, and the amount of resources and research. A variety of vanilla small arms fire faster than this thing, including the LMG and Minigun.
Rah  [author] 30 Oct, 2024 @ 12:01pm 
@Sunny, it has very high fire rate, but it will struggle against armored targets. So I recommend combining it with other turrets, and/or colonists.
@Futstub, nice. enjoy !
Futstub 29 Oct, 2024 @ 2:06am 
Got here because of MysteriousFawx video. :)

Will definitely try it!
Sunny 23 Oct, 2024 @ 10:50am 
maybe just me, but the vulcan cannon seems quite weak compared to its cost
Rah  [author] 16 Oct, 2024 @ 2:23pm 
<3
Scelous 13 Oct, 2024 @ 3:50pm 
Thank you, Rah! Your turret and bionic mods are some of my most favorite; I can't play rimworld without them.
Rah  [author] 6 Oct, 2024 @ 2:44am 
The error should be resolved on the dev build of CE.
Jack 4 Oct, 2024 @ 7:15am 
Does not currently work with CE
Rah  [author] 28 Sep, 2024 @ 1:11pm 
nope
Jixxor 27 Sep, 2024 @ 4:44pm 
Does the Shooting Skill of a pawn manning the mounted turrets affect the accuracy or fire rate or anything?
Rah  [author] 24 Sep, 2024 @ 3:59pm 
I talked to the CE dev, and the issue should be resolved now. Let me know if it still persists.
Rah  [author] 23 Sep, 2024 @ 6:44pm 
I see people are still having issues with CE. I will try to look into it when I get some time. CE is a complicated mod, so it changes a lot of code, but I'll see what I can do.
@feydras, thanks for the suggestion.
feydras 23 Sep, 2024 @ 10:43am 
Love to see a turret that shoots down drop pods
Gerewoatle 18 Sep, 2024 @ 6:28pm 
I guess that's what happens when someone rips out a huge chunk of the game's code and fills the ragged hole with their homemade spaghetti.

By which I mean they apparently absolve themselves of all responsibility for their mess and pass it on to other people.
Scelous 18 Sep, 2024 @ 3:44pm 
@Tankman Rah deleted my previous comment. The CE devs specifically said it's up to mod makers to fix compatibility; they will not do it. So as it stands, nothing will change.
Tankman 9 Sep, 2024 @ 4:59pm 
@Scelous, my man just read the comment below you, it's up to the CE devs to fix the compatibility.
Scelous 29 Aug, 2024 @ 5:49pm 
Please fix this and the bionics. I love your stuff but I can't use it with CE.
Rah  [author] 21 Jul, 2024 @ 10:42am 
There is a CE patch, but it seems like they might've done an update that causes it to fail. You can report bugs on their Discord channel. https://discord.com/invite/safyWuA
Justfly 18 Jul, 2024 @ 12:35pm 
hey.. there are some issues with CE 1.5
is there a patch or somthng ?
scary 7 Jul, 2024 @ 8:13pm 
@Z3r Autumn I'm getting same error.
Rah  [author] 5 Jul, 2024 @ 1:13pm 
I recommend checking with the CE guys. They have been quite fast with patches and fixes in the past.
Z3r Autumn 4 Jul, 2024 @ 12:25pm 
Anyone else getting this when running with 1.5 and combat extended?

[Combat Extended] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[
defName="VulcanCannon" or
defName="VulcanCannonManned" or
defName="ChargeCannon"
]/passability ) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2890901044\ModPatches\Rah's Vanilla Turrets Expansion\Patches\Rah's Vanilla Turrets Expansion\Patch_Buildings_Security.xml
Rah  [author] 3 Jul, 2024 @ 11:49pm 
20 plasteel, 5 explosive shells and 2 emp shells.
NotaBear 3 Jul, 2024 @ 8:47pm 
what does the Plasma power cell cost?
Rah  [author] 19 Jun, 2024 @ 3:42pm 
nope, that's probably menu options for another mod.
TcT Goth98 18 Jun, 2024 @ 4:30pm 
If we turn the rearming off in options will they be unlimited ammo?