RimWorld

RimWorld

Pawn Badge Fan Fork [Adopted]
144 Comments
Izanami 4 Oct @ 1:25am 
@Ogliss

Tossing a few errors:

[Pawn Badge Fan Fork [Adopted]] Patch operation Verse.PatchOperationAdd(Defs/AlienRace.ThingDef_AlienRace[race/intelligence="Humanlike"]/comps) failed
file: D:\...\294100\2526040241\1.6\HAR\Patches\CompBadges_Patches_HAR.xml

[Pawn Badge Fan Fork [Adopted]] Patch operation Verse.PatchOperationAdd(Defs/AlienRace.ThingDef_AlienRace[race/intelligence="Humanlike"]/inspectorTabs) failed
file: D:\...\294100\2526040241\1.6\HAR\Patches\CompBadges_Patches_HAR.xml
kyrambox 23 Sep @ 10:56pm 
Cool mod, very helpful for sorting pawns. The only pity pity it has no search to select badge quickly. When there are many of them it's hard to navigate...
Ogliss  [author] 30 Aug @ 3:00pm 
fixed
Ogliss  [author] 30 Aug @ 2:58pm 
whoops!, cheers mile, been awhile since ive done much with rim, Little bit rusty!
Mlie 30 Aug @ 1:20pm 
Both the 1.5 and 1.6 dlls are included in both the 1.5 and 1.6 assembly folders, causing duplicated settings
MinionJoe 30 Aug @ 9:01am 
Confirming the errors and the duplicate Mod Settings. The errors all read "Could not load Texture2D at 'UI/commands/GR_*'" or' UI/Abilities/GR_*'. There are 13 'command' errors and 16 'Abilities' errors. Doesn't seem to affect anything in game. Might be some new batches that aren't implemented or the Badge mod needs to be moved down the list?
Alexander Zagirov 30 Aug @ 6:29am 
After the update Rimworld throws red error on a startup and there are two duplicate settings pages for this mod https://imgur.com/a/455N8io
Xavier 21 Jul @ 7:39am 
and thank you for keeping this mod up to date!
Xavier 21 Jul @ 7:38am 
Is there any way to have these badges show on top of the Colony Groups frame? If I enable the food and sleep bars, these badges are behind them and does not look very good.
Ts_L 16 Jul @ 7:50pm 
works fine in 1.6
BlueRetro 15 Jul @ 12:39pm 
1.6
cjaustin319 13 Jul @ 9:09pm 
1.6 Please
ZX Zero 14 Jun @ 7:30am 
@Defo Nice to know!
Defo 13 Jun @ 7:32pm 
This mod is active in version 1.6, so you guys can use it. :)

@Ogliss Plz tag 1.6 :)
kezza596 21 May @ 10:06am 
Does anyone know how to make the badges higher res? They're all pixellated for me
AlsoKnownAsT 11 May @ 6:22am 
My add on mod for this amazing mod has *finally* been updated for 1.5! Thank you for your patience.
https://steamproxy.com/sharedfiles/filedetails/?id=2465364521
Felios 11 Mar @ 5:39am 
@ZX Zero at the very least you've got in-game screenshots, unlike this mod!
Richard Mc Nutbuster 8 Mar @ 10:14am 
but what if i want THREE badges?
kyrambox 1 Oct, 2024 @ 4:18am 
I hope one day there will be an option to make x,y offset for a badge, to avoid overlapping of icons from other mods like Color Coded Mood Bar etc
ZX Zero 29 Sep, 2024 @ 6:50pm 
I recommend using with my badges mod, there are very beautiful
https://steamproxy.com/sharedfiles/filedetails/?id=3038748382
Dr. Daniels 28 Sep, 2024 @ 3:53pm 
Thank god this is fixed, it's amazing and helps the Rimworld Larp
shimizu01 11 Sep, 2024 @ 1:45am 
thank you very much for this mod! This is absolutely brilliant and exactly what I wanted ! :D
posthum 2 Aug, 2024 @ 12:32pm 
Still getting errors when using with Humanoid Alien Races:

[Pawn Badge Fan Fork [Adopted]] Patch operation Verse.PatchOperationAdd(Defs/AlienRace.ThingDef_AlienRace[race/intelligence="Humanlike"]/comps) failed
file: ...

[Pawn Badge Fan Fork [Adopted]] Patch operation Verse.PatchOperationAdd(Defs/AlienRace.ThingDef_AlienRace[race/intelligence="Humanlike"]/inspectorTabs) failed
file: ...

Cannot post the entire log here it seems.
Scarlet Ice 29 Jun, 2024 @ 1:46am 
Thanks a lot! Fixed!
Ogliss  [author] 28 Jun, 2024 @ 11:41pm 
Hopefully fixed
Scarlet Ice 28 Jun, 2024 @ 10:27pm 
OK, I found something. It doesn't work with alien race. Maybe a conflict with HAR?
Scarlet Ice 28 Jun, 2024 @ 7:32pm 
Also stopped working for me too. Badges and the whole tab just disappeared.
Arira 16 Jun, 2024 @ 5:08pm 
For me it suddenly stopped working, can't really say what's the problem but I don't observe any errors tied to this. Badges and the whole tab just suddenly disappeared and not going back.
Alexander Zagirov 14 Jun, 2024 @ 8:17am 
@Ogliss Well, debug log stopped bitching and I don’t see any problems in game, so seems like everything’s fixed now.
Ogliss  [author] 14 Jun, 2024 @ 4:11am 
@Alexander Zagirov
not a programmer, at least in the professional sense, taught myself c# to make mods for rimworld, so i have to work through the diagnostic routine, your correct, it was in part related to the lack of Alien Races in your mod list, however the errors were totally harmless, and the patches that were failing wouldnt actually cause any problem.
i havent updated the github with the current build, or even the 1.5 build im afraid, its something i often forget to do. but i can do one better, and ive fixed the issue, thanks to the information you supplied, which allowed me to recreate it :)
Alexander Zagirov 14 Jun, 2024 @ 3:24am 
@Ogliss Even if it’s a conflict it was created in the last update. The badge tab is still displaying normally, but there are two errors on startup. One I showed you earlier and this one:
[Pawn Badge Fan Fork [Adopted]] Patch operation Verse.PatchOperationAdd(Defs/ThingDef[race/intelligence="Humanlike" and not(comps)]) failed
file: E:\Games\steamapps\workshop\content\294100\2526040241\1.5\Patches\CompBadges_Patches.xml
This error is shown even if I load it with just core and Harmony.
https://imgur.com/1WXFpja
In my experience as a programmer this kind of errors are usually caused not by what I have, but rather by what I don’t have. Like HAR for example. I stopped using HAR after biotech release.
For now, can you upload previous version on a github?
Ogliss  [author] 13 Jun, 2024 @ 10:02pm 
@Alexander Zagirov
hmmm thats curious, did you get ingame to see if the badge tab was still displaying?
the update was changing how the badge tab is added to pawns, as the original method was causing some pretty serious issues with Humanoid Alien Races- the original author edited defs after startup.
if possible, it would be handy if you could also test it with Just this, Harmony and core loaded, to see if the issue persists, i have a feeling the problem your experincing is due to a conflict with another mod
Alexander Zagirov 13 Jun, 2024 @ 4:16pm 
Last update broke something.

[Pawn Badge Fan Fork [Adopted] - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/ThingDef[race/intelligence="Humanlike" and not(comps)]"): Failed to find a node with the given xpath
[End of stack trace]

Mod worked perfectly fine before.
Narlindir 4 May, 2024 @ 6:22pm 
part of Niilo's QoL too
超赛神 2 May, 2024 @ 10:43am 
nice
Z4G x-Tream 25 Apr, 2023 @ 11:43am 
@hottt3 Does not work with CM. But just use Colony Groups instead, its alot better and it works with this mod.
hottt3 16 Feb, 2023 @ 8:25am 
Is it compatible with CM Color Coded Mood Bar [1.1+] https://steamproxy.com/sharedfiles/filedetails/?id=2006605356 ?
BigRedz 8 Feb, 2023 @ 12:38pm 
@Earl of Wessex this currently works fine with Colony Groups just make sure you sort it properly in Rimpy
AhDeh 2 Feb, 2023 @ 11:57am 
When I use Owl's Pawn Bar the badges ends up behind the portraits. Is there any way to fix it?
Moonshrooms 5 Jan, 2023 @ 2:06am 
@Ogliss LMAO completely understandable, I wouldn't wanna face the Terrors either. Thanks for letting me know! :)
Ogliss  [author] 4 Jan, 2023 @ 11:11pm 
@Moonshrooms
im afraid thats a little biot beyond the mantle of caretakership and more into the realm of development- which i usually try to avoid for adopted mods, keeping to fixing bugs, otherwise it becomes a slippery slope.

i can certainly add it to the list of things to look into when i have some time for it, but that list is Long, and full of terrors.....
Moonshrooms 4 Jan, 2023 @ 8:34pm 
I was wondering if it's possible to have an option on badge positions for Diagonal. So top right & bottom left or top left & bottom right? I like using Color Coded Mood bars and some of the features in that get covered if I want to be able to use 2 badges on a pawn. If not, no worries! Thanks for the work you've done on the mod already! :)
Earl of Wessex 15 Dec, 2022 @ 2:03pm 
Roger that. Tyvm!
Ogliss  [author] 15 Dec, 2022 @ 6:24am 
@Earl of Wessex
been awhile since ive looked at this mods code, so i Could be mistaken, but i believe any previous compatability was handled on their side, in which case it would be best to let the author of that mod know
Earl of Wessex 15 Dec, 2022 @ 6:03am 
Unfortunately, this mod hasn't worked with Colony Groups for a long while. Are there any fixes inbound? Cheers!
19Peej 28 Nov, 2022 @ 8:00am 
Thanks!
Lenin's Cat 8 Nov, 2022 @ 4:27pm 
Nope, messaged him awhile ago on Discord and iirc Steam
Never responded
Ogliss  [author] 8 Nov, 2022 @ 4:04pm 
i dont know a Huge amount, but happy to help where i can, so feel free to shout
i take it you never managed to get hold of saucy?
Lenin's Cat 8 Nov, 2022 @ 3:15pm 
Nothing much, looking around
Right now learning basic C# lol