Barotrauma

Barotrauma

DynamicEuropa
3,663 Comments
Noveva 10 hours ago 
@ONEGA 347 It is the only sample in the game, as it can only be obtain by the special researcher.
ONEGA 347 11 Oct @ 11:02am 
Is it possible to create a sample VAX? or is this the only sample in the game?
ggthe01 9 Oct @ 9:34pm 
Sprite "C:/Users/User/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2532991202/Characters/Crawler/crawler.png" not found!
MoryZarD 7 Oct @ 12:43pm 
we fixed it so there is a manager which gives missions, but 2 other managers still spawn and they dont give them :sob:
MoryZarD 7 Oct @ 12:40pm 
nevermind, we have fixed the issue by placing dynamic europa above all the mods, sorry for wasting your time
MoryZarD 7 Oct @ 11:58am 
My friend said he hosted the server but when he was alone there was only 1 manager
When we joined it started happening again
MoryZarD 7 Oct @ 11:57am 
Also we just found out, there spawns 2 outpost managers and we cant interact with any of them in multiplayer, but in singleplayer that issue doesnt happen
I dont think we have any global mods that can make those issues with DE
But its still strange that it doesnt happen in singleplayer but happens in multi
Maybe there is some way to make a server differently so this doesnt happen idk
hUbert 2  [author] 7 Oct @ 11:46am 
You should be getting missions
MoryZarD 7 Oct @ 11:45am 
Well, another question
For some reason in multiplayer you can not interact with the outpost manager, however, in singleplayer you can do it right after you started the game
Is it some mod conflicting issue?
Guv 6 Oct @ 4:12pm 
Never mind turns out I'm stupid. Screw you anyways for no reason
Guv 6 Oct @ 4:10pm 
None of the food items or drink can be consumed, including vanilla items like rum
hUbert 2  [author] 6 Oct @ 1:17pm 
There should be a manager just about everywhere
MoryZarD 6 Oct @ 9:13am 
Is it intended for outpost manager not to spawn or is it a glitch? My team cant figure out if we have to be without missions for some time or if they are bugged
hUbert 2  [author] 4 Oct @ 1:22am 
DE doesn't override pet eggs, HE does but they should be found in the same places (wrecks mostly)
Squeekles 3 Oct @ 7:06pm 
Are strange eggs purchasable in this mod? because all the research stations I go to don't appear to have them, or are they rare items to buy?
hUbert 2  [author] 3 Oct @ 8:54am 
Later biomes have more Construction outposts
Beel 3 Oct @ 7:49am 
man.. i hope biome 3 is barely developed, i hope to unload these crates then, cheers.
hUbert 2  [author] 3 Oct @ 7:16am 
Mission board has a 20% chance to appear

Construction event has a 35% chance to appear (only in lower tier outposts)

Construction sites (the location) will always accept your crates
Beel 3 Oct @ 6:10am 
i only ran into the mission board in like biome 1 :(, we've only been getting assigned missions from biome 2 and i hope biome 3 brings back the mission board.. btw how common is the construction event supposed to be? ive hoarded like 10 crates of this stuff yet no outpost wants it T-T
ThatCannibalisticDrone 1 Oct @ 8:27pm 
Ohhhh, okay! Thank you for the help!
hUbert 2  [author] 1 Oct @ 12:05am 
You can't interact with reactors, you'll need to plant explosives
ThatCannibalisticDrone 30 Sep @ 3:06pm 
Can't interact with the stations reactor when I try to blow it up. i'm not sure why.
hUbert 2  [author] 29 Sep @ 3:25pm 
We don't change the creature spawns, you're hallucinating a problem
Guv 29 Sep @ 2:14pm 
Haters will think this mod isn't just 1 line of code that replaces all crawler spawns with mudraptors, very fun to deal with in the very first mission, dev is very wise
Guv 29 Sep @ 2:07pm 
Balance is abyssmal, most early enemies are exclusively mudraptors and even the most basic early game encounters get replaced with mudraptor and husk spam whiel none of the outposts have even basic gear let alone ammunition to deal with the onslaught
Da Wyrm 25 Sep @ 9:35pm 
How does this map feel now to people who've had recent experience with it? I remember playing with it about a year ago very much so disliking the large map levels especially in the starting biome because the constant zig zagging made 4 km of traveling through ice spires into 8, but I want to give it a chance because everything else it adds i quite like.
Oy! 21 Sep @ 6:32am 
Can we still get 40mm mini nukes if the Separatists are hostile? Does it spawn in wrecks or Separatist subs/outposts?
Stephen Hawking 18 Sep @ 4:00am 
dynahmig evrohpah.....................
:D and i'm back... this mod makes the campaign too long, but it's still great, finished campaign achievements without it, looking forward to seeing how it works now with my new Mods List
TRS 14 Sep @ 1:56am 
Will this uninhabited area be occupied by AI over time?
Protogens 101 8 Sep @ 10:55am 
@mk h e n t a i k o n k a g e
tbf

someone spends who knows low long trying to track down the source of extreme rubber banding
thats already frustrating enough
then they learn that theres no fix, and that they have to keep fighting the excruciating lag
it isnt so much going karen mode as it is frustration built up, i think
maybe
idk
Hottox 4 Sep @ 11:32pm 
One of the best mods out there not gonna lie. The fact specific outposts sell specific things makes resources more special and valuable. Before you'd just have everything you need if you docked anywhere at all, now you gotta lock tf in and make sure your inventory list is up to date (the medicine cabinet is empty and we are going to die)
ive never seen anyone go karen mode in a mod comment box until I saw denialtornado lmfao
Protogens 101 31 Aug @ 1:39pm 
@DenialTornado im waiting on someone to make a patch
ive disabled rt for now, but plan on re-enabling it then the patch is made
Троф14 31 Aug @ 11:10am 
Я не понял, если у меня уже установлены моды Pirate ayho и hungry European, то я могу их удалить и поставить dynamic Europe и они там будут?
★<¦DenialTornado¦>★ 31 Aug @ 6:27am 
@Protogens 101
this is bullshit, and what I should do? delete the robotrauma?
T'erissk 31 Aug @ 4:50am 
@Carl Sometimes you need actual marks in your wallet, rather than sitting in your account. Its weird.
Carl 31 Aug @ 4:31am 
I believe the engineer who sells FPGA circuits, fuel rods or fire extinguishers says I have no money when I do have money, anyone know why?
Protogens 101 31 Aug @ 2:45am 
@DenialTornado i had this same problem, go looking back through this comments section to august 16th, 2:45 am (my timezone at least) i wrote a comment in this very threat at that time, and explained it there. it should be of IMMENSE use to you
hUbert 2  [author] 31 Aug @ 12:28am 
Do you have other mods?
★<¦DenialTornado¦>★ 30 Aug @ 12:11pm 
@hUbert 2
VERY POORLY OPTIMIZED yeah new avanposts are cool but god fucking damn on my pc and other my friends pc on certain avanposts game become SO LAGGY that its unplayable
valveworshipper 29 Aug @ 3:55pm 
I see
the thing is I didn't mash E, I just pressed LMB once on the terminal
hUbert 2  [author] 29 Aug @ 3:49pm 
@valveworshipper There's a vanilla bug if you spam E too fast events can get stuck. Alternatively if you are using Performance Fix it can cause issues

@Protogens there's a collection for patches in the description
valveworshipper 29 Aug @ 3:43pm 
cashing out your tickets after betting on the mudraptor race is bugged, it only lets you cash out 1 ticket & the UI for the terminal gets stuck on your screen
Protogens 101 27 Aug @ 10:35pm 
@hUbert 2 where should i recommend compatibility patches?
Bjoerni2008 27 Aug @ 2:56am 
@Great Blue The Europan handshake can only poison humans, not anything else, fully husked humans can not be poisoned either
hUbert 2  [author] 27 Aug @ 2:33am 
And we didn't change anything about medical in DE
hUbert 2  [author] 27 Aug @ 2:32am 
So the lack of hireable crewmembers is caused by a vanilla "bug" where the FACTION hireables (bots you can hire with high reputation) does not respect the list of hireables per location

For example, if I set only medics and assistants to be hireable in a Hospital location, Faction hireables would stll offer ALL jobs. I chose to disable faction hireables until it is fixed, so there are way less hireable bots than there should
Deathblade 27 Aug @ 2:30am 
and either way if its the constant seizure stage you need to poison them first with sufforn or cyanide to bring it down to a treatable level
Deathblade 27 Aug @ 2:29am 
also if i mixed up stages you probably are failing to administer calyxanide correctly which only removes 60 affliction meaning the husk infection will just come back