Project Zomboid

Project Zomboid

Swap It
522 Comments
pandaman 22 Oct @ 4:59pm 
:steamthumbsup:
旁观 16 Oct @ 7:32am 
Well, there's no way around it. I spent two days debugging the mods, and only today did I get all the mods added to the game properly debugged, and now I can finally get into the game.:steamfacepalm:
Chuckleberry Finn  [author] 16 Oct @ 7:22am 
Thank you for updating! 🫡
旁观 16 Oct @ 7:20am 
There is no problem with this module in version b42.12.1
旁观 15 Oct @ 5:01am 
I'll give it a try.
Chuckleberry Finn  [author] 15 Oct @ 4:55am 
I would be surprised if they changed the hotslot logic recently; I haven't seen any errors about it.
旁观 14 Oct @ 8:28pm 
Can this module be used in the latest version?
Chuckleberry Finn  [author] 14 Oct @ 2:36pm 
Yes
FGL_WizardGaming 14 Oct @ 1:21pm 
does this work on multiplayer?
Rew 12 Oct @ 4:13am 
bild41 say what need have easyconfigchucked
Chuckleberry Finn  [author] 11 Oct @ 9:24am 
Are you sure?
Quirkyorc 11 Oct @ 7:07am 
b42 is telling me I still need easyconfig to allow this mod
Acherones 7 Oct @ 11:42am 
Stedera, you need to redownload it and add the proper dependencies.
Chuckleberry Finn  [author] 2 Oct @ 6:50am 
If you're on B42 you need different mods. Not sure if that's the issue -- haven't seen a red cross before.
Stedera 2 Oct @ 6:28am 
Well, there is a red cross on the mod which says I need it
Chuckleberry Finn  [author] 2 Oct @ 4:56am 
Easy config isn't required in B42.
Stedera 2 Oct @ 2:47am 
Okay, I didn't install EasyConfig and it does not enable this mod for me, it there a way to make EasyConfig not required?
Chuckleberry Finn  [author] 1 Oct @ 4:52pm 
Could you describe the issue please.
Stedera 1 Oct @ 2:44pm 
Does not work for me in 42
CrazyCracker 23 Sep @ 4:42pm 
Makes sense
Chuckleberry Finn  [author] 21 Sep @ 5:05pm 
Why is a personal choice, what they do is explained in the description. Technically the required mods are either 1 or 2, not all 3 -- depending on build.
CrazyCracker 20 Sep @ 2:44pm 
Why does this require 3 other mods?
Chuckleberry Finn  [author] 13 Sep @ 4:13am 
Can crowbars be placed on the back?
chrisdasp 13 Sep @ 1:02am 
It seems sometimes it forget there is another weapon on the back, and like my crowbar is not there anymore, only my 2h gun, and then I can't swap it. Pretty anoying while entering a fight... I have all mods required for B41.
Chuckleberry Finn  [author] 26 Aug @ 6:55pm 
Just to clarify, one mod is required for B41 as listed.
Z-Dragon_Alpha 26 Aug @ 5:17pm 
thx i thought they were optionnal for b41
Chuckleberry Finn  [author] 26 Aug @ 4:48pm 
Hi, the description explains which mods is needed for which version. I'm not sure exactly which mods you're referencing but there is a difference between B41 and B42.
Z-Dragon_Alpha 26 Aug @ 4:43pm 
Hey sory if i don't understand but i'm actually on b41 and don't know why but the mod doesn't work. Does it need the other mods mentionned for b42 or is it just me that don't understand correctly?
Glark 24 Aug @ 9:32pm 
Glark
Chuckleberry Finn  [author] 3 Aug @ 4:59am 
I was mistaken earlier, it will disable it for the entire server.
GünterMannDerKeinCS2Kann 2 Aug @ 8:25pm 
Okay, but if I disable it through the options will it only be disabled for me or for the entire Server?
Chuckleberry Finn  [author] 2 Aug @ 5:47pm 
Oh yeah, people complained it was an unfair advantage before.
GünterMannDerKeinCS2Kann 2 Aug @ 5:13pm 
"This mod's options can only be accessed by an admin or the host." and doesn't it turn it off for everyone?
Chuckleberry Finn  [author] 2 Aug @ 5:10pm 
Options
GünterMannDerKeinCS2Kann 2 Aug @ 2:20pm 
How do I disable this mod for myself? Server uses it because a friend is a fan of this mod, but I myself just find it extremely annoying and can't find any way to disable it
nana 31 Jul @ 2:29pm 
i love this mod but after playing pz 500+ hours i just realized that if i keep two weapon in my main inventory it just makes it heavier than keeping it in my bag even though it's easy enough to use if it's kept in my bag just double click, so I'm going to uninstall it now
Clam Hammer 9,000 25 Jul @ 7:52pm 
Can't get it to work at all, using B42's weapons packs is that the issue?
Chuckleberry Finn  [author] 27 Jun @ 8:49am 
The two mods do different things and may not be required in the future for more stable projects or when the base game is out of B42 unstable (and onto B43 Unstable. :steamlaughcry:) ErrorMagnifier was out before, so it was more logical to keep them separate.

Sharing news/changes/updates for mods in-game helps because most players install mods through server-joins and don't actually view the workshop page-- which means any information on the workshop page goes unviewed. On top of the updates/news aspect there are also support links included in the alerts. Voluntary donations help support my ability to keep working on these mods.
que 27 Jun @ 7:48am 
I've read the description, but I'm struggling to understand the part about requiring “the two mods will be required [...] to streamline and assist my modding endeavors.”

I get the logic behind errorMagnifier, it helps you catch issues more easily. But why require Mod Update and Alert System, which only notifies us of updates? How does that assist your development?

I also understand not bundling those tools into Swap It, since it avoids updating multiple mods for small changes. That's fair. But if those two mods are going to be required anyway in all your ongoing projects, wouldn’t it be better to merge them into a single “core” mod? It’d be less of a hassle for users, especially since neither is essential for gameplay.

No offense, but unless I’m missing something, it feels more like forcing users to install non-essential mods. I think that’s what many others are trying to express too.

Thanks for your work, just wanted to share that viewpoint.
Chuckleberry Finn  [author] 27 Jun @ 6:30am 
The purpose of the extra mods is explained in the image above and in each mod’s description. I know this question comes up a lot, so I’m not trying to be dismissive, just pointing out that the descriptions are the best place to start for clear info.

In short, these mods provide useful features for both players and myself, like update alerts and optional support links. They’re lightweight, unobtrusive, and don’t impact performance. Having a couple of extra mods won’t affect load times or anything like that. They’re separate because combining them would mean updating every individual mod whenever there's a change, which defeats the whole point of using shared libraries.

They’re required because they serve a purpose I consider important across all my projects. If that’s a deal-breaker for you, I get it. But if you find value in what my mods add to the game, I’d really appreciate you understanding why these small dependencies are part of the setup.
ɆL ₲Rł₣Ø❥42Ø 27 Jun @ 3:05am 
What does the extra mods do? really necesary? cant you put them on a single one or something?
que 26 Jun @ 8:50pm 
Is there really any reason to install unrelated mods other than “for your own sanity”?

Personally, it doesn’t bother me, I had already installed errorMagnifier and Update and Alert System before finding Swap It, since I find them useful in my setup. But I get that some people might prefer keeping their mod list as minimal as possible.

Forcing the installation of two mods that aren’t even real dependencies, especially without a truly important (and explained) reason, just feels unnecessary and a bit odd.
Chuckleberry Finn  [author] 19 Jun @ 2:27am 
Okie dokie.
Varlun 18 Jun @ 5:41pm 
Awfully obnoxious of you to "require" all these extra mods that aren't actually necessary. I don't want pop ups in the menu about your updates, thank you. I don't use any of your mods because of this.
Chuckleberry Finn  [author] 14 Jun @ 6:27pm 
Nothing has been changed.
Consagradu 14 Jun @ 4:42pm 
It doesn't work in multiplayer anymore, I tested it on my server and it doesn't work
Chuckleberry Finn  [author] 9 Jun @ 5:16pm 
It does
ch1ll_g0y 9 Jun @ 1:58pm 
Can it work on MP please 🙏🙏🙏🙏🙏
Chuckleberry Finn  [author] 8 Jun @ 11:06am 
Just a dependency for my own sanity.
groovegrift 8 Jun @ 10:19am 
Why does the mod require weird error finder mods?? I dont need those afaik