Space Engineers

Space Engineers

367 ratings
Atlantean Transporters
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Type: Mod
Mod category: Block
File Size
Posted
Updated
3.206 MB
11 Apr, 2021 @ 2:58pm
7 May, 2021 @ 9:40am
9 Change Notes ( view )

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Atlantean Transporters

In 1 collection by Sherbert
Stargate - Lost Civilizations
8 items
Description
Atlantean Transporters provide all your daily around the ship transportation needs. To use simply place transporters down where you want them, and assign the button to activate the destination transporter. Its that simple.

It is a single grid teleportation system. To setup Place and name your transporters. Then go to each transport and assign a button to activate the opposite one. You have 6 total buttons so you can assign 6 transports. When you push the button and are fully inside the room, it will teleport you and others to the pad the button is linked to. Does not work threw connectors

Multiplayer should be working now so it not only moves you but reorients you so you are facing the same direction relative to the teleporter you were when you went in.

Models by Bad_scr

more betterer grammer by seronis
127 Comments
Lampglow 1 Nov @ 5:04pm 
Thanks! I was building an elevator (VCZ) but the vehicle hangar and surface are too far apart for it to be feasible. Some sort of particle effect on teleport would be cool though, if possible.
Tuuvis Van Kraun 3 Oct @ 10:59pm 
Hehe no worries man, it's a cool mod nonetheless!
Sherbert  [author] 3 Oct @ 3:09pm 
sorry it only extends as far as a subgrid
Tuuvis Van Kraun 3 Oct @ 6:16am 
Damn it, can't make this work with laser antennas. ;P
Rage Embodied 1 Aug @ 5:37am 
This being default in SE2 would be...beyond amazing.
Superman™ 27 May @ 9:16am 
If you guys want teleporters in SE2 please upvote here. You have to advocate for the things you want to see in the game so the devs know. https://support.keenswh.com/spaceengineers2/pc/topic/48106-personal-teleporter-se2
The Iron Grate 13 Apr @ 6:54pm 
I should've read the discription lol, needing a long range teleport to go to the astro base.
Sherbert  [author] 2 Feb @ 6:20am 
I do plan on updating all my mods to SE2 that are workable. If possible then yes it will be
DarthGriffin 1 Feb @ 11:07am 
is this going to be imported to SE2 in some form? (whenever Keen actually does bring in mods).

Super important for base building for me for building under voxels
Meta Bluejay 16 Dec, 2024 @ 4:43am 
like from Stargate Atlantis