RimWorld

RimWorld

Dual Wield [Dev]
457 Comments
dragon050712 11 hours ago 
This mod is amazing but should be compatable with 1.6
Mama's Boy 13 Dec @ 9:06am 
there is a glitch where my pawn who is dua lwielding realods infinitly any aidea why?
WaKKO151 12 Dec @ 6:09pm 
whoever recommended switching to the official run and gun helped me out big time. thank you.
Gloomy 7 Dec @ 4:46am 
Same as @Marsianer reported, i get whte Message spawn for every body part missing on a pawen.
Marsianer 2 Dec @ 6:16am 
Looks like it constantly spams info (white) messages in the console, lowers my TPS a little bit, not a big deal, but heres the log, they are all identical I think https://gist.github.com/HugsLibRecordKeeper/55c020dd73677eb3ea1ac0685f3fc8aa
O-Jay 28 Nov @ 12:51pm 
Off-hand weapons show up when pawn is aiming at a target but not when idle/watching for targets when drafted.
Tookatee 20 Nov @ 3:59am 
For those experiencing the infinite action bubble bug, simply replace the "Continued" version of Runandgun with this version: https://steamproxy.com/sharedfiles/filedetails/?id=3523879860&searchtext=runandgun+temp

This fixes the issue entirely.
jaeger972 16 Nov @ 7:03am 
adding a simple setting to allow/disallow all melee/ranged weapons would be really nice :)
Axi 15 Nov @ 6:20am 
Sir.May I ask why Dual Wield shows only one weapon
Ogliss  [author] 14 Nov @ 1:38pm 
i believe they are looking at contiuning tacticowl instead of maintaining the mods seperately
MrZiiz 14 Nov @ 6:24am 
I hope meme goddess removes the huggslib dependency. Huggslib is completely broken for me. Fortunately this and yayo's combat are the only mods I use that need it anymore, so I'll just have to wait
Kaisec 11 Nov @ 10:06am 
For anyone having issues with dual wield being stuck or the "Action bubble"
Remove Run and gun continued, and use the other version that says "Temporal update" or something like that
Danwoodsie 10 Nov @ 7:07am 
Also having the same issues that other people are having with the action bubble expanding without stopping for pawns that are dual wielding.. Any way to fix this?
Ogliss  [author] 7 Nov @ 12:54pm 
@J0hñ RæmbOŠ™
Whenever they have the time to do it
J0hñ RæmbOŠ™ 7 Nov @ 5:42am 
How much longer then?
Ogliss  [author] 6 Nov @ 6:58am 
As previously stated, Meme Goddess is taking over this and run and gun
J0hñ RæmbOŠ™ 6 Nov @ 12:00am 
I hope the creator of this mod is okay as it's been nearly a month since the "keep charging" bug not been fixed... This mod is not necessary or needed, it's just very fun to use and i feel kind of missing something if my pawn can't use dual wield... Oh well, i'll just remove this mod until it's fix...
BloodXIII 4 Nov @ 5:26pm 
Does not work. If you try dual wielding ranged weapons, the pawn will shoot for a while but once the fight is over it will just stand there. The action bubble will keep growing, The only way to stop this is to damage the pawn until they get downed and have someone carry them to a bed to rest.

Having the pawn shoot again will trigger the bug. No way around it, the mod doesn't work right now.
! Benz 4 Nov @ 6:34am 
Cannot use melee when dual-wielding. Can attack again after dropping off-hand.
Djsavage4471 3 Nov @ 8:18am 
buggy as hell, it gets stuck on shooting and the pawns action bubble just keep rising
Loot Murlock 1 Nov @ 10:26am 
Will this work with Pocket Sand (which is similar to Simple Sidearms)?
axl 30 Oct @ 10:43am 
+1 on the can't do anything when dual wielding and I have to restart my save to fix it.
Kare | Trade.tf 30 Oct @ 10:32am 
There any possibility of a CE patch or anything? I wanna run CE while using dual pistols.
supersniper2501 29 Oct @ 6:36am 
so dose CE just not work with this mod? (I know it say's it dossn't) because I just wanna use the mod to dual wielding melee weapons
Mechanomical 19 Oct @ 6:36pm 
getting the same problem everyone else is the unable to move pawns and they're stuck in constant cooldown. Problem is it show me no red errors on the log, so it took me forever to realize what was causing this.
Blue Eyes White Privileged! 19 Oct @ 7:43am 
I had to uninstall this mod, as people that dual wield can't actually attack, or more accurately they can once or twice, and then all follow up attacks freeze. Their charge bubble (The translucent circle around them while attacking) just gets infinitely larger.
BYONE 16 Oct @ 8:25am 
reporter bug,when dualhand shooting will always charge.
Douez 13 Oct @ 12:16pm 
@Ogliss I see, thank you for your response :VBCOOL:
Spades 12 Oct @ 9:13pm 
I'm playing with no other mods besides huglibs and there's only one weapon displaying.
Spades 12 Oct @ 9:11pm 
I can't see the secondary weapon at all.
Ogliss  [author] 7 Oct @ 3:29pm 
@Ruggedgolem
Impossible without massive modifications that are beyond my ability.

@Douez
no, bug with the mod i havent figured out yet, it Should only be when not actively aiming

im waiting for Mem Goddess to take this mod over aswell, since shes taken over run'n'gun and both mods benefit from being updated by the same person
Ruggedgolem 7 Oct @ 1:19am 
Just wondering, but is it possible that my pawns with more than two limbs can equip more than 2 weapons? Or is that impossible?
Douez 6 Oct @ 4:20pm 
There's still this bug where I can't see the secondary weapon.
Is this due to an incompatibility with another mod ? Because I don't see which one could be causing this problem.
Izanami 5 Oct @ 2:49pm 
@Ogliss Yeah I tracked it down. Was absorbed into another mod. So notified them of the issue. Thanks for the help.
Ogliss  [author] 3 Oct @ 8:44pm 
@Izanami
its part of VE
Izanami 3 Oct @ 8:12pm 
@Ogliss Don't have that mod installed. I'll figure it out.
Ogliss  [author] 3 Oct @ 7:35pm 
@Izanami
thats an MVCF problem, best reported to the author
wangbin1930 2 Oct @ 7:43am 
One-handed weapon dual-wielding provides some benefits
ionizedJackal 28 Sep @ 4:24pm 
i found a bug no one reads the comments all of this has bin reported guys
ShadowV2 28 Sep @ 11:51am 
i think i have a bug where only one of the weapons is vissible.
Command Wanzer "Bloodking" 27 Sep @ 6:27pm 
It seems that the endless aiming bug is caused by using the continued version of run and gun. Using the temporary update version does not cause this problem.
Rassmond 25 Sep @ 2:46pm 
Have this bug with endless aiming or something when white sphere grows endlessly and pawn unresponsive. have Simple Sidearms too.
Also anybody knows why pawns dont get melee damage bonus by their stats and skills? Now its just weapons base damage, but in 1.5 some cyborg pawns achieved triple or more DPS depends on stats n skills
Wet Poop 23 Sep @ 9:19am 
Thank you so much Ogliss!
Miyamotowaka Yamaguccimane 23 Sep @ 4:37am 
@razorstrike this mod is just a little broken at the moment :alina_cry:
razorstrike 23 Sep @ 12:00am 
heyho anyone happens to know what causes the endless aiming bug?
truecore 20 Sep @ 5:35pm 
Only way I've figured to fix the dual wield eternal aiming bug is to down my own pawns using character editor, then anaesthetize. Only when they're unconscious will they stop aiming. It is a death sentence in battle.
Command Wanzer "Bloodking" 19 Sep @ 2:37am 
Wether the mod actually have sheathed swords in game is irrelevant. The important thing is that that active mod has an sys.dll or sys.patch file in its folder. If there is, then dual wield will bug out.
CloakerM8 17 Sep @ 3:45pm 
I'm not using any mods that sheath swords and I still have no visable secondary weapons
Bro Feel Good 17 Sep @ 2:34pm 
@Megamax same thing, I'm having the eternal aiming bug, how'd you fix this?