Arma 3
Mine Detector
12 Comments
The Shadowbroker 22 Nov, 2022 @ 2:15pm 
damn this is cool
R3vo  [author] 13 Mar, 2022 @ 1:58am 
Sorry for the inconvenience. This mod broke at some point due to an update and I don't have the time anymore to fix it. I added a disclaimer to the description to prevent any confusion.
Magnum 12 Mar, 2022 @ 2:22pm 
Agreed with Teufel, doesnt look like it works, batteries are there and module editor is there but there's no keybind options and even when I just use the base ctrl+f5 nothing happens
Red Dog 15 Feb, 2022 @ 5:04am 
Doesn't seem to work anymore unfortunately. CBA options don't even show up. The only thing that seems to still work are putting batteries in, and the mine flags.
IvanCook 30 Dec, 2021 @ 7:23am 
don't have GUI too
Punished 2 May, 2021 @ 8:24am 
I've got a really stupid question, how do you bring up the GUI with ACE3? The only options I get in the interaction menu are to insert a battery and place flags.
YipMan 28 Mar, 2021 @ 7:08am 
Yeah, true that...
But just tell if you'd like money or publicity.
It can sometimes compensate for lost time.
And also I would volunteer to do testing and feedback if you are interested.
Add me and give me a PM if you would be up for it <3
R3vo  [author] 28 Mar, 2021 @ 2:51am 
I agree with you on that. Only issue is that it would be a complex system which requires a lot of time and time is scarce.
YipMan 28 Mar, 2021 @ 2:22am 
Mine defusing and mine detection are pretty relevant isn't it?

The idea I had was not a random factor on failure, but rather one that require skill
Example you need two elements to be timed simultaneously, simulating one hand having to take pressure of the trigger, while the other hand detaches it.
If you time one of them wrong, you either fail to defuse the mine (and it's still armed) or if you fail the time to badly, it has an increased chance of blowing up.
In order to practice the combination you can add a few training mines.
In this way it becomes a minigame and the Minesweeper/EoD expert becomes an exciting skill based role and it opens up for a whole new range of missions!

If you do this, I will make sure to get you publicity on our channels or pay you for it.
I've been asking other scripters, but they all denied. And I KNOW that there are many groups that are extremely interested in this function.
R3vo  [author] 27 Mar, 2021 @ 4:31pm 
I am not sure that this is in the scope of this mod. But I'll think about it.
YipMan 27 Mar, 2021 @ 8:36am 
Hey! Thanks for an amazing mod.
Do you think you would be able to improve the mine defusal process too?
There is a serious lack of great defusal functionality.
In our unit we find it extremely fun and immersive the risk of triggering a mine while defusing it.
At this time, there is no risk involved...
[TW]Aaren 26 Mar, 2021 @ 11:47pm 
OH~ nice mod :cozycrashfish: