Space Engineers

Space Engineers

Atlantean Transporters
127 kommentarer
Lampglow 1. nov. kl. 17:04 
Thanks! I was building an elevator (VCZ) but the vehicle hangar and surface are too far apart for it to be feasible. Some sort of particle effect on teleport would be cool though, if possible.
Tuuvis Van Kraun 3. okt. kl. 22:59 
Hehe no worries man, it's a cool mod nonetheless!
Sherbert  [ophavsmand] 3. okt. kl. 15:09 
sorry it only extends as far as a subgrid
Tuuvis Van Kraun 3. okt. kl. 6:16 
Damn it, can't make this work with laser antennas. ;P
Rage Embodied 1. aug. kl. 5:37 
This being default in SE2 would be...beyond amazing.
Superman™ 27. maj kl. 9:16 
If you guys want teleporters in SE2 please upvote here. You have to advocate for the things you want to see in the game so the devs know. https://support.keenswh.com/spaceengineers2/pc/topic/48106-personal-teleporter-se2
The Iron Grate 13. apr. kl. 18:54 
I should've read the discription lol, needing a long range teleport to go to the astro base.
Sherbert  [ophavsmand] 2. feb. kl. 6:20 
I do plan on updating all my mods to SE2 that are workable. If possible then yes it will be
DarthGriffin 1. feb. kl. 11:07 
is this going to be imported to SE2 in some form? (whenever Keen actually does bring in mods).

Super important for base building for me for building under voxels
Meta Bluejay 16. dec. 2024 kl. 4:43 
like from Stargate Atlantis
Sherbert  [ophavsmand] 4. nov. 2024 kl. 16:31 
No unfortunately due to its usage of vanilla control system it has to be connected to the grid its transporting to. if you made a subgrid that connects the 2 buildings it might work
LurkVex 4. nov. 2024 kl. 11:25 
Hello! I would like to know if teleportation works between different buildings? For example, within a certain radius
The Doctor 31. okt. 2024 kl. 18:43 
dont worry i typicly use this as a turbolift cause i cant build precise elevators
Sherbert  [ophavsmand] 31. okt. 2024 kl. 17:57 
ah yeah effects. I haven't been able to get effects to work on any of my mods without causing inconsistent crashes so I tend to forgo it.
The Doctor 31. okt. 2024 kl. 9:22 
wish it had effects
The Doctor 31. okt. 2024 kl. 9:22 
it works still just no effects
Black Jesus 22. okt. 2024 kl. 3:11 
well it just doesn't tp, i think it could be a conflict with other mods i have loaded tho so ill just troubleshoot that bit first
Sherbert  [ophavsmand] 21. okt. 2024 kl. 16:43 
Tested on a server environment and normal one and it functioned fine, I need more info to debug if you dont have it working
Sherbert  [ophavsmand] 21. okt. 2024 kl. 14:25 
just not working or throwing an error?
Black Jesus 21. okt. 2024 kl. 1:03 
non functional unfortunately
Glue_Drinker 16. maj 2024 kl. 12:02 
does this still work?
jaknivek 6. maj 2024 kl. 5:51 
Hi Just want to say thank you. i love this mod i use it on all my grids now replacing all the glitch elevators on all my ships. was wondering if you had any plans to make it small grid compatible too, it would be awesome to be able to use it on my larger small grids as well
NightOps 18. mar. 2024 kl. 18:41 
Don't you think it would be better if you were to be oriented facing toward the transporter's entrance/exit after teleporting so you could immediately walk out instead of backing out or turning around first?
Jack Schitt 5. feb. 2024 kl. 5:33 
Awesome! Works as of February 5, 2024:
https://youtu.be/81Yu4JgCW90
John Shepard 28. juni 2023 kl. 21:12 
Brilliant work!
ⒹⓔⓐⓓⓜⓐⓝWalking 3. maj 2023 kl. 8:45 
very nice, love to not have to rely on corridors on my ships.
Sherbert  [ophavsmand] 18. apr. 2023 kl. 17:40 
not without a major rewrite and a completely different interface as you cant directly access from the button interface items on antennad grids as far as i know. Unless something changed
PepperJack 18. apr. 2023 kl. 4:16 
can we get this to work with Laser Antenna Firmware ? It would be cool to have to use laser antennas to teleport from grid to grid.
1antonioorlo1 27. feb. 2023 kl. 16:04 
You can check "Cryopod conveyor travel (Turbolift)" mod
Sherbert  [ophavsmand] 26. nov. 2022 kl. 15:03 
sorry no intentions of making this mod grid to grid at this time. I do have a ring tansport mod that will do that
Fuchs_der_Nacht 25. nov. 2022 kl. 6:33 
thanks for the mod!
its good!
im suprise
Tony Fun Hole Hawk 20. nov. 2022 kl. 9:26 
is there any way to use the transporters to go from grid to grid?
MadmanMac 9. okt. 2022 kl. 4:41 
will do and thankyou :]
Sherbert  [ophavsmand] 6. okt. 2022 kl. 14:12 
also it should be working fine on nexus servers if not let me know whats happening
Sherbert  [ophavsmand] 6. okt. 2022 kl. 14:11 
yeah normal reupload stuff, unlisted, link to original ect. knock yourself out.
MadmanMac 6. okt. 2022 kl. 9:50 
to be clear, i know this is not for nexus, but the station will be fairly large and would like to be able to use this for inter station jumps :]
MadmanMac 6. okt. 2022 kl. 9:48 
@sherbert, great work and really easy to use, im hoping to use this in a nexus hub me n my buddies are setting up, would like to ask you for permission to reup privately and with all due mentions and links back, will that be ok ?
Crimson Revenant 9. juni 2022 kl. 10:55 
This is exactly what the game has needed, a turbolift/elevator/teleporter. And props for having 6 function buttons in it.
Sherbert  [ophavsmand] 17. mar. 2022 kl. 14:32 
@stone I know of a few torch servers running it with no issues and it shouldnt have any problems with nexus either
Stone Industries Gaming 17. mar. 2022 kl. 4:54 
@Sherbert - any known issues with using this on a dedicated server? Our community members seem interested in this.
Jasper 21. feb. 2022 kl. 14:22 
Roger, wilco. Thanks.
Sherbert  [ophavsmand] 21. feb. 2022 kl. 14:15 
No concerns but do me a faver @Jasper, Post a link here once the models done so people can see the reskins
Jasper 21. feb. 2022 kl. 14:04 
@Sherbert I'm working with Sargonnas doing development for his Star Trek Continuum server. He said he has permission from you to use your mod in developing a custom version for the server. I will be publishing a private version so that I can test on my server. I will keep it private/unlisted until such time as it is complete. At that point it will only be published publicly with your approval/conditions, etc. If you have any concerns, please let me know.
Sherbert  [ophavsmand] 29. jan. 2022 kl. 8:05 
hmm first case ive heard of it bugging out. Ill look into it
EdWard 27. jan. 2022 kl. 3:18 
Hello, actually, when I click on a button I have previously set, it doesn't teleport me like in the past, but it bring the window to set the buttons. Any update coming?
Qarannia 4. jan. 2022 kl. 23:37 
@Sherbert Thank you. I will include a link back to this mod in the mod description. The turbo lift will be the Voyager model.
Sherbert  [ophavsmand] 4. jan. 2022 kl. 17:36 
A quick cavieot, no discovery or picard models please, Gene Roddenberry got talent, paramount does not.
Sherbert  [ophavsmand] 4. jan. 2022 kl. 13:57 
@Qarannia go ahead you have permission as long as you link back to the original mod. if you have any questions about implementation let me know
Qarannia 3. jan. 2022 kl. 13:37 
@Sherbert Hi Sherbert. As part of my Star Trek Mod Pack I am building a set of corridors and would like to include a Turbolift (basically an ongrid transporter). I would like to ask your permission to use your script for it please. Full credit will be given to you of course.
Sherbert  [ophavsmand] 27. nov. 2021 kl. 6:37 
Thanks still dont know what caused it but will deep dive into my code to make sure i didnt miss anything power related (I did originally have some power req for it to work)