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Also if you dont have an update made on the mod since the new build people will not use the mod as even when no error are shown on launch these mods may cause game crash by trying to access the wrong things in loops.
function: addModOptionsPanel - file: MainOptions.lua line # 3618 | Vanilla function: create - fille: MainOptions lua line # 607 | Vanilla function: create - file: ISCombatTextOptions.lua line # 466 | MOD: Combat Text function: instantiate - file: MainScreen. lua line # 687 | Vanilla
And also the progress was visible even in new places where I have not been and have not seen zombies.
And also the progress was visible even in new places where I have not been and have not seen zombies.
Zombie health is the same as before.
ERROR: General f:486285, t:1744564113086> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: Object tried to call nil in onZombieDead at KahluaUtil.fail(KahluaUtil.java:100).
Stack trace:
se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:952)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:72)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
Stop giving false statements, that is a issue on your end, not the mod.
And you should learn how to report bugs also, because just saying it doesnt work/crashing, doesnt help anyone.
Cheers.
B42.5.1 - Errors on each hit, no text, no healthbar
B41.x - works as expected