Stellaris

Stellaris

Fleet Formation Mod (For Solar System Scale Changes)
14 kommentarer
Rage000  [ophavsmand] 8. feb. 2022 kl. 21:22 
Yeah I would choose any formation mod over that mod just because of how its spreading out a fleet formation.
Luckxy 6. feb. 2022 kl. 21:15 
Thanks for your answer, I disabled that mod, apparently beautiful formations are more important haha
Rage000  [ophavsmand] 6. feb. 2022 kl. 20:40 
I picked at this a bit and my conclusions are;

Completely not compatible.

I think the "Star Wars: Kuat Ancient Empire" mod has the fleet formations written into its scripts. So much so that it even affects the vanilla fallen empire ship formations and I would assume any other fleet in the game.

IMO the "Star Wars: Kuat Ancient Empire" fleets are a messed up and may be it is a bug?, not sure.
On top of that I'm not too sure Real Space -System Scale is good with it either.

Sorry there is nothing I have that will change that fleet formation or any others empires fleet formations impacted by it without changing the "Star Wars: Kuat Ancient Empire" mod.

You could try other formation mods on steam, there may be one that works. If you find one let me know!
Luckxy 6. feb. 2022 kl. 19:28 
thank you for your reply, I have tried multiple possible locations, the only difference is when I enable that mod, your Fleet Formation mod won't work, when I disable it,your mod works again, I don't know anything about the program, maybe two mods modify the same code and that mod has a higher priority?
Rage000  [ophavsmand] 6. feb. 2022 kl. 10:09 
I would need to see a list of the mods you use and your current load order of the mods , including this Fleet Formation mod.
Luckxy 6. feb. 2022 kl. 5:56 
wonderful work, the only question is that I don't know why it doesn't work when I use with this mod
https://steamproxy.com/sharedfiles/filedetails/?id=2461014769 even if i put it below:johncry:
Rage000  [ophavsmand] 5. jan. 2022 kl. 21:08 
Ah ok, It goes after those mods.

For a good example of where it resides in the mod list - check the following collection.

https://steamproxy.com/sharedfiles/filedetails/?id=2074420870
Shouravik 5. jan. 2022 kl. 21:02 
I apologize, I mean where does this mod get placed in regards to the two mods it requires. Is it below both?
Rage000  [ophavsmand] 5. jan. 2022 kl. 20:58 
What is the compat?
Shouravik 5. jan. 2022 kl. 20:28 
Hello my friend, I am attempting to find out where this mod should be placed in regards to the compat.
Rage000  [ophavsmand] 16. aug. 2021 kl. 8:36 
thank you - that helps a lot! Much appreciated. :steamthumbsup:
LordOfLA 15. aug. 2021 kl. 14:29 
As a quick and dirty this may help: https://i.imgur.com/4bEMTxQ.png the most important part is the remote file id tag. That's what the launcher users to know whether to update an existing mod or create a new one.

So you just need to make sure you're descriptor.mod file has that line with the right number.

I know mine is redux.mod there but irony mod manager regenerates the right file for the launcher before I upload updates to the workshop.
Rage000  [ophavsmand] 15. aug. 2021 kl. 13:48 
Thank you for the info - and I do need a visual because I don't understand;
1. What is going where and what to rename it etc.
2. How does the steam version I originally posted get updated?

Surprisingly I could not find instructions that are up to date anywhere. I did try the modding den on discord, no luck finding help.
LordOfLA 15. aug. 2021 kl. 7:50 
Just copy the updated descriptor the launcher makes to your development mod files. Then when you need to update you just have to copy/paste and the launcher will update the mod instead of creating a new one.

Might want to jump on the stellaris modding den discord for more visual assistance.