Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Contact mod GOH
259 Comments
Gonsta62 24 Jun @ 12:06am 
Thank You very much for update !
Gonsta62 22 Jun @ 6:53am 
Can we have update, please :)
VixenLeigh🦊 28 May @ 10:25pm 
Yes
Captain 28 May @ 2:29pm 
if i download the first mod, and make a map with it, then upload the map with those modded assets, do the user downloading my map also need this mod?
VanRaygo_R  [author] 27 May @ 7:03am 
shturmovik_zhindoz No, I don't plan to add vegetation yet. At the moment, I'm updating some old and low-poly models. Maybe I'll be able to add it later. In WOT, in your folder RES, there should be files _HD. Select all the archives in the folder, and in the archiver, select "unzip here". Then simple and HD textures will be next to each other.
shturmovik_zhindoz 14 May @ 8:04am 
Hi. As far as I understand the architecture models you have from WoT in connection with this issue. Do you have plans to transfer the ENTIRE architecture from WoT maps, as well as textures of the earth's surface in HD quality and vegetation? I would really like to see vegetation after the houses. I tried it myself two years ago to extract their models from files, but I found only textures and not in HD, although I downloaded the HD World of Tanks client.
VanRaygo_R  [author] 24 Apr @ 9:16am 
tigyi.janos Try disabling all mods and enabling them one by one. Or delete the mod and reinstall it. You can also check the integrity of the game in the game properties on Steam.
tigyi.janos 24 Apr @ 9:09am 
After installing your mod I played 4 hours. I stopped playing, next day crash... I can't even activate your mod again...
Mr.石山K 28 Mar @ 1:51pm 
Man, thank you! i really enjoy the new dead rat, it's so important to know the rats also participated :gohtiger:
tAnK_SkULL 23 Mar @ 6:08am 
@VanRaygo_R. Ah ok so they still there. I will have to check again.
Thanks for taking the time to answer. It means a lot.
VanRaygo_R  [author] 6 Mar @ 3:20am 
m1X3d_uP_g4M3r I double checked everything. The posters are still in Construction_NEW_C\_decor_interior\posters_01-03. No changes were made to the posters.
tAnK_SkULL 23 Feb @ 6:01am 
Hi, just thought I let you know posters_01-03 are missing.
Cheers
tAnK_SkULL 3 Feb @ 3:22am 
Thanks so much for your continued updates :steamthumbsup:
Raubritter 18 Jan @ 8:55am 
Thanks for the update!
oJOJ_pemUJa_BANTENG 18 Jan @ 7:00am 
we are soooooooo back
Biaoqi 13 Jan @ 8:07am 
no update?
VanRaygo_R  [author] 23 Nov, 2024 @ 4:06pm 
Moosecake_Artillery Gooner All ships in Construction_NEW_C\_vehicle_marine\
Eversti Räppänä Small objects are destroyed. Buildings show traces of impact. Some open buildings can be entered. Also above is a list of buildings where you can place shooters on top.
Moosecake 8 Nov, 2024 @ 12:33pm 
btw where are all the ships and boats from photo 9? i cant find them anywhere...
Moosecake 8 Nov, 2024 @ 12:30pm 
bro, there aint no way will do it. It too complicated to make destroyed stuff. even GoH devs have like 1 farmhouse that can be destroyed. Believe me, its take a long time if he tried. Just use them as decoration maybe?
Eversti Räppänä 8 Nov, 2024 @ 7:23am 
Awesome asset pack! It's just a massive shame that all of the building assets are completely unusabe for me, because they can't be entered or destroyed. Do you have any plans on making interiors or damage models for even some of them?
Cvlsoldier 13 Oct, 2024 @ 7:52am 
Ok, got it!
VanRaygo_R  [author] 12 Oct, 2024 @ 3:49pm 
Cvlsoldier At the moment, I don't plan to add new models.
Cvlsoldier 4 Oct, 2024 @ 4:15pm 
Any chance you could add scenery and vehicles from England? Would love to make an alt war map where Germany invades Great Britain.
Higgins M.S. 25 Aug, 2024 @ 4:09am 
really need an update my guy
Raubritter 29 Jul, 2024 @ 2:01pm 
@TheOnlyRyan by making your own maps.
TheOnlyRyan 29 Jul, 2024 @ 12:10pm 
What maps or mods actually makes use of all the additional buildings and props?

Voice clips obviously go with any game but specifically how do i make the most out of the buildings
Evan 3 Jul, 2024 @ 8:22pm 
Thankyou sir
T'ak Hyun-Shik 3 Jul, 2024 @ 10:02am 
:cta_emo5:
VanRaygo_R  [author] 3 Jul, 2024 @ 9:03am 
Scribe You need to add action: \resource\interface\action\
And then add it to action bar: \resource\set\panel_control\
S C R I B E --- H I R A M . 3 Jul, 2024 @ 12:30am 
How could I make these assets buildable by Engineers in skirmish?
Evan 22 May, 2024 @ 5:21pm 
please update
T'ak Hyun-Shik 19 May, 2024 @ 7:04pm 
Do you have a list of sources that these models came from, game names, etc.?
ComЯade⛧ 1 Mar, 2024 @ 6:12am 
@VanRaygo_R they were none of your buildings because it was before I installed your mod. It was just a random bug.
VanRaygo_R  [author] 16 Feb, 2024 @ 5:34am 
8SaImOn8 A space in the file name can cause problems in the future, so I removed them. The problem with 2 folders can be fixed if you re-subscribe to the mod. I did not find any other problems with the names, so no other renaming is planned.
Varaliz 11 Feb, 2024 @ 12:19am 
_road, signs. There was a space in the name of this folder of the old version of your mod, but in the update the name is without a space. Because of this, two folders are formed with names - "_road, signs" and "_road,signs". Can you please not change the names in future updates of the mod if possible))) This gap in the name looks like a trap))
dgn 7 Feb, 2024 @ 9:25am 
@ VanRaygo_R : Many thanks for updating this fabulous mod (for modders) !
Cheers.
VanRaygo_R  [author] 4 Feb, 2024 @ 3:10am 
8SaImOn8 These are the original textures of this model. But if the newspaper is from the 70s, then I will replace it.
Varaliz 4 Feb, 2024 @ 1:23am 
@VanRaygo_R, Great gratitude to you for your mod. There are a lot of different textures and all are needed. I want to use your mod in my modification. I will definitely include you in the description of my mod. I noticed a temporary discrepancy in the newspaper stands.

stand_info_06-2w_wall, stand_info_05-6w_round, stand_info_04-2w. On these stands there are newspapers from 1942 and the newspaper "The Builder", which began publication in 1976. If that was the plan, then okay, but if not, you can remove the newspaper "Builder" and replace it with a newspaper from the 1940s.
VanRaygo_R  [author] 3 Feb, 2024 @ 10:35am 
ComЯade⛧ Can you write down which buildings the problem is with, or on which maps? I checked different maps and buildings, and did not find a bug.
ComЯade⛧ 1 Feb, 2024 @ 6:56am 
@acfan4ever I've actually had that issue with some vanilla buildings as well.
acfan4ever 22 Jan, 2024 @ 11:54am 
I was playing conquest so it was an auto generated building i asssume. i tried switching to direct control and walking him out but no luck. i turned off the mod and buildings now work so
VanRaygo_R  [author] 19 Jan, 2024 @ 11:43am 
acfan4ever Try switching to direct control, or clicking somewhere outside the building. And in which building exactly does he get stuck?
acfan4ever 17 Jan, 2024 @ 2:59pm 
I Think im having and issue with this mod, its not letting me exit building wants putting units in them
VanRaygo_R  [author] 3 Jan, 2024 @ 9:01am 
MooseBattleGaming Models were pulled from different games using scripts, 3d Rippers and unpackers. After edited in 3DS Max and Photoshop. Textures were also added or improved. The programs used are written in the mod description.
Moosecake 1 Jan, 2024 @ 12:55pm 
do you make these houses yourself?
VixenLeigh🦊 30 Dec, 2023 @ 8:26pm 
Okay, no worries
VanRaygo_R  [author] 29 Dec, 2023 @ 8:52am 
Leigh Kitty There are too few vanilla voices in the game. Approximately 6 sounds for each action. They will be constantly repeated. There are not much more sounds from Faces of War. In total, there are about 5,500 US voice files in the mod.
VixenLeigh🦊 28 Dec, 2023 @ 1:23pm 
Can we get a version without the "new" USA voices? I'd rather hear the vanilla ones and not the same ones since AS2. I swear I have PTSD from hearing the same voice lines for all these years, when Liberation came out I was expecting to hear the same damn voices, despite knowing they had all new ones
a1584767142 12 Dec, 2023 @ 6:04am 
I applied the module, but I don't know where it is displayed. Is it a module for the editor or something else
Cyriak 11 Dec, 2023 @ 6:56am 
can you fix the voiceovers? I play as US vanilla missions campaign and some of them are british voices. It is really annoying