Cities: Skylines

Cities: Skylines

Basketmakers' Kiosk by Leon
3 Comments
almeiste  [author] 11 Jan, 2021 @ 12:17pm 
Hi there @clus ! Thank you for tips. To be honest I didn't make a lod model because of lazyness. I still learn the softwares that I use so the assets take quite a long time to create, I just couldn't push myself to spend more time for an LOD model. :)

You are right about the faces that are not seen, I am still getting use to the way you model things in blender. They are the side effects of being inexperienced :)

Your comments really made my day! You are one of my favourite creators, I use your assets a lot. Keep being awesome!!!
clus 10 Jan, 2021 @ 11:15pm 
Ah I almost forgot the second tip ... create an individual lod model. The autogenerated ones are in most cases "♥♥♥♥♥" ... unless its just a rectangular box ... ;) You can use the Ulod mod to see your lod model in the asset editor.
clus 10 Jan, 2021 @ 11:11pm 
Hey! It's always great to see when new people start the asset production process ! :) I myself started this two years ago ... so I am no "pro", but regardles of that I want to give you a little advise .... delete all the faces which are not seen ! That way you can drasticly reduce the tris count of your asset. These faces are not needed .... well you might already know yourself why... they're not seen in game. ;) keep it going !