Stellaris

Stellaris

Animated Hyena Portraits: Revisited
34 Komentar
The Word-Mule 25 Jun 2024 @ 9:10am 
@all I have fixed this mod for 3.12 since the original author here seems to have disappeared off the Internet, you can find the addon here: https://steamproxy.com/sharedfiles/filedetails/?id=3275280878

Load it after the other mods and hyenafolk will be restored to your games.
alexusher_92 25 Mei 2024 @ 4:05am 
Bummer ... I hope it gets fixed. I really like those portraits!
Pury 21 Mei 2024 @ 5:23pm 
Indeed the mod does not work on 3.12+. Tried to fix it but without sucess.
Hein 19 Mei 2024 @ 5:56pm 
noooooo--
my yeens :(
Jazabay_Blue 14 Mei 2024 @ 6:37pm 
Portrait still appears in select empire screen but is otherwise absent. Also wondering if there is a way to fix on my end, I have made attempts which all failed :(
I hope you'll update soon, thank you.
taylorj4437 8 Mei 2024 @ 9:32pm 
Hunter is right. the latest update essentially removes all of your portraits. I hope you'll be able to fix the mod.
Hunter 7 Mei 2024 @ 7:07pm 
The new 3.12 update broke almost all custom species mods again, is there a way to fix it on my end?
Boopwuffliesnoot 23 Jul 2023 @ 8:10am 
Thank you soo so much for bringing these back
corsairmarks  [pembuat] 20 Mei 2023 @ 9:32am 
Their original homeworld is still "Kortomaton" (see the prescripted empire).
taylorj4437 20 Mei 2023 @ 8:28am 
I noticed the update. Now the hyena portraits use the mammalian naming conventions.Which is expected. I wanted to know if you remember the name of their original homeworld. I remember the species name which is Viverroken. I remember their star name, which is Dry Suns. I just can't remember their homeworld name. Do you remember it by any chance?
corsairmarks  [pembuat] 14 Jan 2022 @ 8:11pm 
@mhariz1993 strictly speaking no, but you'll miss out on matching graphics Ecumenopolis planets and planets with high devastation. I don't think it will conflict the the Ethics and Civics series of mods because it doesn't make gameplay changes other than the custom starting system and pre-scripted empire. To give a better answer you'd need to send me a link to the one you use - there are 4-5 that are up-to-date.
mhariz1993 14 Jan 2022 @ 8:10am 
Do I need the city set mod ?

Also is this mod conflicts with the Ethics & Civics mod ?
brake fluid taste tester 9 Nov 2021 @ 3:45pm 
thank you for your digital necromancy
corsairmarks  [pembuat] 24 Sep 2021 @ 8:24pm 
@Kaiver you are welcome! I'm still finishing up that last couple for 3.1, then I'll get the modpack updated too.
Kaiver 24 Sep 2021 @ 12:11pm 
corsairmarks, thanks for updating Silfae's legacy
corsairmarks  [pembuat] 21 Sep 2021 @ 12:47pm 
No worries - it was easy enough to start my updates with this one.
taylorj4437 21 Sep 2021 @ 11:05am 
I'm okay with playing an outdated version of a mod. I played the original version of this mod until like 2. 8 when another person released their version of this mod. But thank you for updating it
corsairmarks  [pembuat] 21 Sep 2021 @ 7:38am 
And there we go - updated for 3.1 with new localisation.
corsairmarks  [pembuat] 21 Sep 2021 @ 7:07am 
I haven't gotten it updated yet - but I'm starting work on the Silfae's Revisited series today.

At first glance, this mod's code should work in 3.1 without updates. All that's missing is text for some new body part names introduced in 3.1.
taylorj4437 20 Sep 2021 @ 11:04pm 
Have you updated this mod for 3.1? Or do you think it will still work with the version 3.01?
corsairmarks  [pembuat] 17 Agu 2021 @ 11:01am 
Good luck! That can be hard to debug.
greensniperhat 17 Agu 2021 @ 6:36am 
Wait, hold on, it's not your mod that does this - I disabled them all and it still CTD. Good to know it's not your mods tho.
greensniperhat 17 Agu 2021 @ 6:21am 
Oof, not even having the right dependency mods stopped my side from getting CTD on game start. IDK why, though.
taylorj4437 16 Agu 2021 @ 11:32am 
Thank you for this. I haven't tested it out yet, and I will soon. But thank you for this updated mod. The hyena folk is by far my favorite mod I have installed. Thank you so much for updating it.
greensniperhat 16 Agu 2021 @ 9:05am 
np, all good now.
corsairmarks  [pembuat] 16 Agu 2021 @ 9:04am 
I forgot to add them in Steam, that is my bad!
greensniperhat 16 Agu 2021 @ 9:03am 
ahh, of course! I didn't see the dependencies on the sidebar at a glance, so yeeee.
corsairmarks  [pembuat] 16 Agu 2021 @ 9:01am 
@greensniperhat did you install both dependencies? Are you running any other mods?

Stellaris doesn't produce logs on CTD, unfortunately.
greensniperhat 16 Agu 2021 @ 8:20am 
oof, ctd during start-up loading without log entries when using this mod. Disabled this mod and can enter stellaris fine.
Beast-Storm 15 Agu 2021 @ 10:11pm 
OK fair enough, you are a life savior dude.... I made some Silicoid civilization on Stellaris using Silicoid Species mod and working some details on their lore which will be used in my Space Story I'm working on :)
corsairmarks  [pembuat] 15 Agu 2021 @ 10:03pm 
It's on my list, but because the mechanics are more complex it's on the far end.
Beast-Storm 15 Agu 2021 @ 9:41pm 
Is it possible to update the Silicoid Species mod???

Here's the link: https://steamproxy.com/sharedfiles/filedetails/?id=1160316076&searchtext=Silicoid
corsairmarks  [pembuat] 15 Agu 2021 @ 9:37pm 
You're welcome! I'll be uploading the rest of them as I get them completed, followed by a combo-pack.
Beast-Storm 15 Agu 2021 @ 9:31pm 
Awesome i will add this mod later thanks for updating @corsairmarks