Darkest Dungeon®

Darkest Dungeon®

Pet Cemetery (Dungeon Mod)
538 Comments
leaf leshy 3 Jun @ 7:00am 
how can i got soulstone before kill all boss?
Яндекс.Warhammer 13 May @ 1:00pm 
Any chance for new content?
dem22  [author] 12 May @ 8:04pm 
This_Guy Yes, this Mod works with Vermintide.
This_Guy 10 May @ 10:39pm 
is it also compatible with Vermintide?
vAnL33t 23 Mar @ 6:46am 
When playing large dungeons, it feels like you're retaliating against society, and the level length is even more torturous than constipation:stress:
dem22  [author] 9 Mar @ 6:13pm 
sharazisspecia Yes, this Mod works with Sunward Isles.
sharazisspecial 9 Mar @ 4:21am 
Is this compatible with Sunward Isles now?
DKfalseman 19 Feb @ 9:59pm 
Could it be a conflict with the Riftwatcher mod's custom provisions?
dem22  [author] 18 Feb @ 5:03pm 
amonkira That is odd, you may have reached your max item limit or perhaps a conflict with another mod. Flowers should save and then can be used in another mission.
DKfalseman 16 Feb @ 1:58am 
Um, bouquets aren't being saved for me, even the ones that are quest rewards. Is there a fix?
dem22  [author] 8 Feb @ 10:34pm 
rastraman You will typically gain much more gold in Pet Cemetery than other dungeons. There is also loot but gold is the area's main resource. There are also custom trinkets including Sacred Armaments, Forbidden Baubles, and the Bone Collection to discover. Good hunting.
rastraman 8 Feb @ 10:25pm 
Is it intended that all enemies encounters gives you no loot or something like 250 gold?
dem22  [author] 27 Dec, 2024 @ 12:27pm 
Spirand and kadra, oh Sorry! i can't duplicate either issue, it could be other mod conflicts which can impact performance, or you have too many mods installed, there can be a limit due to computer, RAM, os version, other variables. Please try changing mod load order. The blue text shows since until the mod is loaded the game engine can't display the Dungeon Name, but that is not a game failing error.

Mod Loading Order Tips
In General ...
ON TOP OF LOAD ORDER
Game changing mods above Pet Cemetery (CQS, extra firewood, faster walking, lower Crimson Curse chance, etc.)
IN MIDDLE
Dungeons (like Pet Cemetery)
Monster Mods
BOTTOM
Class Mods
Spirand 26 Dec, 2024 @ 5:18am 
The game crashes after loading in the first Pet Cemetery dungeon, which caused my save to softlock. If I move the mod to the very top, it instead results in an endless loading that never actually loads the game. In the save file, it says that the location is [<dungeon_name_pet_cemetery>] in blue letters. What to do here?
kadra, oh..... 21 Dec, 2024 @ 11:07pm 
hello
i got a crash when im trying to do the first quest of pet cemetery
the line of code that appear during loading of the first quest is
Assert Failed: (m_ResourceEntryPool.empty() == false) Resource Manager:: Obtain ResourceInternal in resource_manager.cpp line 309 Out of resource entries! Increase .max_resource_entries in /shared/resource_manager.setup or use command line (-additional_max_r

before crashing
dem22  [author] 18 Dec, 2024 @ 10:05am 
Caesar Hallucinating sightings of a mysterious man in a hat by over consumption of drugs? Quite possibly! +1 for Caesar!
Caesar 🐌🐛 17 Dec, 2024 @ 7:03pm 
is that the benadryl hat man
Mitch Rocks 3 Dec, 2024 @ 10:20am 
Fair enough then.
dem22  [author] 3 Dec, 2024 @ 10:17am 
Mitch Rocks Sorry I can't confirm any missing visual assets in first mission, nor any main menu difficulties. If you are playing with other mods I recommend changing the load order which can impact performance. Good hunting.
Mitch Rocks 30 Nov, 2024 @ 7:40pm 
As of testing today it appears there are several broken visual assets right from the first mission. Also manages to, somehow, break the main menu?
Wulvenr 24 Nov, 2024 @ 9:38pm 
Ah, copy that. I was just weirded out that one of the soul stones was in my dd save file's provision but I couldn't see it in game.

Thanks for the clarifications!
~cheers
dem22  [author] 24 Nov, 2024 @ 5:14pm 
Wulvenr About the stones ... All 7 Soul Stones can be used, however only 6 of them are 'valuable', the 7th version is a cracked so does not have much value. You should be seeing them all however and be able to interact with them all
Wulvenr 21 Nov, 2024 @ 4:37am 
My earlier comment (23 Oct, my time) was on a different save file but the same soul stone does not appear in my provisions
Wulvenr 21 Nov, 2024 @ 4:36am 
OK, After further playing the mod, One of the soul stones (The Dark Bonding one) does show up in my provision screens, but the other one I have obtained does not. "soul_stone_02" does appear in my provision screen, but "soul_stone_07" does not. (code taken from a DD save viewer, file estate.json)

},
"13" : {
"id" : "soul_stone_02",
"type" : "estate",
"amount" : 1
},
"14" : {
"id" : "soul_stone_07",
"type" : "estate",
"amount" : 2

Am I not supposed to see/use "soul_stone_07" ?
La pecaminosa 12 Nov, 2024 @ 8:43pm 
Maybe is because i was not using the reworked classes
dem22  [author] 4 Nov, 2024 @ 12:35pm 
Wulvenr Thanks for the report Wulvenr confirming that those classes don't crash for you!
Wulvenr 1 Nov, 2024 @ 8:33am 
@La pecaminosa, I have the same class/hero mods enabled with Pet Cemetery. Im not experiencing any crashes atm.

Im using the Ringmaster (Lite) Class mod and The Ringmaster Boss Fight, and The Reworked Monk class, all loaded under Pet Cemetery in the Load Order
La pecaminosa 23 Oct, 2024 @ 1:04am 
Ringmaster also crash on start
La pecaminosa 23 Oct, 2024 @ 12:59am 
Incompatible with Monk class. Crash on start
Wulvenr 22 Oct, 2024 @ 3:44pm 
I understand, Thanks again for reaching out. All of the flowers from your mod do show up in the provision screen like the nightmare, chared, and the dead ones, so it hard to pinpoint the issue. It may be a me problem.

~cheers
dem22  [author] 22 Oct, 2024 @ 1:10pm 
Wulvenr hello. sorry not sure what the issue could be, i have tested them extensively and this is the first report of that issue that I am aware of. Possible other mod conflict using same ID? Some issues have proved problematic to solve!
Wulvenr 22 Oct, 2024 @ 6:36am 
Hwy @dem22, I have trouble seeing the soul stones appear in my provision screen:
(opened with a save editor)

"5" : {
"id" : "soul_stone_07",
"type" : "estate",
"amount" : 1
},

Other mods that add new provisions like Vermintides Warpstone or The Mountain (updated)'s Warmstones have no trouble showing up in my provisions
dem22  [author] 12 Sep, 2024 @ 8:57pm 
Sahlokhviir This mod does work with and has been played extensively with all those specific listed mods. You may have have another mod with a conflict, or try rearranging your mod load order. Good hunting!
Sahlokhviir 29 Aug, 2024 @ 4:04am 
the mod doesn't seem to be very compatible with some of the ones that I'm loading I'm not too sure which, but some of the big ones are ,vermintide,sunward and order of sunlight
dem22  [author] 3 Jun, 2024 @ 9:43am 
Totes McGoats Yes there is a specific "Pet Cemetery is Now Open Quest" that is scheduled to appear after week 7. Generally if it has not triggered it is because only so many 'boss quests" can be active at the same time and/or other mods are triggering their pop up events. Complete other boss quests and it should trigger. You need to complete this short quest for the random dungeon quests to spawn. 90% of the time is does trigger after week 7.
Totes McGoats 2 Jun, 2024 @ 4:03pm 
So I have a bunch of other mods which might be pushing it back but I just want to check. So I have gotten the Pet Rescuer town event, which didn't seem to add an actual unique event to any locations, and I am on week 14 and the cemetary hasn't unlocked. Is there an actual "this location is now unlocked" event I need to wait for or should it have automatically started getting quests after week 7? I'm trying to work out if I have a compatibility issue or not.
dem22  [author] 31 May, 2024 @ 10:15pm 
Karlutuh Yes. Compatible with Vermintide. Use (Optional) Compact Quest Screen for custom background that marks both dungeons and their quests correctly on map.

Asu Herhera Pet Cemetery does have custom dungeon and battle music based on light level, but Pet Cemetery core mod must be placed ABOVE any other modded dungeons in load order; only the TOP dungeon's music will play. You can manually change or order between dungeons. Good hunting!
Asu Herhera 14 May, 2024 @ 12:30pm 
The mod is very good, but the only thing that has been bothering me so far is that during its missions there is no background music or soundtrack, this makes the battles on the mod's map a bit boring, I don't know if it's a bug or something like that, but it is something that is present in my gameplay.
Karlutuh 11 May, 2024 @ 11:39am 
Vermintide compatible?
Moll Dubh 6 May, 2024 @ 3:49pm 
How can I increase the damage and stress output of all monsters of this mod? What program should I use to mess the files and how to do it safely, without breaking the mod? What values should be changed? Arduous cementary is not compatible with other mods I use, and I crave for challange...
Moll Dubh 6 May, 2024 @ 3:42pm 
melkor, you should use the Large Adress Aware program to set DD memory allocation to 64 bits, instead of 32, the standard for the game. Most crashes happens because of lack of memory allocation for the game, specially when using big mods like pet cementery. I use the apostate class togheter with pet cementery and had no crashes ever.
melkor_morgoth75 22 Feb, 2024 @ 7:26am 
Yeah indeed I don't see any reason ... weird on another indentical install (same mods folders) I dont get any CTD. If I disable Pet Cemetery + Pet trinkets I dont get the CTD, but it's a nonsense really. Sorry to bring this up here ... I'll try to dig more into it.
dem22  [author] 20 Feb, 2024 @ 11:25am 
melkor_morgoth75 Thanks for the reports. That is odd, however, there is no reason I am aware of that either of those classes should conflict with a dungeon.
melkor_morgoth75 19 Feb, 2024 @ 11:09pm 
Also with the Succubus class.
melkor_morgoth75 16 Feb, 2024 @ 12:37pm 
I found it not compatible with the Apostate class mod.
dem22  [author] 17 Jan, 2024 @ 9:05pm 
TonyMango Yes, in Pet Cemetery everything has higher volatility than base game -- over 10K monster combinations; a longer range of possible dungeon lengths; randomness of trapped vs normal treasure chests (plus what those encounters could be); and the master key variable on Quest maps. So sometimes a short mission with an easy win condition, but mostly harder, variable dungeons with huge income potential (with sometimes empty chests)! Adventurers can earn 20-30,000 or more gold with the graveyard's blessing. Except on Quest maps, chests are optional. Good hunting.

Watch recent stream by Miacidae that includes PC
TonyMango 11 Nov, 2023 @ 3:20pm 
Is it a design decision that sometimes when you get a secret room and open the chest inside, instead of getting loot you get a fight that drops no loot? I laughed the first time, It's not as funny on the 5th or 10th though. The dopamine rush of getting a secret room followed by the jebait of a fight concluding in being blue balled loot is kinda one of the main reasons I hesitating picking this dungeon over the warrens or the cove. The mod is still fun though. This is one of my only complaints I seem to have so far.
Kazoo 11 Nov, 2023 @ 9:14am 
@dem22 ahh, I see. My bad, and thanks for the clarification!
dem22  [author] 10 Nov, 2023 @ 10:58pm 
kKazoo Some gates are "one way" meaning you can't return. on QUEST maps if you can't "click on a room" (and it's not pulsing) you MUST select a different route.

weerax Only so many Boss missions can be present total on the map. Clearing other boss missions will be allow a new or previous mission to take an open slot, but it will be random, especially with many mods.Also yes sometimes you can take an alternative path! The texture issue variable by computer, OS, RAM, and mods and their sizes, so it's tough to determine, but I have played with multiple dungeon mods with no texture issues. Good hunting.
weerax 9 Nov, 2023 @ 2:11pm 
@Kazoo I had a similar problem with the apprentice hat man, but there was actually a gate/path i had missed and ended up going around and entering the boss room from the other side, so look around.

So far the only major problem I have with this mod is the textures getting out of wack after a run, but that maybe because of all the other billions of mods I have installed.

Also, is there any issue with the quest generation? I had the apprentice gorgon quest show up once but i didn't do it right away, and i've never gotten it since (i'm at veteran hat man quest now). I do have mountain/isles/vermintide mods as well, so maybe some mod conflict there?