Starbound
Better Shield Drones Fixed
7 commenti
WatcherCCG 25 set 2024, ore 14:53 
Yeah, Sayter did create a whole line of shield arms, the highest level version being able to drop six shields IIRC.
Lonzo34  [autore] 25 set 2024, ore 9:24 
It should.
This just edits some values for the Shield Drone Mech Arm (mecharmshielddrone), so unless FU also changes those values, it'll be fine. If anything funky happens, let me know and I'll see what I can do.

Do take note; a quick wiki search shows that FU adds a different (if likely similar) arm -the Shield Mech Arm (mecharmshielddrone0)- which is available much earlier. This mod does not change the functionality of that arm.
WatcherCCG 24 set 2024, ore 19:51 
Will this version play nice with FU?
Greystar 29 ago 2021, ore 15:47 
alright, i suspected as much, just wanted to be sure (also so you don't have anyone claiming the mod is broken, you may want to add a note in the description).
Lonzo34  [autore] 29 ago 2021, ore 15:43 
@Material Defender No real reasoning other than 2000 being a even-er number than 3000. Given how quickly you can replace shields, I figured 1k fewer hitpoints wouldn't affect usability too much.

@Greystar Afaik, most items in starbound store their data in the instance of the item. The items-as-coded are basically just 'templates' that the game uses to create items when they get crafted.
Basically, make another mech arm and it should be modded.
Greystar 29 ago 2021, ore 15:28 
i've got that arm on my mech and im subscribed to this mod however i added the mod after I already had the arm, but I can only deploy 1 shield.
Material Defender 31 lug 2021, ore 9:38 
why 2000 instead of 3000? Just curious