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Completely not compatible.
I think the "Star Wars: Kuat Ancient Empire" mod has the fleet formations written into its scripts. So much so that it even affects the vanilla fallen empire ship formations and I would assume any other fleet in the game.
IMO the "Star Wars: Kuat Ancient Empire" fleets are a messed up and may be it is a bug?, not sure.
On top of that I'm not too sure Real Space -System Scale is good with it either.
Sorry there is nothing I have that will change that fleet formation or any others empires fleet formations impacted by it without changing the "Star Wars: Kuat Ancient Empire" mod.
You could try other formation mods on steam, there may be one that works. If you find one let me know!
https://steamproxy.com/sharedfiles/filedetails/?id=2461014769 even if i put it below
For a good example of where it resides in the mod list - check the following collection.
https://steamproxy.com/sharedfiles/filedetails/?id=2074420870
So you just need to make sure you're descriptor.mod file has that line with the right number.
I know mine is redux.mod there but irony mod manager regenerates the right file for the launcher before I upload updates to the workshop.
1. What is going where and what to rename it etc.
2. How does the steam version I originally posted get updated?
Surprisingly I could not find instructions that are up to date anywhere. I did try the modding den on discord, no luck finding help.
Might want to jump on the stellaris modding den discord for more visual assistance.