RimWorld

RimWorld

RocketMan - Performance Mod
2,686 Comments
AspecialSNWFLKE 21 hours ago 
o7
Triple e 29 Sep @ 5:50pm 
o7
Elijah 29 Sep @ 4:45pm 
o7
Alu 29 Sep @ 7:15am 
this wont solve your 1.6 issues
3 of this mods core functions conflict innate 1.6 optimizations now
and karim has no interest in fixing any bugs let alone a large update
☿ Filio! ☿ 29 Sep @ 2:20am 
PLEASE PLEASE PLEASE update this to 1.6 the game is literally unplayable with a bigger modlist without this
GoldenDove20 27 Sep @ 11:22am 
Should be common sense y'all but if it doesn't say 1.6, it's likely not compatible with 1.6
Alu 25 Sep @ 4:59pm 
this version defintely conflicts 1.6s own optimizations
it ether breaks certain things or just makes certain functions worse
im not gonna bet on which
Dusty Attemborough 25 Sep @ 12:13pm 
Well, it doesn't break the game. Throws up some errors, but it plays okay. Dunno if it does anything though. *shrug*
st.rusik 20 Sep @ 3:17pm 
Does it make sense to install this on version 1.6, or does it break the game?
KurtHussein 20 Sep @ 11:59am 
@STEVE SCRIGGINS HOW! 400/700 tps with 778 mods and 25 colonists??? I get my tps drop to 200 on 1.6 everytime I get big caravans or raids even on 3-4 colonists, and I did everything I know for performance, and my modpack is 315 mods
Alu 20 Sep @ 8:39am 
prepatcher works fine for many and has since before the 1.6 steam post
we had it on discord for a while now
report all issues properly so they can be fixed
Rovstam 20 Sep @ 6:19am 
@Monbland Quite incompatible, but a great step for Lagn't.
BrandonVG-Español 17 Sep @ 8:57pm 
o7
Kush1Push1 17 Sep @ 6:01am 
God's work
STEVE SCRIGGINS 17 Sep @ 4:01am 
point is it works for everyone differently, but trimming your modlist will help immensely
STEVE SCRIGGINS 17 Sep @ 4:00am 
Thank you Grey for posting the github link here, unlike eldeve I noticed a massive increase in TPS (700tps with 25 colonists on a modlist with 778 mods! whereas previously it was at 400tps)
elĐeve 16 Sep @ 5:39pm 
@schmiddy sorry i didn't get notified, ngl if there is a perf improvement might be very small
YahirGamer4050 16 Sep @ 1:14pm 
1.6 please
Mantisacord99 15 Sep @ 9:59pm 
ITS NOT DEAD ITS BEING WORKED ON GITHUB
destructor77629 12 Sep @ 9:59am 
1.6 plesase
ZapDoggo 11 Sep @ 7:19pm 
Pessimism be gone.


Can't wait to see where the alpha fork goes. The adaptive mode (among other features) helped a whole lot with increasing TPS.
Schmiddy 10 Sep @ 10:52am 
@elĐeve What´s ur performance like on the alpha branch? did it increase tps or is it marginal?
elĐeve 9 Sep @ 9:30pm 
i loaded that 1.6 alpha fork in my heavy modlist on a late save and for now nothing exploded
zimbtem 9 Sep @ 6:23am 
@McCozzy why ?
Greysuki 9 Sep @ 5:06am 
There is indeed a 1.6 alpha updated by vjikholg.
It’s still in alpha, and he seems to be taking a break due to issues with the VTR system code, but most other functions are working fine for me.
By the way, be aware this is a wholly personal project and still in alpha, so please be polite and don’t spam him with irrelevant logs.

https://github.com/vjikholg/RimWorld-RocketMan/tree/development-1.6-alpha
McCozzy 8 Sep @ 12:53pm 
@zimbtem this is never going to be updated to 1.6 bud
zimbtem 8 Sep @ 12:03pm 
wait 1.6 day 2
Rektsmarshal 7 Sep @ 4:12pm 
I laughed my ass off when some said you don't need performance mods on 1.6 anymore. Bruh, 2000 raiders on 1.5 with 400+ mods and performance mods ran fine for me. Now less than 100 raiders, 1.6 runs absolute ass and that's trimming down my mods.
zimbtem 7 Sep @ 2:26am 
wait 1.6 day 1
infadel swine 5 Sep @ 10:58pm 
1.6
Alu 5 Sep @ 7:03pm 
i know karim quite directly
i moderated this mods comments for years
if he showed signs of caring about the mod
id tell you lol
but everytime he talks its real"idc about this game anymore"
your best bet is using dubs discord to id the issues
ZapDoggo 5 Sep @ 6:58pm 
"features from the mod have already been implemented in the base game" And yet, it still runs like ass without RocketMan.

Can someone please get rid of the 2 defeatists in the comments section?
Alu 5 Sep @ 2:58pm 
He quit rw modding some time ago
Herodrak 5 Sep @ 1:14pm 
Does anyone know if the creator is planning to update it, or has it become irrelevant to continue updating it?
ThcGM 2 Sep @ 7:52am 
alu go back to gooning
Alu 29 Aug @ 6:29pm 
denied
Cinek 29 Aug @ 10:51am 
please 1.6 yesterday
Idiot Sandwich 28 Aug @ 6:52pm 
o7
Alu 27 Aug @ 8:15am 
no
Necromancer 27 Aug @ 7:19am 
1.6
please
Alu 27 Aug @ 1:10am 
@rokk
its largely irrelevant that it has 3 functions not replaced
karim doesnt want to update it
Cirind Chaosdiver 26 Aug @ 5:14pm 
o7
[ITA]ZaZinga9700 25 Aug @ 3:08pm 
o7
1stLT Kasgigz 25 Aug @ 1:24pm 
o7
iceop 24 Aug @ 1:53pm 
when is 1.6
Rokk 24 Aug @ 1:44pm 
That's not "all" things that Rocketman does, it's just the most important and most impactful feature (scaling ticks and "time warping").

Arguably this makes Rocketman mostly redundant now, I'm just saying
ANONYMOU$TACH 24 Aug @ 2:51am 
why are you saying such a thing when there's the proof 5 comments below
SugaRBomB 24 Aug @ 2:46am 
This mod has not been made vanilla. A few things from this mod have been implemented in the vanilla game but not all them
ANONYMOU$TACH 23 Aug @ 2:14pm 
again
this mod has been made vanilla