Project Zomboid

Project Zomboid

KillCount
371 comentarii
pandaman 22 oct. la 17:00 
:steamthumbsup:
Tchernobill  [autor] 28 sept. la 8:58 
Version 1.30 is out.
Weapon categories are now back to what they were for NEW kills.
Kills made with v1.29 (swinging, etc...) will NOT be corrected retroactively (sorry).

As always, Ask your questions on Discord mod_support channel [discord.gg].
Cтapый senior_pilot 28 sept. la 3:55 
new stabs and swings dont count in evolving traits world
Hokaie 25 sept. la 16:49 
The mod is displaying "errors" with the new update, maybe because now the car kills are already counted ?
Morphius 24 sept. la 9:36 
also for those people who are wondering if the mod works with bandits, yes it does.
Morphius 24 sept. la 9:33 
yoo, @p6kocka thx u, it really helps me. When i moved mod before everything else it fixed :spiffo:
p6kocka 1 mai la 22:14 
@Pain Fixed it. You have to move this mod before everything else in the Order window to fix it.
p6kocka 1 mai la 1:19 
@Pain I have the same isue
Pain 30 apr. la 12:37 
When I open the tab info it goes down to the end of the screen how to fix it? https://imgur.com/a/fC0WUbk https://imgur.com/a/53ROEAV
LiliPuppy <3 15 apr. la 21:22 
Is there a way to export all kills and the weapons used? Even if its just like, push a button and wait for it to generate? I love seeing how many kills I can get with different weapons and think it would be neat to put that data into a spreadsheet.
booweries 5 apr. la 9:55 
In my experience, it registers SOME firearm kills while using ATRO, about 1 in 10 will register. I currently have 42 registered kills on my multiplayer server, but I've shot hundreds of rounds of ammo at the zombies.
sellin_my_soul 26 mart. la 7:21 
Just mentioning that KillCount doesn't register firearm kills made when using ATRO, in case there's something that can be done to fix it on this end
Rusty #DopeRust 20 mart. la 4:20 
@Tchernobill, firstly, thank you from the bottom of my heart for keeping the mod updated to the new build, awesome work.

Second, i wanted to second what was already said, your mod, currently isnt counting firearms kills, only hand-weapon ones, hope you have a fix soon.

Keep the awesome work you do, cheers.
Joey Bagodonuts 19 mart. la 19:23 
firearm kills arent showing up
Dangel 2 mart. la 18:25 
não esta contando as mortes com o mod "Advanced Trajectory's''.
SolarMaximum 25 febr. la 16:27 
@The Beast i was having the same issue and fixed it by moving killcount and more traits above the bandits mod (I'm guessing you have it too) the bandits mod has a setting that tracks bandit kills which conflicts with this one.
The Beast 25 febr. la 7:40 
I am playing with a few mods (I use this because of more traits mod) and when I open my info, the kill count just goes down to the bottom of the screen, what could cause that ?
Pavlus 23 febr. la 1:47 
It looks like this mod not working with "Advanced Trajectory's Realistic Overhaul" because it don't count kills with firearms.
Bananaut 16 febr. la 9:43 
bruh what yall saying its literally working flawlessly on other mods, i have heavily modded save rn and no issues in it...

comment on bandits mod/week one mod that yall saying to add compatability with this and not here lmao
Matox99 16 febr. la 8:57 
need an update, causing the character info panel in game to crash
Viruana 15 febr. la 3:20 
Putting this mod at the bottom of the load order does not fix the issue with Bandits/Week One.
Doogla 14 febr. la 14:28 
Recently, I can't get this to work on a vanilla server running only this mod. All the extra traits mods require this so they all no longer work. Does anyone else have this experience?
EVA I 13 febr. la 15:58 
Dont work with mod Bandits...
[NCE]RotInPixels 7 febr. la 10:18 
Does this work for B42?
Draftlight 30 ian. la 13:20 
@Chazza simply just put it at the bottom of the load order
Chazza 27 ian. la 13:53 
@RedStaR what is the mod load order
RedStaR 26 ian. la 11:11 
I found a fix for now I think for the Bandits mod issue, just change the mod load order.
Chazza 25 ian. la 8:27 
doesnt work with the bandits mod i also habe the exact same problem as GoSu
GoSu 25 ian. la 3:28 
I think there is an incompatability with the bandits mod. Anytime I load the two the player info screen starts expanding vertical to the bottom of the screen. I noticed he has an option to track bandit kills so maybe thats why.
Петренко 24 ian. la 9:57 
hi, I want to make a bot that will display statistics, can you tell me where the kill data is stored?:bbtcat:
Tchernobill  [autor] 22 ian. la 18:38 
@Hellbent try more :)
Hellbent 22 ian. la 18:07 
I think IDidNaat_OhHiMark may be right. Had a save where I had almost 2 months of spear usage (lvl 4) and short blunt (lvl 2), not even 1 maintenance. Might be worth looking into? Just trying to help.
Art Tippet 18 ian. la 16:20 
Ciao! @Tchernobill.
I translated your mod into Italian, thanks for your work and for sharing it with the community!
RedStaR 18 ian. la 11:29 
@Mcguigz I have the same issue
McGuigz 18 ian. la 11:04 
I have a strange issue that ive fixed by disabling the bandits kill count feature in the sandbox settings, when i go to the Health menu and go to the info tab the box will go to the bottom of the screen rendering it impossible to see the actual kill count, on turning off this bandits setting it fixed the issue
Tchernobill  [autor] 14 ian. la 12:46 
@IDidNaat_OhHiMark Feel free to give arguments *grab popcorn*
IDidNaat_OhHiMark 14 ian. la 12:13 
I'm 95% sure that this mod is currently disabling maintenance XP. (Single Player)
McGuigz 13 ian. la 18:45 
Mod was working fine but is now broken
why mod not working in b42?
Pantstain 3 ian. la 13:01 
simphany update your shit. plain and simple. other ppl shouldnt have to pander to you because you dont like change.
Death Incarnate 1 ian. la 3:12 
Do I have to start a new game to use the mod? I'm just playing with a friend
thesimphany 28 dec. 2024 la 16:12 
Please consider to keep a build 41 Version for those of us That will be remaining on Build 41 And the servers and files we have used for Years
Friendly Fire Fredrick 27 dec. 2024 la 20:29 
How do I get this working on B42? it doesn't appear in my list
James Dean 27 dec. 2024 la 9:06 
Love the mod! Thank you for the swift update for B42 compatibility. Quick question though, I see in the mod settings there's an option to have the kill count displayed during the death text scroll. After a ten day play through on the unstable B42, I died but did not see this information in the text scroll. I'm not sure if I've done something wrong while setting the mod up, or if it's a bug (as the kills shown correctly while alive and checking the character sheet), so if there's anything you can point me to, that'd be great!
axKuro 25 dec. 2024 la 15:07 
is there any way to remove the fire and car kills from counting and just have the vanilla character info screen but keep the kill count tab for looking at specific weapon kills?
Tchernobill  [autor] 24 dec. 2024 la 8:53 
@darrenkyle incompatibility with another mod that changes the Character kills tab
darr3n.m 23 dec. 2024 la 19:43 
I am not sure if this mod is 100% the root cause of this bug, but I suspecting it is. At the start of a game in B42, when I kill my first zombie then go to my character tab, the bottom of the list where it shows the zombie kill count expands empty space all the way to the bottom of my screen and it keeps expanding until i can't see the kill count on my monitor. Any idea why this is?
Aegis Moonlight 22 dec. 2024 la 9:01 
Huh, thats interesting. I suppose thats going to be their issue to fix then. I admittedly hadn't played with guns without the mod, just been slowly re-enabling them as they update for B42. I appreciate the update on why its happening!
Tchernobill  [autor] 22 dec. 2024 la 6:55 
@Azure Moonlight The problem with shotguns comes from B42 vanilla (counting 2 kills when multihitting one same zombie)
Daedalus 21 dec. 2024 la 16:37 
Welcome to the Kill Count where we tally up the victim in all our favourite horror movies and video games, Im James A Janisse and today we are looking at Project Zomboid.