Project Zomboid

Project Zomboid

Combat Text (B40+B41+B42)
400 Comments
OldManMikeyB 3 hours ago 
This mod currently wont work for me. 42.13
Rezistor  [author] 15 Dec @ 11:27am 
@Demelios, thank you for your concern but this mod does not add or modify any functionality, it just reveal hidden informations (amount of revealed informations depends on settings), this mod (at time of writing this reply) does not require update regarding to 42.13 release
RAYNE 15 Dec @ 12:41am 
@Rezistor, yes, I have other mods, but if an update is not required, then fine. The error is not significant, it's just not clear why it pops up
немытый опездол 14 Dec @ 11:32pm 
@bloody shart, yes
Bloody Shart 14 Dec @ 7:19pm 
can you add this mod to an existing multiplayer build 41 game?
Demelios 14 Dec @ 3:35pm 
If you havent yet you should check the update notice made by the devs theyve given an explanation of what changed for modders.
Also if you dont have an update made on the mod since the new build people will not use the mod as even when no error are shown on launch these mods may cause game crash by trying to access the wrong things in loops.
Rezistor  [author] 14 Dec @ 10:48am 
Do you have any other mods active? it looks like main options screen lua error, it originates in this mod because i am using hook to add option screen when main option screen is being created... but error itself is from some mod trying to create option screen using some framework
RAYNE 13 Dec @ 4:56pm 
Eror: dumping Lua stack trace Callframe at getKeyNare
function: addModOptionsPanel - file: MainOptions.lua line # 3618 | Vanilla function: create - fille: MainOptions lua line # 607 | Vanilla function: create - file: ISCombatTextOptions.lua line # 466 | MOD: Combat Text function: instantiate - file: MainScreen. lua line # 687 | Vanilla
RAYNE 13 Dec @ 3:55pm 
I'm getting a few errors, but I don't know what the reason is
Rezistor  [author] 13 Dec @ 1:32pm 
Hey, can you be more specific about update to 42.13? I just tested recent unstable branch and everything works, damage is shown correctly, looting of killed corpses works as well, also there was no problem with pushing & hitting with melee (it was probably fixed directly in game)
BalénedFL 13 Dec @ 11:27am 
update to 42.13
Pal 13 Dec @ 9:10am 
42.13
RAYNE 13 Dec @ 7:43am 
We need update to 42.13!
Moustache 13 Dec @ 12:45am 
Update required
Pogny 13 Dec @ 12:02am 
Zombies killed by firearms with this mods cannot be looted
Chainless 12 Dec @ 8:44am 
pls update to 42.13
(-_-) 12 Dec @ 5:35am 
42.13 working?
dox1 7 Dec @ 6:18am 
очень удобный мод спасибо
奥尔良吃鸡 5 Dec @ 4:49am 
my character is pretty badass, and i do a lot of damage like consistently one shotting zombies, but like 40% of the zombies i kill get + health and the red bar stays over their dead bodies
奥尔良吃鸡 4 Dec @ 1:21pm 
Latest version B42: minor problems (when hitting an enemy with a melee weapon, if you push him, he restores HP (+ ** and also at the bar level * Green * l)
And also the progress was visible even in new places where I have not been and have not seen zombies.
Elma 21 Nov @ 5:28pm 
This mod still working on current B42 version :stardrop:
xfadedlover 15 Nov @ 1:36am 
is this build 42 support?
Blue 27 Oct @ 7:33am 
plis update soon :)
Jimboy 15 Sep @ 7:03am 
its not working in multi player in build 41 need some help
Isekai Dude 15 Sep @ 12:09am 
Maybe try to set "combat text" in mod load order to top list, Work for me
mschin13 6 Sep @ 3:32pm 
all of the zombies have like 1,000 hp :steamthumbsdown:
steep 11 Aug @ 9:36am 
Latest version B42: minor problems (when hitting an enemy with a melee weapon, if you push him, he restores HP (+ ** and also at the bar level * Green * l)
And also the progress was visible even in new places where I have not been and have not seen zombies.
FEEÐBACK 29 Jul @ 11:45am 
Latest version of the B42: minor issues (when you hit an enemy with a melee weapon, if you push him, he regains HP (+ ** as well as at the bar leve * Green * l)
leooogoat17 8 Jul @ 10:02pm 
does it work on build 42?
Salder 21 May @ 1:26am 
Re sirve 10/10:steamthumbsup:
Flexible Games 24 Apr @ 2:14pm 
I love this mod, bless your heart for all the work it took to make it.
Vampirenostra 19 Apr @ 3:41pm 
All works as a charm after your last fix. Thanx man!
FreakyFerret 19 Apr @ 10:06am 
It may be a mod making the zombies super strong. I don't have the issue. Was using your mod in existing game. Checked there. Also started a new game.

Zombie health is the same as before.
Vampirenostra 19 Apr @ 7:07am 
@Rezistor yes it happens on any save, just start the game, hit a zed and its there
SuperSiggii 18 Apr @ 2:04pm 
Does not work. Mod creates bugs at server
:steamthumbsdown:
Rezistor  [author] 18 Apr @ 11:41am 
Hey @Vampirenostra, does it happen also on fresh save? do you have any more details which can help replicate that error? Thanks
Rezistor  [author] 18 Apr @ 11:25am 
Hey @Rosticks, do you have full version number? i am trying it now on version 42.7.0 rev:28118 2025-04-07 07:05:53 (ZB) . Are you sure that you do not have any other mods active? this mod does not modify health values.
BeljikPakiBlanc 17 Apr @ 12:11pm 
this mod is UNSTABLE as of Build 42.7.0 will result in zombies having usually high health and hits not registering and potentially crashing your game upon killing a zombie DO NOT DOWNLOAD AS OF LATEST VERSION BUILD 42 report any instability in the comments, thank you
Vampirenostra 13 Apr @ 10:40am 
function: onZombieDead -- file: CombatText.lua line # 119 | MOD: Combat Text

ERROR: General f:486285, t:1744564113086> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: Object tried to call nil in onZombieDead at KahluaUtil.fail(KahluaUtil.java:100).
Stack trace:
se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:952)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:72)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
Rusty©®™ 5 Apr @ 9:46am 
@Ryan, i would love to see a error log about that, because i'm using it, with 100+ mods and its not crashing anything.

Stop giving false statements, that is a issue on your end, not the mod.

And you should learn how to report bugs also, because just saying it doesnt work/crashing, doesnt help anyone.

Cheers.
Ryan 4 Apr @ 11:13pm 
not compatible with 42.6 crashes
Rai 1 Apr @ 5:24am 
still working B41.78? i saw a comment in january that doesn't work in B41.78, can anyone confirm that?
Lord Mazdamundi 1 Apr @ 3:47am 
Useful
Blessed Mother 27 Mar @ 8:55pm 
@Rezistor Thank you! I sent you a friend request. It looks like the Reset button on your mod does not work anymore. :o
Rezistor  [author] 23 Mar @ 5:08pm 
@Blessed Mother, sure, i can take a look, PM me some link where i can download it
Blessed Mother 21 Mar @ 6:21pm 
@Rezistor I tried to add that function and loop to my mod, but I cannot get it to work. It just won't re-render the UI when I click the "Apply Numbers" and "Reset to Default" buttons I have in the Mod options tab. Would you be willing to look at my lua file and help? :X
Ellipsis society.gg 21 Mar @ 3:31am 
Lenovo Legion 5 pro, Errors on hit, game crash, b42.5
Vampirenostra 15 Mar @ 3:22pm 
MacBook M2 Pro Max,
B42.5.1 - Errors on each hit, no text, no healthbar
B41.x - works as expected
Maruku 14 Mar @ 2:48am 
@Lusive for the win with the fix! :karrynWarden:
LordCareca 10 Mar @ 7:29pm 
Funciona na B40.30?